WORKING FOR THE GAMES COMPANIES - PART 3
Okay, so you've got your approvals through from the Art Director, and it's time to get painting. In this part though I'm not going to do a specific write up on the painting of the approved sketches because at this stage artists branch out widely in approach and execution, and there's no one surefire way to go about. If you've gotten work out of a games company you must have developed an appealing style of your own, or else you wouldn't have got commissioned in the first place! ☺ (I will post a step by step painting by Dave after I've finished this though). Here are a few things to consider when you've reached this stage and are cranki
WORKING FOR THE GAMES COMPANIES - PART 2
We're back! Ready for Part 2 TIME MANAGEMENT This is a tricky one when you're just starting out, as you're not sure how long a painting may take (particularly if you're working on unfamiliar material). Three weeks for the sketch submission may seem like a long time, but you've got to factor in the revisions to your drawings, and the time it may take to get feedback. Answers may not be immediate, especially if the art director has to consult a writer or R+D team (it may take several days). Basically you want to give yourself as much time as possible for these eventualities, so try and get on with these sketches in as promptly as yo
WORKING FOR THE GAMES COMPANIES - PART 1
WORKING FOR THE GAMES COMPANIES PART 1 Hello again folks! I'm back to talk to you about the life and times of a freelance artist. Last time I talked about all the dos and don'ts of submitting your portfolio, and subsequently getting work from your desired companies. This chapter goes over what happens next, and what you can expect as a self employed artist. Okay, first off this blurb is for all the artists out there how see their talent as a possible career, and prepared to take it very seriously. If this is a hobby, or if you plan on living off private commissions off the Internet stop reading now. Some of the stuff I'm going
Just a quick thanks to everyone who made a comment or 'favourited' my Archdemon of Unx painting. Sorry I can't thank you all individually, but it's much appreciated all the same :) Dave Allsop
Good grief, is SLA still alive? I used to be a regular member of the Team 8 forums, but kind of lost interest a few years back. I love SLA, but the irregular releases and on-again-off-again publishing confused me.