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Legacy to Gen3 morph converter 1.1 - buy it here by darkhound1 Legacy to Gen3 morph converter 1.1 - buy it here by darkhound1
Hello everyone,

this is my first DA premium content item. The Legacy to Gen3 morph converter 1.1.

Edit: The Morph converter has been updated to version 1.1. Morph accuracy from V4 to Genesis3 has been improved. This update should also fix most of the teeth problems.
I advice to use the latest version. The content has also been updated with an improved clone.

Purpose of the morphing tool:
The morphing tool can convert morphs made for Daz Victoria 4 or Genesis 2 to Genesis3 exporting from and importing into Daz Studio.
It supports V4 poser morph export and Daz Studio import for Genesis 3. Genes 2 poser morph export is not supported.

What is included:
The package includes some content for Daz Studio 4.8 and higher. Six base morphs for the Victoria 4 morphs and the Genesis 2 morphs.
There are separate morphs for the head and the body as well now. So you can use e.g. a V4 head morph with Gen2 body morphs on your Genesis 3 female figure. Isn't that cool :) (Smile)
Base morphs by darkhound1

And the morphing application itself. It has been created with Visual Studio 2010, so you will net .NET Framework 4 to run it. You will need Windows 7 or higher to run it. It will work for 32bit and 64bit windows versions.
It is easy to use and has been thoroughly beta tested.
Application by darkhound1

How to use the morphing tool:
Part1: Morph export using V4 or Genesis2 in Daz Studio

1) Open Daz studio and load Victoria4/Genesis2
2) Select V4/Gen2 and in parameter tab, Zero figure
3) Make sure mesh smoothing ist set to off and resolution level is set to base
4) Dial in the V4/Gen2 morph(s)s you want to transfer to Gen3
5) In File menu, select export and use file type "obj"
6) Specify a filename and save the file to the input folder of this application
7) Chose convert to "DAZ Studio" and export obj with the settings you can see when you click the "display obj export settings" button
8) Repeat the steps 2 to 7 for as many morphs as you like

Part2: Morph conversion (that is what this tool is all about)
1) Depending on the source and the figure, select the appropriate option in the morphing tool
2) Use the "convert "obj" ..." button below this text to convert the morph(s) to Genesis3

Part3: Importing the morph back into Daz Studio and using it on Genesis3
1) Open Daz studio and load Genesis3
2) Select Gen3 and in parameter tab, Zero figure
3) Make sure mesh smoothing ist set to off and set the resolution level to base
4) In Edit menu, use: -> Figure -> Morph Loader pro
5) In the Morph loader Window set from: "Daz Studio", Load Morphs for: "Primary Selection (Vertex Only)", use button "display morph loader settings" for a screenshot
6) Use the "Choose Morph Files" Button and select the desired files in the output folder of the morpher tool
7) Hit Accept
8) You can find the morphs under "Morphs/Morph Loader" on your Gen3 figure

If you are using e.g. a V4 head morph on your Genesis 3 figure and want a look like of the V4 version, you need to use the "Victoria 4 head (base)" from the provided content set to 100%
in addition to your imported morph which you also need to set to 100%. And that's it. Same for body morphs. You can mix and match any way you like :)

How much does it cost and how can I get it?
The application and the content as a package costs 2400 DA points or 25 USD (paypal).
Option 1: You can either buy it through DA using the premium content link on the right. If you are using this option, you have to rename the application extension from .exe_ to .exe (sorry about that, but da does not allow .exe uploads)
Option 2: You can get it using paypal. Send me a note in DA providing your paypal data and I will send you a request for payment.
When I receive the payment, I will send you a link to download the application+content.

Additional information for beta testers:
There will be discount for better testers who provided feedback. The discount is only available through option 2. I hope this works for you.
If you are a beta tester, just add the info to the note you send me (just to make sure I don't forget the discount).
Important information concerning the content: You need to delete the old content from the beta to avoid problems.
To do that, delete the following folder inside your content library: <your content folder>\data\DAZ 3D\Genesis 3\Female\Morphs\Darkhound1\

Some examples using the morphing tool and Victoria 4 morphs on Genesis 3:
Gen3 using V4 Morphs, morph tool test1 ... (IRay) by darkhound1 Gen3 using V4 Morphs, morph tool test3 ... (IRay) by darkhound1 Gen3 using V4 Morphs, morph tool test4 ... (IRay) by darkhound1
And an example made by :iconpygfaust: (it includes mature content)

Mature Content

V4 Morphs and Mats for Genesis3! by pygfaust

Add a Comment:
 
:iconsigquit:
sigquit Featured By Owner Jan 30, 2019
Hi,

ich hab' mir Dein Tool vorige Woche geholt und experimentiere gerade damit rum. Ein paar Klippen konnte ich umschiffen, aber da gibt es ein Problem, dass sich für mich zu showstopper entwickelt: Bei den konvertierten Morphs schint es die Füße nicht mitzunehmen ... auf jededn Fall sieht es so aus, als es dort eine ziemlich heftige mesh-distortion gibt. Schau Dir mal folgende Bilder an:

Basis G3:

G3 + v4-Base 100%:

G3+ V4-Base 100% + konvertierter Morph 100%:

Komisch, nicht wahr? Was kann ich denn da machen?

Reply
:icondarkhound1:
darkhound1 Featured By Owner Feb 3, 2019  Hobbyist Digital Artist
Hände und Füsse sollten möglichst an der gleichen Stelle sein wie V4 ohne morphs in Basispose. Falls das nicht so ist nach deinen Morphs, dann scale x,y,z bis es wieder in etwa passt bevor du den obj export machst.
Reply
:iconavs3d:
avs3d Featured By Owner Jan 18, 2019
On top of my question below I’m now having another issue. When I auto fit a legacy clothing on a converted figure using your morph converter using Wear Them All, everything’s fine at first. But when I close and reopen DAZ, the converted figure now has really weird deformations on the legs. Why is this happening, any fix?
Reply
:icondarkhound1:
darkhound1 Featured By Owner Jan 23, 2019  Hobbyist Digital Artist
If you've created a new morph, you should do 2 things (this is a general thing and not specific to morphs created with my tool):
- use the joint editor tool, select the figure and right click on it. Then do: edit-> adjust rigging to shape...
- save your morph as a morph asset: File-> Save as -> support assert -> morph asset(s)
You need to do the first to avoid wrong bendings etc. when you apply a pose
You need the second for the auto fit function to work properly (this will also allow you to use the morph on any gen 3 figure you load in the future)
Reply
:iconavs3d:
avs3d Featured By Owner Jan 18, 2019
Hi, if I want to convert morphs from a shaping preset is this possible? I have a V4 character which I created by loading morphs and then tweaking some of the body parts and all these saved as a .duf preset. Then what I do is follow your instructions, zero V4, base mesh resolution, then apply the shaping preset, then export it as a morph to be converted in your application. When I convert the morph using this method and apply it on G3F, the figure's eyes looks jagged and weird, I had to apply mesh smoothing on G3F to make it look normal. And even then, the converted figure isn't exactly the same as V4, there are some things which are a little off. Is this normal or am I doing something wrong?
Reply
:icondarkhound1:
darkhound1 Featured By Owner Edited Jan 23, 2019  Hobbyist Digital Artist
Creating exact copies is impossible, because the figures are not the same and have completely different vertex count and structure.
It doesn't matter for my tool how you did the morph. I can be anything from deformers to shaping presets ot whatever other method.
The tool cannot directly use a shaping preset though. You always have to morph V4 and then do all the steps from the description.
Reply
:iconandypurro:
AndyPurro Featured By Owner Oct 30, 2018  Student Digital Artist
how do i convert the textures?
Reply
:icontalidesade:
TaliDesade Featured By Owner Dec 8, 2018
Blacksmith Texture Transformer at Rendo.
Reply
:iconbethlizard:
Bethlizard Featured By Owner Oct 13, 2018
Hi darkhound1, I just got this app today along with the G3 to G8 one. Like others it seems, I can't find the mesh smoothing in DAZ. I followed your instructions carefully and get the following error when I convert V4 export to G3.

The number of vertices in your morph file 'your V4 file has to be here.obj' is 0. It should be: 68498.

When I open the morph file in photoshop it looks fine, I can import and apply the morph to G3 in DAZ with the V4 head and body sliders. However the morph is not replicated accurately. I'm putting that down to the error message I'm getting.

G3 to G8 works with some smaller differences when the morph is applied.

Can you help me fix the error.

Thanks


Reply
:icondarkhound1:
darkhound1 Featured By Owner Oct 14, 2018  Hobbyist Digital Artist
If there is no mesh smoothing, and you really looked, it's probably not active and doesn't matter in that case. You could also have googled it. Here is a video that explains it:

If the file you exported has 0 vertices, nothing is converted, so it cannot work. It's not working bad or whatever, nothing is converted and it's not working at all. You don't even get a file to import.
What you say about photoshop I have no idea what you mean. This has nothing to do with photoshop. Also how something that has not been created at all can be used to morph "innacurately" is beyond me.
There is no "it works bad or a little". It's either working or it isn't.

You did something wrong on the export settings. That's the only explanation I have. Even though you say you followed the instructions carefully. Check the screenshots and the instructions again.
Several hundred people, maybe in the 1000 are using the morph converter. It is working when you do it right.
Reply
:icon0wickedraven0:
0WickedRaven0 Featured By Owner Sep 15, 2018
ok, dumb question, how do i set mesh resolution to be off, i set it to base, but i cant turn it off.
Reply
:icondarkhound1:
darkhound1 Featured By Owner Sep 15, 2018  Hobbyist Digital Artist
3) Make sure mesh smoothing ist set to off and resolution level is set to base
You are not supposed to set it to off. Base is what you need to set it to, as described.
Reply
:icon0wickedraven0:
0WickedRaven0 Featured By Owner Sep 15, 2018
ah ok, thanks.
Reply
:iconmaward00:
maward00 Featured By Owner Sep 2, 2018
Hi; I cannot get this to work.  There is no mesh smoothing option in 4.10...  Is that why?  Please help I have been troubleshooting all day.  It successfully exports.  I am using daz 3d, but it only works using the poser export in the tool.  The daz 3d is short vertices.  If I just import the object that was converted, it is all crazy looking.  please help?
Reply
:icondarkhound1:
darkhound1 Featured By Owner Sep 3, 2018  Hobbyist Digital Artist
The mesh smothing option has not been removed in 4.10 and is has nothing to do with your problem.
From your description I have no idea what the problem might be.
Follow every step of the instructions I provided and you won't have any problems.
Reply
:iconmaward00:
maward00 Featured By Owner Sep 17, 2018
The problem is that the file does not work on Victoria 4.0...  Too many polygons.  Should be in the description.  It works fine with 4.1+...  I believe it may be because the polygon count matches poser, but I dont have poser.  No worries, it should just be in the description is all.
Reply
:iconmaward00:
maward00 Featured By Owner Sep 3, 2018
So...  You really should say this only works with V4.1 and V4.2...  Would have saved me a ton of time.  It works...  :)
Reply
:iconmcrocks:
mcrocks Featured By Owner Aug 10, 2018  Hobbyist Digital Artist
I’m having the same polygon count problem as several other people have commented on in the past. Is there a fix? I have followed the steps very carefully and I still get the error message. Please let me know how to fix this. I would hate to have paid almost $30 for a program that doesn’t work... :-(
Reply
:icondarkhound1:
darkhound1 Featured By Owner Aug 11, 2018  Hobbyist Digital Artist
The program works if you really follow the instructions... It's working for hundreds of people.
You probably used the file from the wrong folder and imported it into daz.
If you get the poly count problem during import into daz studio, make sure you use the file from the "output" folder and not from the input\converted folder.
If you get the poly count problem during the conversion, you either exported without using base resolution on the figure, or you exported something together with the figure and not just the figure (could be a ring, light source, plane, whatever).


Reply
:iconmcrocks:
mcrocks Featured By Owner Aug 11, 2018  Hobbyist Digital Artist
I understand what you are saying but the poly count that the program says my V4 is using is lower than what it says it should be. So I don’t think that there is an unseen extra element.
Reply
:iconthe-sexy-beast:
THE-SEXY-BEAST Featured By Owner Jun 18, 2018
I don't know where to install the files
Reply
:icondarkhound1:
darkhound1 Featured By Owner Jun 19, 2018  Hobbyist Digital Artist
You can put the exe file anywhere you want.
All the other files have to be copied into your daz studio library.
Reply
:iconmaward00:
maward00 Featured By Owner Sep 2, 2018
Where in the library?  I cant get it to show up
Reply
:iconbossman808:
bossman808 Featured By Owner May 31, 2018  Hobbyist Digital Artist
This is fantastic!  Thank you! :) (Smile) 
Reply
:icondarkhound1:
darkhound1 Featured By Owner May 31, 2018  Hobbyist Digital Artist
You are welcome. Happy you find it usefull :)
Reply
:iconbossman808:
bossman808 Featured By Owner Jun 1, 2018  Hobbyist Digital Artist
:) (Smile) 
Reply
:iconbpchoate3:
bpchoate3 Featured By Owner Apr 12, 2018
Maybe you can help, although I don't think my new problem is with your morph converter.  I have been using it with good results but now each time I try to load the converted OBJ onto G3 with Morph Loader I get "Geometry did not match, failed to create morph".  This happens even when I try to load morph conversions that previously loaded fine (hence the problem is not with the morph converter).  It also happens when I try to add the morph to a G3 that already has a couple of morph conversions loaded on it.  And yes, resolution is base with mesh smoothing off and figure zeroed.  Is there something else I am missing?

Sorry I posted this on your product page by accident.  I hid it, but could not delete it.  I see a similar post from 4 days ago but he said he figured it out.  I haven't.
Reply
:icondarkhound1:
darkhound1 Featured By Owner Apr 13, 2018  Hobbyist Digital Artist
You probably used the file from the wrong folder. You need to use the file from the "output" folder, not from the "converted" folder.
Reply
:iconbpchoate3:
bpchoate3 Featured By Owner Apr 13, 2018
Precisely correct.  Duh!
Thank you.
Reply
:icondarkhound1:
darkhound1 Featured By Owner Apr 16, 2018  Hobbyist Digital Artist
No problem :)
Reply
:iconfallenboy84:
fallenboy84 Featured By Owner Apr 10, 2018
Is this only for v4 or can we use m4 to Gen3 male?
Reply
:icondarkhound1:
darkhound1 Featured By Owner Apr 11, 2018  Hobbyist Digital Artist
It only works for V4, not M4.
Reply
:iconlostbrave:
LostBrave Featured By Owner Apr 7, 2018  Hobbyist Digital Artist
:clueless:Newbie..Needs Help:please:Using Studio 4.10\Part One\Exported V4.2 with morphs\Located Obj in output folder\Saved as named\3816 kb file\Part 2\ Hit Convert Output to Input Folder\Received Error Message\
The number of vertices in your morph file "your V4 file has to be here.obj"is 0 - It should be 68498 :?
I can reload my obj right back to Daz, no errors.V4 is @ "Base" and there is no mesh smoother.Several Daz postings state, Don't add a mesh smoother if it is not there :confused:
This Brave is truly lost:ashamed:
 
Reply
:icondarkhound1:
darkhound1 Featured By Owner Apr 8, 2018  Hobbyist Digital Artist
6) Specify a filename and save the file to the input folder of this application
I don't understand what you are writing. Where did you put the file? It has to go to the input folder of the application.
Reply
:iconlostbrave:
LostBrave Featured By Owner Apr 8, 2018  Hobbyist Digital Artist
:bow:Thank you for all your help :clap: Brilliant program:bow:
Reply
:icondarkhound1:
darkhound1 Featured By Owner Apr 10, 2018  Hobbyist Digital Artist
You are welcome. Thanks for the nice comment.
Reply
:iconricodelgado:
Ricodelgado Featured By Owner Edited Mar 28, 2018
 I dont understand, I put the parameters exactly as you say and I have always the error about the geometry does not match...My display object export is exactly like yours, and the display morph loader too, what Im doing bad? Can you help me?






   

EDIT: It works perfectly, I was using the wrong file.

Thank you very much, dude, your tool is great and amazing :) :)
Reply
:icondarkhound1:
darkhound1 Featured By Owner Mar 30, 2018  Hobbyist Digital Artist
Great. Glad you figured it out.
Reply
:iconbpchoate3:
bpchoate3 Featured By Owner Mar 23, 2018
I apologize if my question is addressed in an earlier thread, but I went back a year and a half or so and didn't see a mention.  My issue is with ears - they are thickened and squared-off in the output morph.  My best solution so far is to load the output OBJ into Poser and use the morphing tool set on smooth to take the edges off.  Tried ZBrush but even with intensity down to 1 it just melts the ears  to a nub.  Have you or any other users devised a better solution?
Reply
:icondarkhound1:
darkhound1 Featured By Owner Mar 23, 2018  Hobbyist Digital Artist
I haven't used ear morps myself, so I didn't have that problem. Also haven't heard about it from others.
Reply
:iconbpchoate3:
bpchoate3 Featured By Owner Mar 25, 2018
Okay, thanks.  If this only happens if the ears have been morphed, I'll try zeroing all the morphs in source files and see if that works.
Reply
:iconzanshi-kaijin:
Zanshi-Kaijin Featured By Owner Mar 16, 2018
Then again, I added mesh smoothing in geometry if I'm not mistaken. Now I have something to turn off. One step down. :)
Reply
:iconzanshi-kaijin:
Zanshi-Kaijin Featured By Owner Mar 16, 2018
I sent you a note. I was impatient and just got the tools through DA. I'm having a bit of an issue though. I've got quite a bit of stuff for V4 that I've always wanted to use on more modern figures, but the problem is I haven't any experience with the V4 figure. Back in the day I pretty much just collected assets and never had the time to do much of anything with them. Now I have time and the figures moved on from G3 to G8, yet I have some stuff I'd still like to use. I finally managed to figure out where the morphs are, and even the base figure for V4 - a harder chore than I'd imagined. And I got a Mihrelle figure onto V4. The problem I ran into was that I don't have an option for mesh smoothing to set to off and I end up with 136,996 vertices. I have both a V4 and S4 in the scene because I wanted to save time and I did export them separately, but is it possible that they show up together? I'm going to remove one from the scene and re-export, see what happens. What bothers me is the lack of a mesh smoothing option to turn off. I have no way to know if it is on or not. I'm using DS 4.10 btw. 

Any suggestions you have to offer are more than welcome. At least I've found out how to make your tool work, even it it hasn't... yet. I have hopes. 
Reply
:icondarkhound1:
darkhound1 Featured By Owner Mar 16, 2018  Hobbyist Digital Artist
The problem is not the mesh smoothing, but the activated subd.
It's under mesh resolution. Set it to base resolution to turn it off before the obj export.
Reply
:iconbpchoate3:
bpchoate3 Featured By Owner Mar 14, 2018
Can I sell the G3 character originally created with morphs ++ in V4?
Reply
:icondarkhound1:
darkhound1 Featured By Owner Mar 15, 2018  Hobbyist Digital Artist
I'm the wrong one to ask that. I have nothing against it and no one will know it. If it is legal from licencing point of view, I cannot answer that.
Reply
:iconhoujie123:
houjie123 Featured By Owner Feb 10, 2018
Cool Gallery!!!
Reply
:icondarkhound1:
darkhound1 Featured By Owner Feb 12, 2018  Hobbyist Digital Artist
Thank you very much :)
Reply
:iconerismanor:
Erismanor Featured By Owner Jan 29, 2018  Hobbyist Digital Artist
I guess it was impossible to use the .duf files directly? Do you have any plans to batch multiple morphs?
Reply
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