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Cannon Wars - Updated

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My latest in Flash games... loosely based on the old classic DOS-Game, Tank Wars! ([link])
I made this more as a tribute to the old game, for fun and as a challenge to see what I and ActionScript were capable of.


Now, if you can be bothered to read this ;) here is some info:
In the game menu, you get to set various options that effects how the game will play.
First of all, this is a multiplayer game, so there can be any number of cannon turrets from 2 to 8. Also, to allow a bit of a challenge, you get to decide whether each cannon is a human or CPU player. Just toggle the appropriate buttons. The CPU in this game is very simple at the moment. Computer players just point and shoot at random.

Other options available... there is the border effects option that you may remember from my Target Practice game:
0 = No borders
1 = Foam (rebounds bombs, but absorbs velocity)
2 = Elastic (rebounds bombs)
3 = Flubber (rebounds bombs, but increases velocity)
4 = Wrap-Around (warps bombs between left and right boundaries)
5 = Concrete (prevent bombs leaving the screen)

In this game, you also get to set wind levels. Under normal conditions, there will be an unpredictable wind that will constantly change during the game. Wind will affect how bombs fly, adding to the challenge.
The higher you set the wind levels, the stronger it can blow and the harder it is to aim your shots. :mwahaha:

The game works on a turn-based concept. When it's the turn of a human cannon you start the game, you control cannon with the following controls:
Left / Right = change turret angle.
Up / Down = change velocity (how hard you shoot).
Space = fire bomb.
Nuke 'em Button = self destruct... abruptly ends the game!
Number Keys 1-4 = change your current weapon, if you've made other weapons available. These can be allowed by uncrossing the appropriate boxes in the Game Menu.

Note: Cannons now have a Power gauge (HP). A cannon's firing ability is affected by how much HP it has left. When HP reaches 0, that cannon dies. Last cannon left standing wins the game.

Edits:
:bulletred: I just added an extra Border Effect option... random! With this option, the border effects will switch randomly between bouncy walls, wrapped walls and concrete walls, a couple of seconds after each shot ends.
:bulletred: *AmberSpike pointed out that she was unable to mute the sounds when she wanted to... a very valid point. So I have now added a mute button in the game... it's next to the Nuke 'em button! ;)
:bulletred: Just for the hell of it, I added a bit of program that makes a cannon show how much damage it suffers when it takes a hit! :XD:
:bulletred: The turn-based AI is now improved to make the next cannon shoot immediately the previous one's bomb explodes... so game-play is sped up.
:bulletblue: One final big edit!! I've worked on Cannon Wars and there are now several more features, including more weapons and more cannon deaths. I also added a help feature to explain the controls fully.
:bulletpurple: Final edit, I hope. The collision detection is improved on the bomb blasts, so you need to be more accurate to damage other cannons. Also, I added some more information to the Instructions feature - so hopefully everything is explained for you now!
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© 2007 - 2021 DCLeadboot
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shadowthewedgehog's avatar

A tragic victim of the death of Flash. RIP cannon wars

DCLeadboot's avatar

True that... :(

Unless it's possible to download and run on a personal Flash player (if you have the software)

Klaramisz's avatar
This is similar to pocket tanks
DCLeadboot's avatar
This was certainly based on those classic tank-shooter games, yes.
Just one of those things I did for fun, to practice with ActionScript. ;)
ChickenCakes's avatar
I LOVE this game :D
DCLeadboot's avatar
Heh, heh... thanks very much! :D
ChickenCakes's avatar
You're welcome! :)
DCLeadboot's avatar
An amusing little game, eh? ;)
AgentJayHawk's avatar
Especially that sound!
DCLeadboot's avatar
AgentJayHawk's avatar
That one that sounds like a farting noise when a cannon is destroyed.
DCLeadboot's avatar
Heh, yeah... deflating like a ruptured balloon... :XD:
Though I guess the screaming stickmen must get a few laughs, too...
AgentJayHawk's avatar
I suppose. Not from me, but from some people I suppose.
ashbasher22's avatar
Loved it!!! So chaotic!!! It's amazing!!! :D
DCLeadboot's avatar
Thanks! :giggle: And addictive?
ashbasher22's avatar
It is!!! So addictive I laughed and went so :crazy: even you wouldn't imagine!!! :D
DCLeadboot's avatar
At the suggestions of some others, I even went crazy myself and added all those random death-animations! From nuclear explosions to suicide-stick bombers! :XD:
ashbasher22's avatar
And I love the :fart: sound when one of the cannons blows!!! :D
DCLeadboot's avatar
Heh, heh... :giggle: At the time, that particular raspberry was the hilarious sound I captured during one of my old random recording sessions...
I ad libbed a bunch of nonsense - suddenly, a runaway elephant appeared (portrayed by one of my pre-recorded screams at half-speed - slow and down-pitched, that is) - a female voice screams, "It's a runaway elephant!" then a scream that is cut off by a raspberry implying that it trampled her! :XD: :psychotic:
ashbasher22's avatar
Yep!!! I loved the whole animation so much I never get bores of it!! :D
DCLeadboot's avatar
Generally, I'd just stop playing because I had to! :XD:
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Torkolv97's avatar
sicky controls, but it is entertaining
DCLeadboot's avatar
Ah well... just a little fun project! ;) Thanks!
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