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dark-beam's avatar

100percent mirroring setting in MB3D

By dark-beam
I think this helps ... Not so obvious to get this effect. Enjoy again

param


Mandelbulb3Dv17{
V.....S....O/...0....2....UI8bZW0Fw..1YriJs.212Enkzd96a2YwXP7ms3oA8xzKslPr8Q.WzD
........................................kz1........A./..................y.2.....
................/M.0/....6.j....A.....E2.....omEQgisq6rD/..........m/dkpXm1....U
z.....kD12../..........wz..................................u1....y1...sD...../..
.w1...sDolFZd9iBmx1..........KzJxr2fLrdjgAZeBnNCHuHP4fJZymxOzslPySyorRqDPaV0iHmo
KuHDcNPuHTrNzayP2AdjQjqD......2/..............sD.Q....sD..E.....................
.............oAnAr1...sD....z.lRo4.grFP.EV5h/.DSo4.YtFP.kc5h/.hSo4......0....k1.
..................kz.wzzz1.U..6.P....M4...EB....W....k1....F....8/...I1.....SF52
...U.qFG9yzb2zzzRYoWzz7lz16.mc..zXCc..k18XGQeGyD.sIRhrVAkz1..........2.28.kFrA0.
.Ub96aAIVz9.1se7Umvxz0........../6U0.wzzz1................................E.0c..
zzzz.................................2U.8.kzzzD.................................
/6U0.wzzz1........................................kzzzD.ee0.....zzzz.EJJ.....wzz
z1.mx/....kzzzD.Qs5.....zzzz..bT.....wzzz1.ly/....kzzzD.Mw5.....zzzz.kqT.....wzz
z1.kz/....kzzzD...EsUa3.eeWCNq0.IJ36wk8.wyLsUa3.msWOkR4.........................
E....6....E.....I....Y....kQkVKNmJKG4B3.rJaQ..........................U1C.U1Dwk1
0..................wz..........E........................................kz1.....
...wz.........zD........kz1.....................................................
.....................2.....3....9.....JOmZaNj7LP7NoI............................
.sU1....06..06..........................cz1.....................OaNaNaNalz1.....
........................kz1........wz0........zD................................
................................}
Image details
Image size
1055x1969px 152.91 KB
Published:
© 2012 - 2021 dark-beam
Comments70
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TeriKub's avatar
Here is one I did using your fabulous technique!!!  Thanks so much for the tutorials.  Learning translucent spheres
AlbertGauer's avatar
I was trying to figure this out, thanks a lot for the tut! How about the transparency effect?? :D :D
dark-beam's avatar
Ask to mb3d active users... no time to check sry!
Valewing's avatar
Oh this is fantastic!  Thanks so much!
Glad to find a tutorial, i am doing my first steps :)
fractales75's avatar
Leonie,
don't forget to ckeck
"calculate"
in the postprocess window/reflection and transparency
.... ....
YuryKyssa's avatar
LeonieZurakowsky's avatar
Hey Luca, LTNS - what you been up to? I'm wondering that since the Reflections tab has changed, where do you find the Spec. setting which you changed to '1' there. :D
pinturaluil's avatar
Hello Luca!
I found your tutorial about transparency on deviantART !/
I made this little work! I would like to reach to copy what you have achieved in the transparency of your background for my personal info!
Thank you to answer me.
Regards.
Topas2012's avatar
wow this is super cool :) thanks so much :)
viperv6's avatar
thnx much for sharing :D
Guard-of-Stone's avatar
Thanks for sharing that bit of knowledge :)
fraxialmadness3's avatar
Super génial tutorial! Grazie mille per questo meraviglioso regalo!
dark-beam's avatar
You are so welcome. :hug: Ciao a presto :D
MindsEye69's avatar
Nice tute! Forgot to fave this when you released it. BTW I tried this effect with a very busy image similar to the We R Borg images and it doesnt quite work so well... I end up with a very black image full of dots. Perhaps a complex image must be treated differently to get this effect on anything other than simple geometry? Or I did something horribly wrong.

Here is the params I was trying with:

"The Arena"

Mandelbulb3Dv17{
W....Uy...Uv0...w....2Q...U/BMAtUCa2.9mCEYcjdc.k3uNYIgudW.gG8FKE6tI0.h4x3vCRV7/k
................................QBj6ps3TR02........Y./..................y.2.....
.................MU5/....6Eak...i/....E4.....oXjh3t1u9fD/.ED2vEE...U.dkpXm1....E
./U0LD0D12../..........wz..................................u1....y1...sD...../..
.w1...kDGq0iNnqKdu1q8qH66YFeys62wTDDYbdj3bJJ.FYXbu9sl65jvPaYyUSWY4M0BlejkmfzfZk7
TuvBVpoRR3jeyAR0Rz/NtKeD......Yh6.............sD/2....sD..kz....................
.............oAnAr1...sD....z.qRn9..sBj.UWrw0.ISn9.stBj..erw0.mSn9U12uCEC....k1.
..................kz.wzzz1.U..6......s3...EB....X/...g4....F....8/...I1.....SHL4
...U.8YL8yzlcisz0tZWzTAe90662c..zzzz..CwQOr9PEzD.o2e2EsG6.A..........E.2WpzFrA0.
YkNjMvDsS.A.AYRhdWBkzOZLqkfZcmvD26.3yzzzz1Ua.acDEPl5.nsP73KsWsuj.gK6tlAcmy1/0EVz
zzzz.wdyGXeyqu/kgXQX2Y1M7zPBOvyuqcaizEW.IszzzzD.50ylhm0GT.QoDkcGXoAgzaIBUzWWO8vD
h.GEtDhbh/..0DW9d2Vyz0U4KoZxxeyj.kaNlueXzz1.......kzzzD.zz/.....zzzz.szD.....wzz
z1EzT/....kzzzD.yu4.....zzzz.MxQ.....wzzz1U8v/....kzzzD.Mw5.....zzzz.kqT.....wzz
z1.kz/....kzzzD....cU08.zz/cU08.yz1cU08.xz3cU08.XlqPpFqQlsWGER2.ic4Qb/..........
E....6....E.....I....Q....EE0x4SBx4Nl..NmZqMVl4.......................k/........
..................U../.......EyD..........2........ozoAnAnAnAnxj........Mz9.....
................................................................................
.....................2.....3..../....wZFjl4NdtqNl...............................
...............................E................................................
................................................................................
...............MindsEye69.......}

Maybey when you get a spare moment you can see what is going wrong here, I am sure others following this tute will appreciate the knowledge. This is not an image I was planning on releasing, so feel free to do whatever you like with it. its just some fractal "stock" of mine.
dark-beam's avatar
The more the surface you use is smooth, the better the reflections will work.
So for a very curly/furry surface, reflections are almost useless
Keep that in mind and everything will be clear. ;)
MindsEye69's avatar
Yea I understand. Did you look at those params? It wasnt at all curly or furry, it was very squared and mostly flat faces, so I really expected it to work, but it doesn't unfortunatly. I think it could but I simply don't know enough about what I am doing to make it work.
dark-beam's avatar
All sorts of unregularities affect the reflects because they are based on surface normals. It's easy to find them only when curvatire vary in a regular way (sphere plane)... or something
MindsEye69's avatar
I see, thanks for the explanation, it was making me crazy!
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