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Unreal Tournament 2003 Weaponry

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By DANQUISH   |   
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© 2012 - 2020 DANQUISH
*sigh* making weapons and stuff for games was soooooo much easier back in the day....XD

Here are all the weapons I did for the FPS Unreal Championship/Unreal Tournament 2003.

pew pew pew indeed.
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Comments7
anonymous's avatar
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SoulStormHNS's avatar
SoulStormHNSHobbyist Digital Artist
i've still don't understand why these weapons doesn't have a Stock

these things by their size should be Heavy and with the Ammo even Heavier, not to mention the Hell of a Recoil these should had with every shot 

that doesn't help with accuracy 
ImJustADeviant's avatar
Good designs. While the industrial and functional looking weapons of Unreal and UT99 will always be my absolute favorites of the franchise, these are still nice. Just the suitable amount of greeble.
OraTheRebelKitsune's avatar
OraTheRebelKitsuneHobbyist General Artist
WOW! THNX to your work every person who played UT2003 had a great fun!
zabiyaka's avatar
So U R responsible for what iam carrying in my favourite game <3 ^^ ( thou ut2k4 assault riffle looks more logical I like ut2k3 version moar^^)
SoundofthedarK's avatar
Totally agree. The '03 looked so much better.
With the ASMD it's the other way around, though. '04 Model had much more of the cyber style I like best about Unreal.
I really liked the first ASMD design in the original Unreal (not Tournament), too.
I didn't like how the shots looked back then. Purple beam and ball are way more fun. But I just really liked that weird, flat gun, Just becase that's so unlike any realistic weapon. Like a weaponized manta ray.
tomsymonds's avatar
tomsymondsProfessional Artist
Thanks for sharing, we played the shit out of this game at Firaxis.
irvintustin's avatar
Really appreciate all of the recent art dump, all of your great work really does inspire budding artists.

And yeah, 3D modeling used to only take days for a complete character, now it's weeks (if not months). But I guess the results are definitely worth it.
anonymous's avatar
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