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Playing Dungeons  Dragons by DanVzare Playing Dungeons  Dragons by DanVzare
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I recently tried to play a Tabletop RPG by the official rules again. This time going for a much more simpler system than DnD (the game I chose this time only has one book as opposed to three), and so I read the entire rule book from beginning to end, while making notes and a quick reference guide.

Then I got together some family members (my brother and sister to be precise), made the characters days in advance, and tried playing a game. Everything was going ok until we got to a battle. When suddenly the whole game slowed down to a boring crawl, which eventually resulted in me saying "Screw it, I'll make up the rules as we go along!" and then the fun resumed.

But that got me thinking, Dungeons and Dragons has waaaaaaaay more rules when it comes down to combat, than the Tabletop RPG I was playing.
I mean you first have to call the action, roll the dice, check the associated attribute, check the associated skills, check the weapon's stats, check any debuffs or bonuses, check the opponent's associated attribute and skills, check the opponent's armour stats, check the opponent's debuffs and/or bonuses, check even more attributes and skills if the opponent tried to dodge, along with any associated dice rolls, recheck all of those things you just checked because it's taken you so long you're probably doubting your ability to remember it all, and then you can finally say whether or not the attack landed, and how much (if any) damage it did. And then you have to do it all over again for the opponent.

How... just how does this work in an actual game with experienced players?
Do the dungeon master's just have this all memorized? Do the games just go really slowly and everyone is ok with that? Or am I missing something?

Because I'm telling you, it feels like you have to be a goddamn computer to play DnD properly.
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:iconfevley:
Fevley Featured By Owner Apr 11, 2018  Professional General Artist
It works when you're familiar with the rules. First time players generally have a better time with experienced Dungeon Masters because all they have to do is roll the dice and be reminded where to look, and first time DMs have better times with experienced players because the players recognize that it's a bit complicated. I'd liken it to driving, honestly. You do actually have it all memorized.
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:icondanvzare:
DanVzare Featured By Owner Apr 12, 2018
I think comparing it to driving is a brilliant analogy. Thanks for that.
So basically, it might be better if I got with an experienced group first, until I get it all memorised.
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:iconvindurza:
vindurza Featured By Owner Apr 11, 2018  Hobbyist General Artist
better than my results you go to swing at the goblin and hit our cleric
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:icondanvzare:
DanVzare Featured By Owner Apr 12, 2018
Ha ha ha! :lmao: :rofl:
Oh man, how bad was your roll!
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:iconvindurza:
vindurza Featured By Owner Apr 12, 2018  Hobbyist General Artist
I can't remember what the number was but the priest cursed me
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:icondanvzare:
DanVzare Featured By Owner Apr 13, 2018
That must have been a hilarious session. :rofl:
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:iconvindurza:
vindurza Featured By Owner Apr 15, 2018  Hobbyist General Artist
I kept ending up dead for stupid reason like checking out the well that the dungeon was hidden in only to fall down it and break my neck
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:icondanvzare:
DanVzare Featured By Owner Apr 16, 2018
Oh come on!
Seriously?
It sounds like you were cursed way before that cleric placed a curse on you. :giggle:
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:iconvindurza:
vindurza Featured By Owner Apr 16, 2018  Hobbyist General Artist
my luck was not good cause after falling down the well getting rezzed I died in an even more ridiculous way
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:icondanvzare:
DanVzare Featured By Owner Apr 17, 2018
Oh please do go on.
This is entertaining to listen to. :)
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(1 Reply)
:icondreadhaven:
DreadHaven Featured By Owner Apr 11, 2018
i feel like once you're more familiar with the game it's all a lot faster. players know what their skill modifiers and armourclass are either by memory or they know where to look on their sheet, and it runs a lot faster

no idea what it's like on the GM's side of things. must be hell to have to juggle the stats of all the monsters and everything. other than the fight was the RP aspect of it easy enough to do, or did that cause troubles too?

personally for me i have no idea how magic works. i always forget spell DC and stuff like that V_V
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:icondanvzare:
DanVzare Featured By Owner Apr 12, 2018
Hmm, ok, thanks for that.
So basically, you need to offload a lot of the calculations and stuff onto the players. Since it's their characters. That makes sense.

As for the roleplaying aspect, that flowed flawlessly. Other than a few small hiccups caused by me and my lack of experience (mostly due to me having not prepared enough and thus forgot to give enough details about things), everything kept going at a reasonable pace, and was pretty easy and fun to do.
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:icondreadhaven:
DreadHaven Featured By Owner Apr 12, 2018
Yeah ususally when I played DND the DM would roll attacks and ask "what's your armour class?" and then based on the reply he'd roll damage for me to take off my HP or he'd describe how the attack fails
then when it's the players turn he'd ask what they are doing, and to roll attacks/ damage if needed

So yeah delegating responsibility of the character stats to the people who play them is generally an easier way to keep things rolling
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:icondanvzare:
DanVzare Featured By Owner Apr 13, 2018
Just so you know, I'm keeping this in my inbox to use for future reference, because this is some of the best advice I've read so far. Thank you so much! :glomp:
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:icondreadhaven:
DreadHaven Featured By Owner Apr 13, 2018
no worries man!
www.youtube.com/user/mcolville…
if you need any more tips, this guy is pretty good at explaining the game. maybe less of the game mechanics, but more the technical side of creating encounters, creating NPCs, and giving solid info for beginner dungeon masters. he also talks about other things here and there, but it's largely DND. if you scroll down far enough on the video page, near the bottom, you'll find a video titled 'Your first adventure, running the game', that is a good starting point. it pretty much starts from the bare basics, like acquiring rules and maps to creating scenarios for people to play through. Might seem a bit jumbled at first but as you watch more and more of his videos they get more in depth as you progress in the order they were posted.
Again i haven't DMed anything yet, but i still feel like there's a lot of cool stuff here
also there's a show on youtube called Critical Role you can watch. it's kind of really high end, like these are actual voice actors who play the character so you might never find people that are that in character or anything, but it's still cool to see how someone DMs :)
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:icondanvzare:
DanVzare Featured By Owner Apr 16, 2018
Oh brilliant!
Thanks for the link to the Youtube channel.

Even though it's strictly for DnD, I'm sure what he teaches will be just as useful for other RPGs.
Thanks again. :)
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:icondreadhaven:
DreadHaven Featured By Owner Apr 16, 2018
np man :)
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