My partners and I at Nightfall Games have set up a web forum in preparation for the release of new source material.
If you like my art, SLA Industries or just friendly banter about RPGs - head on over! :)
Okay, so you've got your approvals through from the Art Director, and it's time to get painting. In this part though I'm not going to do a specific write up on the painting of the approved sketches because at this stage artists branch out widely in approach and execution, and there's no one surefire way to go about. If you've gotten work out of a games company you must have developed an appealing style of your own, or else you wouldn't have got commissioned in the first place! ☺
(I will post a step by step painting by Dave after I've finished this though).
Here are a few things to consider when you've reached this stage and are cranki
We're back! Ready for Part 2
This is a tricky one when you're just starting out, as you're not sure how long a painting may take (particularly if you're working on unfamiliar material). Three weeks for the sketch submission may seem like a long time, but you've got to factor in the revisions to your drawings, and the time it may take to get feedback. Answers may not be immediate, especially if the art director has to consult a writer or R+D team (it may take several days).
Basically you want to give yourself as much time as possible for these eventualities, so try and get on with these sketches in as promptly as yo