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Game Prototype 4

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My fourth game prototype!
Now, to clear each stage, Frederick has to get past various hazards including spikes and killer rabbits!

The first thing that is introduced are interactive ledges! Take note, the moving ledges are set up to carry the player with them. (The code for this was actually quite simple)
Be aware that certain ledges will also just fall out when stepped on! But don't worry... they'll be back.

Since Frederick now has to worry about a life gauge, as well as not falling off the ledges, I have now added power-ups that restore his health. You'll see them as you go along...

The last level in this game is going to require you to find a projectile weapon.

Frederick is Copyright © me.
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© 2006 - 2021 DCLeadboot
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Axquirix's avatar
=D I beat it! maybe try a game with a selection of characters, with different weapons, abilities and fighting styles. Also enemys who take more than 1 hit to knock down. (so Danbuster's sword does more damage than frederick punching something, but he's less agile. Also maybe a character who has a ranged weapon, but needs to find ammo for it.)
DCLeadboot's avatar
One of these days, I'll have to make a full game of what I learned in these prototypes... ^^;
There would be tougher enemies, of course!
Axquirix's avatar
well, I look foward to seeing it!
DCLeadboot's avatar
Thanks! I'll probably even give the spotlight over to my new otter lad, Hydrex... ;)
queenofthedinos's avatar
After like, 1.5 million tries, I managed to beat it. ^^;
DCLeadboot's avatar
*Tries to count on fingers and toes...*
Ummm... That's a lot... :XD:
JohnJensen's avatar
Finally I beat it.. ^^
DCLeadboot's avatar
:thumbsup::D Tough, was it?
What did you have trouble with?
JohnJensen's avatar
DCLeadboot's avatar
Killer rabbits know no mercy! :giggle:
JohnJensen's avatar
Yeah. And they make a evil sound when they punch.. seriously.. o_O;;
DCLeadboot's avatar
The growl? Sound effect used by a hungry rat-like monster in this game I have...
Ever heard of Little Big Adventure? Good game!
fudging's avatar
The engine seems pretty solid, and though the game seems somewhat insanely posh, it's lacking something.

For me, that something is speed. I wouldn't bother with any momentum for a platform game, and I'd simply make him faster and jump higher from a standing start. Otherwise it feels a bit unbalanced; this athletically handicapped otter (right?) managing a backflip for a kick, yet failing to jump a small distance when not fully prepared.
Please, speed it up, it'll solidly stick it in the good game category :D
DCLeadboot's avatar
Hmmm. Thanks for the helpful advice.
This is a prototype, of course, but I could perhaps consider improving his speed and jumping height sometime. It would probably tie in with scrolling screen, which is one thing I mean to discover next. I'm still at the test stage.
Of course, the long-jump challenges will remain.

BTW, you are pretty near about the species. Frederick's true species ferret! Though, as one of my main created characters, he has an elaborate backstory.
He was an orphan and was fostered by a family of otters... this accounts for his great strength.
And this family also had a lodger/friend who was a squirrel... he was the one who helped him develop his agility.
fudging's avatar
Look up the V-cam, it'll make your scrolling insanely easier, and comes packed with less lag :)

And with that agility, I'm sure he can run around a lil' bit faster ;)
DCLeadboot's avatar
Thanks! :)
Downloaded a copy from FlashKit. I'll have to master it sometime.
Looks like I could use in my animations too...!
fudging's avatar
DCLeadboot's avatar
I think I am already! :D
I'm now going to use it for an animation/cartoon I've been working on. Too late to change what I've already done, but for the main bit it will be v-cam-ised!
Thanks again!
WolfBoy300's avatar
I finally did it! :boogie:
DCLeadboot's avatar
WolfBoy300's avatar
AARGH!! I got the 2nd weapon and the cuppa tea, THEN FELL DOWN!! DARN THOSE RABBITS, I TELL YE!! :shakefist:
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