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Emoticomic: Fairy Tale by DanVzare Emoticomic: Fairy Tale by DanVzare
If you like this, be sure to check out my other Emoticomics [link]

I need to stop bullying the Grey Emote like this. I think I'm being a little mean, always using him for the butt of jokes. Ah well, maybe I'll start thinking of better, more orginal jokes, sooner rather than later.

Give your comments about this comic below.
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:iconobelis:
Obelis Featured By Owner Jul 1, 2016  Hobbyist General Artist
This is how you hide your mistakes. By turning them into fairy tale. :XD: Gurp is surely sly. 
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:icon1devilishdude:
1DeViLiShDuDe Featured By Owner Dec 28, 2013  Hobbyist Digital Artist
Hmm, it surprises me that it wasn't commented on :?
Maybe you should have sent it to some comic groups?
Eh, nonetheless I think it's really pretty damn cool! 8-)
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:icondanvzare:
DanVzare Featured By Owner Dec 28, 2013
I don't really mind when I don't get any comments. And the reason why the majority of my comics aren't in groups, are because of me being too lazy to submit them (then again, I should probably start submitting them to groups now). But thanks for the compliment, none the less.
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:icon1devilishdude:
1DeViLiShDuDe Featured By Owner Dec 28, 2013  Hobbyist Digital Artist
Ah yes, the infamous spare time workaday comic-
well we all have to pay the bills somehow, too bad
we can't always do it with what we love to do! :D
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:icondanvzare:
DanVzare Featured By Owner Dec 29, 2013
Yeah, but personally, unlike a lot of people who makes comics, I really wouldn't want to make my living from comics. Making comics for me is a hobby, it's what I do to pass the time and have fun. I think that if comic making was my job, I'd probably lose interest.

Now making games, that is something I'd like to do for a living. Here's hoping I become an accomplished programmer.
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:icon1devilishdude:
1DeViLiShDuDe Featured By Owner Dec 29, 2013  Hobbyist Digital Artist
Same here basically, just so yano! The UDK
can still be coded using a regular IDE like MS
Visual Studio 2010, it just needs to be setup
properly with C# for the engine scripting! :D

And binding functionality is very limited with
the free version, but still useable for speed!
I haven't done any coding outside of KISMET
myself though, & the UDN does have some
interesting example KISMET Code segments
that I've seen on wiki.beyondunreal.com

Just be mindful of the versions being used for
the code you try in the engine, as many older
scripts won't work in newer iterations due to -
discontinued features from the older versions.
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:icondanvzare:
DanVzare Featured By Owner Dec 30, 2013
You sound like a big fan of UDK. I'm really going to have to get through those tutorials one day.
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:icon1devilishdude:
1DeViLiShDuDe Featured By Owner Dec 30, 2013  Hobbyist Digital Artist
Yep1 I started with Unreal years ago, and each version just gets better and better - and what I learned from each was transferable to the next, along with the content created after a bit of conversion.:)
Although, a compatible GFX card is required - I can still use most of the UDK's editing features, so that's cool! But having to deal with no grid is a downer for me! :|
Most of what I learned from is in those links, and you'll also see www.3dbuzz.com which has the video tutorials I got a lot out of also! :D
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:icondanvzare:
DanVzare Featured By Owner Dec 31, 2013
Thanks for the link. I bookmarked it so I can check it out at a later time.
So what exactly have you managed to make on UDK?
Anything playable?
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Submitted on
May 17, 2013
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