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About Design & Interfaces / Hobbyist Darth-KlayMale/France Recent Activity
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National Park - Forgotten Marsh by Darth-Klay National Park - Forgotten Marsh :icondarth-klay:Darth-Klay 0 0 Forgotten Village - Church by Darth-Klay Forgotten Village - Church :icondarth-klay:Darth-Klay 0 0 Forgotten Village by Darth-Klay Forgotten Village :icondarth-klay:Darth-Klay 1 0 Sea Cave - Surface by Darth-Klay Sea Cave - Surface :icondarth-klay:Darth-Klay 1 0 Sea Cave - Dead End by Darth-Klay Sea Cave - Dead End :icondarth-klay:Darth-Klay 0 0 not-IPad time - Detective Dudley L. Smith by Darth-Klay not-IPad time - Detective Dudley L. Smith :icondarth-klay:Darth-Klay 3 0 Sea Cave by Darth-Klay Sea Cave :icondarth-klay:Darth-Klay 1 2 Reef by Darth-Klay Reef :icondarth-klay:Darth-Klay 0 0 PWO Contest: Dead Vale of Kantenn V1.1 by Darth-Klay PWO Contest: Dead Vale of Kantenn V1.1 :icondarth-klay:Darth-Klay 1 0 Alabastair Island by Darth-Klay Alabastair Island :icondarth-klay:Darth-Klay 1 0 Klay Sunnstedeser and Hara (outlines) by Darth-Klay Klay Sunnstedeser and Hara (outlines) :icondarth-klay:Darth-Klay 0 0 IPad time - Coco by Darth-Klay IPad time - Coco :icondarth-klay:Darth-Klay 1 0 IPad time - Phoebe by Darth-Klay IPad time - Phoebe :icondarth-klay:Darth-Klay 0 0 IPad time - Giraffe by Darth-Klay IPad time - Giraffe :icondarth-klay:Darth-Klay 0 0 Map: Horgdina by Darth-Klay Map: Horgdina :icondarth-klay:Darth-Klay 1 0

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National Park - Forgotten Marsh
Chilling in Johto's National Park, I suddendly had the idea of a swampy map which would be more comfy for bug type pokémons. And there we are.

made with Tiled - PWO Edition 1.1.3
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Forgotten Village - Church
While Nurth was elaborating a theory about a Giant Sharpedo attacking this forgotten civilisation, this odd building was...calling you? That was weird, but you have decided to go in what finally seems to be a church. Inside, all you see is this statue with those two sparkling eyes.
There's a huge amount of alphabetical tiles at the statue's feet, and five depressions at its base, exactly sized for those tiles.

full thread: forum.pokemon-world-online.com…
made with Tiled - PWO Edition 1.1.3
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Forgotten Village
Further, you see ruins of what seemed to be a village. Nurth thanks you for your precious assistance and allow you to go back on the continent. When you approach those ruins, you hear him yelling: "Don't touch anything! You'll denature those precious informations!"

full thread: forum.pokemon-world-online.com…
made with Tiled - PWO Edition 1.1.3
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Sea Cave - Surface
When you go back up to the surface, you realize there's a surface and immediately wonder if there's one at the end of the long path. Meanwhile, Nurth quickly goes out of the water and pass through an opening in the wall. If a regular ocean specialist would have stayed in that sea cave for hours, that's not Nurth's case.

(this is the short path exit)
full thread: forum.pokemon-world-online.com…
made with Tiled - PWO Edition 1.1.3
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Sea Cave - Dead End
When you go back up to the surface and realize there's no surface, a thump is heard behind you. When you turn around, you see some fallen rocks obstructing the exit. Fun fact, there's not a lot of air left in your diving suit. Seems like your end.

(this is the long path exit)
full thread: forum.pokemon-world-online.com…
made with Tiled - PWO Edition 1.1.3
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Darth-Klay

Artist | Hobbyist | Design & Interfaces
France

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