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'Leaving The Cradle' Page 08 Progress by darth-biomech 'Leaving The Cradle' Page 08 Progress by darth-biomech
A little "making of" of one page of the comic. My process is varies between pages, because I am a disorderly swine, but the stages are pretty typical here.

1.  It begins from... I can't call it a "sketch", so, it begins from a scribble made quite literally on a knee during a vacation. Just an idea about how the frames should be arranged and VERY roughly what should be in them.
2.  Then I made a empty page from a template, and rendered a few frames of the 3d modeled corridor for the backgrounds. Here I took both the lineart and the lighting from the renders, which greatly reduced the time it takes to do the backgrounds usually. I adopted this stage only from the 7th page, though.
3.  Next is to paint up the render with colors and add a background for a background, filling the windows.
4.  I take 3d mannequins of raharrs that I made, and place them in poses that I want and where I want. This helps me with drawing the correct proportions and perspectives for them, also makes search for the right pose much easier. Yeah, yeah, I can already hear offended screams "that's CHEATING, REAL artists draw with no help!". Well, I'm not a real artist, so sue me.
5.  Based on the mannequins, I draw up a base anatomy for the characters.
6.  Before I go any further, I add speech bubbles to see it they fit correctly in the current composition and that if there's any changes that need to be done before there's not too much that need to be redrawn.
7.  I draw clothes on the characters and adjust the bubbles a bit to fit in the text.
8.  I make a final clean lineart for the characters, it's time to paint them colors.
9.  ...So I do exactly that.
10. And finally I draw in the shading - shadows, highlights and that sort of stuff. Not too much to add here, though, since the lighting of the corridor is pretty much uniform.


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Небольшой мейкинг оф одной из страниц комикса. Процесс рисования меняется от страницы к странице, потому что я непоследовательная свинья, но обычно стадии более-менее одинаковы.

1.  Все начинается с... Не могу называть это "наброском", так что, всё начинается с каракули, сделанной вполне буквально на коленке в поездке. Чисто идея на счет того, сколько кадров должно быть на странице и ОЧЕНЬ примерно - что в них должно быть.
2.  Затем я рендерю для фонов несколько ракурсов замоделеного мной куска коридора. С рендера получается готовый лайн и освещение, что сильно облегчает мою задачу. Однако такой подход я начал применять только с седьмой страницы.
3.  Далее я раскрашиваю рендер и добавляю фон для фона, затыкая пустоту за окнами.
4.  я расставляю в кадрах свои болванки рахарров, и придаю им желаемые позы. Это помогает мне не косячить с пропорциями и перспективой, и делает подбор нужной позы значительно легче. Угу, да, я уже слышу оскорбленные возгласы "Но это же ОБМАН, НАСТОЯЩИЕ художники не используют всякие долбанные шпаргалки!". Я не настоящий художник, подайте на меня в суд.
5.  Опираясь на болванки, я рисую анатомию персонажей.
6.  Прежде чем рисовать дальше, я добавляю пузыри диалогов, чтобы посмотреть нормально ли они влезают по размеру и композиции, и нужно ли что-то поменять сейчас, пока нарисовано немного.
7.  Я перерисовываю персонажей с одеждой на них, и немного подгоняю пузыри чтобы текст ложился в них лучше.
8.  Я делаю чистовой лайн персонажей, пора их красить.
9.  ...что я и делаю.
10. И наконец можно все это зашейдить - тени, отражения, засветки, всякие эффекты. Тут, правда, особо нечего было шейдить, поскольку освещение в коридоре более-менее равномерное.
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:icondalagar:
Dalagar Featured By Owner Feb 15, 2018  Hobbyist Digital Artist
Обман это или нет, но это тоже выход. В особенности с существами, которых с натуры не порисуешь, а значит и пропорции в рисунке у них уловить сложновато слёту. Фактически, мне кажется, просто заменяется долгий и нудный опыт "затачивания" глазомера и навыка. И вообще, как этап, всё очень даже логично, а в дальнейшем, когда будет набита рука, наверное можно будет просто опускать, проскакивать этапы с 2 по 8, лишь изредка проверяя пропорции. Это, вероятно, сократит время работы на эти самые 80%. 
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:iconchatlaninkyr:
ChatlaninKyr Featured By Owner Feb 10, 2018
Recently I finally found time to read the first eight pages of your comic, and I must say I really liked it! The overall quality is quite good, the effects look great, and the start of the story is really interesting; I'm looking forward to new pages :)

In my opinion, there's nothing wrong with the use of 3D models to depict characters better, and I actually think this is an impressive amount of work for one page anyway.

By the way, the command center (?) on page 7 looked like a typical Startrek-type CIS until I noticed the window. So, it is actually located in a building inside the rotating cylinder?
Also, I'm not sure if it was mentioned before, but what is the accuracy of FTL jumps? And is there a particular reason to enter a system at a certain distance (like 28 AUs) from a star?
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 11, 2018  Professional Digital Artist
Thanks ^^

Yeah, it is inside the cylinder. Logical to keep your center of operations where most of the population lives, no?)

When you are jumping into an uncharted system, IMO it's better to firstly exit at a fair distance from the star, to avoid accidentally bumping into something like a planet or an asteroid, with predictable results. Yeah the chance is astronomically small, but it's not zero (The real reason is that the plot demanded that humans wouldn't notice the arrival immediately XD ). The accuracy is not great and the random can go up to half an AU in cases of some really degraded hypergenerators, but fleets can link together and jump as one unit using the same wormhole, and therefore same exit point, to not get scattered around.
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:iconchatlaninkyr:
ChatlaninKyr Featured By Owner Feb 15, 2018
Logical it is, indeed, and still uncharacteristic of the way spaceship command centers are usually depicted in science fiction. I don't know any other story where a head of exploratory expedition can enjoy city view from a balcony during lunch break :)

I see. The last sentence actually answered my intended question about fleet scattering. But I have a couple of others: is it possible to jump to/from a celestial body's surface, and does the jump affect ship's momentum on the global reference frame?
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 16, 2018  Professional Digital Artist
The jump cannot go off from a place where gravity gradient is too high - gravity makes the wormhole unstable and it collapses. So no jumps from the surface. usually it's low enough at approximately distance of a geostationary orbit and further, for Earth or similar planet. Global reference frame is a relative concept. Ship travel through the wormhole under their own propulsion, but the exit node cannot move too fast relatively to the nearest massive object (usually a star or a planet, else wormhole also collapses for unclear reasons, and the enter node is always created with zero velocity relative to the jumping ship itself (actual Doylist reasons is to forbid limitless acceleration and abuse of the mechanics of FTL with things like fast RKVs). At the exit the ship is always moving at [velocity of the ship relatively to the wormhole + velocity of the wormhole relative to the closest massive object] velocity, and most of the computation during the FTL phase is aimed to keep the wormhole velocity and vector to not going too fast so it would be destroyed, or not going too slow so that stable orbit on exit is impossible.
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:iconchatlaninkyr:
ChatlaninKyr Featured By Owner Feb 16, 2018
So I guess one can still jump from an asteroid's surface? For example, gravitational acceleration on the surface of (4) Vesta is the same as in GEO. I mean, it is obvious that no matter how high over an Earth-like planet you rise the wormhole stability limit, there will always be asteroids with weaker surface gravity field; the only question is, how big you want the largest "wormhole-capable" asteroids to be?

That said, I must confess I don't get why wormhole exit can't be too slow for a stable orbit. It's not like wormholes need to exist long enough to actually fall onto the star, and Alliance ships have more than enough delta-V and thrust power to enter stable orbits after jumping in no time.

>> "Global reference frame is a relative concept."
Well, yes, I probably should have said "common reference frame". The destination system's reference frame, in this case. Not that it matters now, anyway. (It's just that your concept of FTL travel is not unlike some of the ideas I had. The difference is that I eventually decided to switch to conservation of momentum between jump points, while Doylist-style "unclear reasons" similar to yours are used to prohibit actual time travel which almost inevitably stems from breaking Relativity.)
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 16, 2018  Professional Digital Artist
No, no, its not the case of absolute gravity pull, its the gradient of one. Like, with sun-massed black hole you'd be shredded and spagettified, but with a supermassive black hole you would be able to establish stable orbit near or below the event horizon. Kinda same thing here. But most likely even if the gravity could allow the jump, the actual physical matter wouldn't.

Well, the "too slow" is a safety and economy precaution, not a rule of physics, specifically in cases of jumping to a planet. Why waste propellant trying to correct incorrect velocity?

I am still unsure what's to toss into the trash, the relativity or causality here. XD like, causality is important to prevent time travel being possible, but relativity is proved too firmly to be the truth to be able discard it in a plausible way...
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:iconchatlaninkyr:
ChatlaninKyr Featured By Owner Feb 17, 2018
Ah, the gradient! Yes, I get it now; managed to miss it somehow in the previous message. And it's actually quite clever, in my opinion. Can I shamelessly steal the idea, please?
On a side note, do you happen to know any (preferably simplified) equations for calculationg gravitational gradient at a certain distance from point mass?

I see, so it is more of a convenient option than a requirement.

"Relativity" in the last sentence was referring to the theory of realtivity in general, not to the principle of relativity, which, as far as I understand, remains more or less intact in our cases. Causality, on the other hand, is unavoidably violated by any sort of faster than light travel beyond one's future light cone, isn't it?
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 18, 2018  Professional Digital Artist
Yeah, go ahead. I do not have such equations, since I always thought out that it is better to keep it vague, since it is sure thing that I will screw up somewhere, judging that I had to redefine planetary orbits of harr star system three times now, and that's the very basics of worldbuilding...


Well, if there's time distortion in the play, then yes, something-something about bending spacetime coordinates... My only saving throw is that aliens have physical theories that explain why this is possible, but none of the characters in the comic know any details since it is very complicated even relatively to the quantum physics.
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(1 Reply)
:iconozo-is-o:
Ozo-is-o Featured By Owner Feb 5, 2018  Student Digital Artist
Ну по мне если модельки все свои, то это имеешь моральное право использовать. Ну как бэ ты автор этой геометрии и не важно где ты проекцию построил в редакторе или в голове.
Некоторые вот с натуры рисуют и их почему-то никто не обвиняет.
И более того, смеют учится рисовать с натуры и фактически потом всех их рисунки это просто повторение этих форм взятых с натуры.

Овощем молодец, продолжай дальше, вспомогательное 3д сильно сокращает работу особенно в сценах в одной и той же комнате.

Но вот цвета мне не очень нравятся, но кто я такой, со своим темно и ничего не понятно, чтобы критиковать за цвета.
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 6, 2018  Professional Digital Artist
> но кто я такой
Из тебя состоит треть аудитории комикса, а то и половина, если смотреть по фидбеку =)
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:iconozo-is-o:
Ozo-is-o Featured By Owner Feb 6, 2018  Student Digital Artist
Очень хорошо иметь под боком рисователя комиксов в похожих условиях среды. Это в принципе верно в обе стороны.
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 6, 2018  Professional Digital Artist
А что с цветами не так?
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:iconozo-is-o:
Ozo-is-o Featured By Owner Feb 6, 2018  Student Digital Artist
Это вкусовщина, не обращай внимания.
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 7, 2018  Professional Digital Artist
Тем не менее.
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:iconozo-is-o:
Ozo-is-o Featured By Owner Feb 11, 2018  Student Digital Artist
Контраста не ощущаю я.
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:icondarth-biomech:
darth-biomech Featured By Owner Feb 11, 2018  Professional Digital Artist
Согласен. Х) Постоянно недоливаю теней, тут-то хоть можно отбрехаться что в коридоре освещение рааномерное...
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:iconmarshmeowlow:
Marshmeowlow Featured By Owner Jan 8, 2018  Student Digital Artist
Duude, that is awesome detail effort
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:icondarth-biomech:
darth-biomech Featured By Owner Jan 8, 2018  Professional Digital Artist
Thanks ^^
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:iconmarshmeowlow:
Marshmeowlow Featured By Owner Jan 10, 2018  Student Digital Artist
yak now
your work in general is quite amazing! ^^
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