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Konbanwa, Tachikoma-kun

By darkMyke
113 Favourites
A Tachikoma is a light tank on four legs, equipped with a highly sophisticated Artificial Intelligence. They occur in the Animemovie / series "Ghost in the Shell" and are portrayed throughout the series as very curious beings, even childish sometimes. Each of the units, used by a police special force called "Section 9", develops a distinct personality, even though they share all of the accumulated knowledge gained during their missions and start to make decisions autonomously, without human input or orders.

This image shows one of these units after a tough battle (against whom, that is up to your imagination). But even after such a rough time, the Tachikoma seems to be "friendly" and "happy", but that leads to the question if a "Machine" can actually develop feelings similar to our own...if they can aquire a "Ghost", as it is called in the series...
I'd think: one day it might be possible.

This image was done for a 3D Contest at a local Anime Convention in Austria, the Maconvention. I have to say, I like the idea of such a contest and I do hope it will be held again next year. To show a bit of the background of the image, I have made a .pdf file in which I talk in more detail about the "Making of" and also have made some (gorgeous :D ) other images to look at. I will probably upload some of them later on (and others, too, featuring the cellshaded version of my model).

Click here: [link] if you're interested in the "Making of". Sadly it's only in german...but you can still look at the images and Blender-screenshots, if you don't understand the text ;)

To summarize it: I started this thing in January this year. My intention was to make much more than only a stillimage but in the end I was too inexperienced to actually produce a cool animation during that time. There are many reasons why I failed to do it: too little time, too little motivation due to some errors in the rigging of the tachikoma (which made it impossible to make animation quick and easy). Nevertheless, I'm glad the contest entry was finished soon enough, though. On the technical details.

Modeling done in Blender, as usual. This was the easy part, I used quite a lot of reference images (64 images and of course the series) and the funny thing is: on each of them the Tachikomas look a bit different. Therefore I decided to make my own design...still, it's pretty much the model of the first series (Stand Alone Complex: 1st Gig), maybe not 100% but close.

On a side note, as mentioned before, the model is completely rigged and ready for animation. If you take a look at the additional zip file (available if you follow the link above), you can see the rig in the Image "screens2".

Materials, Textures & Rendering
One of the main aspects in this image was, of course, the texturing. I really tried my best this time to paint good ones in Photoshop. Most of the Tachikoma Model is UV-Unwrapped (making good maps is quite easy in Blender, thanks to its excellent UV tools!) and I made about 15 distinct UV Maps for the different parts of the image, with a Color/Normal/Specular map for each of them. Phew, that was quite some work and definitely the most tedious part. Most maps are 1500x1500 to 2000x2000 to get some good quality out of them. However, that brought my computer to its limits since I have only 1 GB of RAM (this will change soon!). Luckily, I have some tricks up my sleeve...
Rendering was done in Blender as well. That's where I had the most control over materials and rendersettings. I used Materialnodes for the more complex materials (like the basic, blue shader - that was the most complex setup - you can see it in the screenshots I have packed into the zip file with the .pdf).
Lighting used the new and extremely cool Approximate Ambient Occlusion (amazingly fast! I doubt I'll use real AO often anymore) and a simple setup of three lamps, one simulating the moonlight, two the strong light sources at the top of that building.
In the end the final image rendered in about 8 hours.

Post Processing
Actually there was not much left to do in Photoshop. Only the composition of the Background (a photo by Tomo Yun, see below) and the foreground (my 3D scene), adding a title and a little color correction. Done.

Resources used
The Background Image is copyright by Tomo Yun, free for use and to be found at [link] . Thanks for the highquality shot, by the way ;)
Photos for the textures come from the well known site, also free for everyone to use and another excellent resource for any 3D artist.
Design of the Tachikoma is based on the Series "Ghost in the Shell", written and directed by Kenji Kamiyama, produced by Production I.G.

That's it for now. I'll upload more of my Tachikomas in the next few weeks, I guess, since they are soooo cute and adoreable. I really wish they were real :)

Anyway, hope you like it, make sure to let me know what you think!
Image details
Image size
1000x1500px 1.09 MB
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Grabeskuehle's avatar
Wow, cooles Rendering!
Da steckt echt viel Liebe zum Detail und skill drin, respekt!
Arbeitest du in dem Bereich?
darkMyke's avatar
Vielen Dank!

Nein, ich arbeite nicht im grafikbereich, das mache ich nur als (sehr unregelmäßiges) Hobby. Es wäre nichts für mich, kreativ sein zu MÜSSEN. (Bzw. grafisch kreativ...)
Binaryrobot's avatar
Cool I like the anime and the robot robots need love two 
darkMyke's avatar
They absolutely do :)
demosthenes1blackops's avatar
love the map you applied
Alpha5-3D's avatar
I'm currently re-watching 2nd Gig. Love these little guys. You've done an excellent job here.
EugeniusMaximus's avatar
My favorite scifi animation movies and series! You did an outstanding job with the Tachikoma. Very well done :-)
van-helblaze's avatar
Physco-Matter's avatar
Excellent render! This looks much realistic
blamagenkind's avatar
Genbe89's avatar
blender is easy for you, 0.0, you must be a genius
LuisaPreissler's avatar
Okay, I have to admit it, your work is extremely awesome! Now I know what real perfection looks like :D

I do not have the slightes idea how something like that is done, since I never seriously worked with 3D software before. All I coud manage was bizarre and skewed objects flying around in a spotlight.
But I'm afraid I have to eventually, since it's part of my curriculum in my mediaproduction studies. Wah! Now I know where to turn to when it comes to cool robots and machina and stuff like that. Great! :D

I'm also afraid I can't really judge this piece, 'cause it's so way out of my league. Just picture me sitting there with eyes as big as dishes and wondering "HOW"???!

ninjakittypoo's avatar
awww! the tachikoma!! <3
As a G.I.T.S. fan I have to say: ¡AMAZING WORK!
Nightmaker's avatar
Oh ich glaub ich kenn dich ja sogar
Hast du nicht auf der Maconvention mit dem bild etwas gewonnen?
darkMyke's avatar
Ja, den 3D Bewerb hab ich damit gewonnen ;)
War zwar sehr enttäuschend, dass das Bild nur am Beamer gezeigt werden konnte (gab ja technische Probleme...), da es überhaupt nicht "flashig" oder so ist, sondern ich wie immer viel mehr Wert auf Details gelegt hab...die dann dort eben nicht wirklich rüberkamen. Naja, will mal nicht unzufrieden sein... ;)

Und...das heißt du warst auch dort? Hm, kenn ich dich denn auch? ^^
Nightmaker's avatar
Japp stimmt da konnte man net wirklich alles so gut sehen aber hey hauptsache du hast was gewonnen
Ich hab ja leider nix gewonnen beim 2D wettbewerb.
Aber naja ich weiss wenigstens das ich in der auswahl für die plazierten war durch jemanden der die jury kannte

ja ich war dort aber ich glaub du kennst mich net ich hab dich nämlich nur auf der bühne gesehen =)
darkMyke's avatar
Hast du dein Bild irgendwo? Ich hab zwar die meisten Bilder gesehen aber ich kann mich leider nicht mehr so recht an die Namen erinnern...

Und ja, natürlich nett zu gewinnen aber ich hätte lieber die Leute beeindruckt als einfach nur so gewonnen. Mir kam es so vor als hätte der Großteil Tachikomas nicht mal gekannt (und damit wirklich viel verpasst, wie ich finde...).
Nightmaker's avatar
Japp mein bild ist hier auch hochgeladen [link] nur leider ist die technik bei dem bild schrecklich genauso wie die kompostion .. *hust* damals fand ich das natürlich nicht aber jetzt schon xD

Naja gewinnen gibt einen so nen schönen egoschub..
Ich fand nur blöd das der zweite platz beim 2d an die kimonofrau ging.
Weil mir die eine aus der jury gesagt hat das der zeichner soviele referenzen benutzt hat das es schon fast abgezeichnet war
Aber naja jurys halt *lach*

*flüster* ich weiss auch net was ein tachikoma is *g*
darkMyke's avatar
Tachikomas...wenn ich Zeit gehabt hätte wär ja mehr aus dem Bild geworden. Viel mehr. Aber damals hab ichs nicht gepackt und nun hab ich realisiert, dass ich noch nicht so weit bin (3d technisch gesehen). Aber es hat Zeit...ich stress mich da nicht :)

Okay, das beatnwortet natürlich gar nix, hier die kurzfassung:
Tachikomas stammen aus dem Universum von Ghost in The Shell und sind kleine Ein-Mann Panzer mit künstlicher Intelligenz. Und ihre KI ist schon mehr als küsntlich, in der ersten Staffel wird gezeigt, wie die kleinen Persönlichkeiten, Eigenheiten entwickeln (obwohl sie ständig vernetzt sind!) und eigene Entscheidungen treffen (und zeigt all die Probleme auf, die dabei entstehen...). Sie sind neugierig, kindlich, teilweise verspielt und richtige "Drama Queens". Für mich sind die wirklich wie babies, die die welt und dabei sich selbst entdecken (aber gleichzeitig so gut wie alles wissen, was digital verfügbar ist...). Absolut fasziniered für mich, wie du eh merkst, da ich zu viel laber >XD
Nightmaker's avatar
lach du hast recht ich muss mir ghost in the shell echt mal ansehen klingt ziemlich interessant *-*
und ich liebe ja Technischen kram über alles.. zumindest gezeichnet und in filmen xD
darkMyke's avatar
Tu das, zahlt sich sicher aus den gesehen zu haben ;)
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