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Plastic Wax Factory Vol 06 20 - GREAT OLD ONES by darkalfar Plastic Wax Factory Vol 06 20 - GREAT OLD ONES by darkalfar
Plastic Wax Factory Vol 06 20 - GREAT OLD ONES

GREAT OLD ONES. Ultrapowerful alien beings that have mastery over technology, magic, or some combination of the two. The Great Old Ones seem almost godlike in  power, but are still subject to certain laws of nature. The physical appearances and individual abilities of the Great Old Ones may vary widely, but they seem to share several characteristics such as telepathy, great size, and a limited area to which they are confined. Millions of years ago, Great Old Ones came down from the stars to take up residence on Earth. (The Great Old Ones probably inhabit many other worlds like ours, and thus the large number of these beings who dwell here may not be a unique condition.) Few decipherable records of this period survive. It was during this time that Cthulhu, the mightiest of the Great Old Ones, ordered his spawn to construct the city of R'lyeh on a continent in the Pacific. After millions of years, a great change occurred. The true cause of this alteration remains a mystery, though scholars have developed two theories. The first hypothesis is that the Great Old Ones were at one time members or servants of beings titled the Elder Gods. The Great Old Ones committed a horrid crime against these beings. Perhaps they practiced black magic, or stole the Elder God's sacred records, or even attacked the home of the Elder Gods themselves. Whatever the reason, the Elder Gods cast out the Great Old Ones and imprisoned them in various places on Earth, in the stars, and even in other dimensions. Having done this, the Elder Gods returned to their home near the star Glyu-Uho, leaving the Great Old Ones within their prisons. There will come a time, though, when the Great Old Ones will break free of the strictures imposed by the Elder Gods, and they will come forth from their jails to challenge the supremacy of their captors once again. The second theory states that the Great Old Ones' restrictions have been self-imposed for some unguessable purpose. If this is true, however, we are left to wonder why they would do such a thing as a group. A related theory holds that, as the earth has its seasons, the cosmos has its cycles. As certain animals hibernate during winter, many of the Great Old Ones have gone into a long, deathlike slumber. For millennia they have dreamt in their tombs, awaiting the time when they will come forth again to conquer the world. For it shall be as the mad Arab Abdul Alhazred wrote:
That is not dead which can eternal lie,  And with strange aeons even death may die.
When humanity first came into being, the dream-sendings of the Great Old Ones reached many of its members. Although some of these telepathic messages may have been distorted, creating the legends of the imprisoned titans and of sleeping heroes in many different mythologies, some clear visions managed to get through to especially sensitive humans. These chosen ones began a number of cults on earth dedicated to the Great Old Ones. With the aid of the "Lesser Old Ones", alien creatures which do not sleep as their masters do but possess more limited power, these cults hope to reawaken the Great Old Ones so that their gods may be free once more and they shall receive the rewards, real or imaginary, of their labors. Other evidence, however, suggests that the earth will be "cleared off" and made completely uninhabitable before the Old Ones' return. More Great Old Ones exist than can be fully detailed here, but a few of the more important ones are listed below.
Great Cthulhu, the octopoid lord of the corpse-city of R'lyeh, sleeps yet beneath the Pacific Ocean. The toad-thing Tsathoggua drowses in the lightless caverns of N'kai. Hastur, Lord of the Interstellar Spaces, may dwell in outer space or might be imprisoned within the Lake of Hali, somewhere near Aldebaran. Ithaqua, the source of the northern  Native American's legends of the Wendigo, is confined to the cold regions of our own planet and other worlds.
Though some Great Old Ones might be free, the majority of these beings remain in their lengthy slumber. The Great Old Ones are sometimes distinguished from the Outer Gods, which includes such entities as Shub-Niggurath, Azathoth, Nyarlathotep, and Yog-Sothoth. Though the Great Old Ones have some limited power, the Outer Gods seem to represent personified cosmic forces, such as chaos and fertility, and are almost unlimited in range and ability. It should be noted, however, that some confusion may exist over the category in which a given creature should be placed, and many scholars classify both as "Great Old One".

The Plastic Wax Factory, purveyors of intricate and fine molten effigies.
All your gods, demons, devils, angels, monsters and fey folk, creatures of the abyss to Leech Lords of the Cthulhu mythos, witches, warlocks, and lunatic residents of asylums the world over.
All are represented here in glorious molten plastic wax, set alight and melted into puddles of primordial grotesquerie.
Recommended for the mad and delirious and those fine folks from Leeds, Hull and Scarborough.

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Submitted on
March 1
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