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Plastic Wax Factory Vol 06 07 - DEEP ONES by darkalfar Plastic Wax Factory Vol 06 07 - DEEP ONES by darkalfar
Plastic Wax Factory Vol 06 07 - DEEP ONES

DEEP ONES. Fish-like humanoid beings that worship Dagon, Hydra, and Cthulhu, though this title may also be applied to other aquatic creatures that worship the Great Old Ones. Some believe that the deep ones came to earth at the same time Cthulhu and his kin arrived and evolved to live in water, but others in direct contact with these creatures believe that these amphibious creatures evolved upon this planet. Most deep ones look much like bipedal frogs with scales, bulging eyes, gills, and webbed hands and feet. Communication between deep ones seems to be telepathic in nature, though they may also speak to their human agents through croaking noises. These creatures are immortal, never dying except due to acts of violence. Because of their great lifespans, the deep ones have become scientists and priests of great ability. Over the course of its life, a deep one continues to grow; Father Dagon and Mother Hydra, the leaders of the race, may only be the two largest and oldest of the species. Prolonged starvation may cause the deep one to shrink until it is only a tiny fraction of its former size, but the creature will never die from its condition. Deep ones dwell beneath the world's oceans in cities built of stone and decorated with mother-of-pearl coating. These metropolises, which may be found in all major seas of the world, include Y'ha-nthlei off the coast of Massachusetts, Ahu-Y'hloa near Cornwall, and G'll-Hoo and Witch's Hole in the  North Sea. Activity within these cities is efficiently coordinated; each deep one carries out what is necessary for the community without question. Though this race is highly individualistic, dissent among deep ones is virtually unknown. The deep ones worship Dagon and Hydra, the leaders of their race, as well as Great Cthulhu; some also revere Byatis and others of the Great Old Ones, but Cthulhu's cult is definitely the most popular among them.
For the most part, the deep ones remain apart from humanity. Chance meetings do occur, however. Some of these encounters have given rise to sailors' tales of "mermaids" and other people of the ocean, such as the adaro sea-spirits feared in the Solomon Islands. Sometimes deep ones establish cults among coast dwellers that have contacted them by accident or by dropping specially inscribed tablets into the ocean. The most famous of these sects was the Esoteric Order of Dagon, which was destroyed in the government raid on Innsmouth, Massachusetts in 1928. Polynesia is the major center of the deep one's worship, and other contacts may be suggested through the Babylonian myths of Oannes and the esoteric beliefs of the Dogon of Mali. It might be that government agencies have learned of and signed treaties with the Deep Ones to prevent them from unleashing underwater geothermal events that could cause massive casualties. A major part of the rites of the human-deep one cults is the mating between the two races. The children who result from these unions appear to be normal humans (but see Innsmouth look), but after many years they undergo a metamorphosis into deep ones, diving down into the ocean to join their kindred. The length and effects of this change vary widely between individuals. Some never complete the transition, while others, affected in their mothers' wombs by Cthulhu's dreams, turn into monstrosities. Rare breeds with powers of hypnosis are given great status in the cult of Cthulhu. Some maintain that the variations are due to the parentage of the half-breeds, with those with human mothers being healthier and more easily integrated. It is interesting in this context to note that both the Romans and the Merovingians of France claimed that their ruling dynasties came about from matings between humans and sea-beings. A transformation into a deep one may also take place in dolphins as well as humans, but little is known of how the deep ones and the dolphins interact.

The Plastic Wax Factory, purveyors of intricate and fine molten effigies.
All your gods, demons, devils, angels, monsters and fey folk, creatures of the abyss to Leech Lords of the Cthulhu mythos, witches, warlocks, and lunatic residents of asylums the world over.
All are represented here in glorious molten plastic wax, set alight and melted into puddles of primordial grotesquerie.
Recommended for the mad and delirious and those fine folks from Leeds, Hull and Scarborough.
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