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Rambi SSb Moveset

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By danilo11   |   Watch
Published: September 3, 2014
© 2014 - 2019 danilo11
RAMBI RUN FOR THE BATTLE


SPECIAL MOVES:

Neutral Special - Rumble Charge: Holding special, allows rambi to charge very quickly through any enemy that comes in direct contact, how much is charged, the damage will be more stronger, can be cancelled pressing the special button again. DMG: 5% - 28%

Side Special - Rumble Run: Rambi will start running and hit everyone in your way, can be stopped pressing the special button again. DMG: 9%

Down Special - Rampage: Basically the same down special from DK, but works more fast. DMG: 6% per hit

Up Special - Squawks: Squawks will appear and will take Rambi upward. Makes no DMG

Final Smash - Animal Buddies: With a big horn attack, Rambi will take the opponent in another water place, Enguarde will appear and attack the opponent 3 times, the thid hit will take the opponent out of the water and leave him a beach, Ellie will shoot a water gun make the opponent going to the jungle, Squitter will shoot a web
trapping the opponent, Winky and Rattly will appear and jump on top of the opponent 2 times, two Squawks will appear and shoot corn pops, and finale, Rambi riding Expresso will appear and giving a powerful horn attack.
DMG: 10%(Rambi first strike), 8% per hit (Enguarde), 5% per hit (Ellie), 5% (Squitter), 8% per hit (Winky and Rattly), 4% per hit (Squawks), 20% (Rambi final strike)


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Comments4
anonymous's avatar
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Legacy-Galaxy's avatar
Legacy-GalaxyHobbyist Digital Artist
And I expect a lot of weird... cow-like noises not unlike the one near the beginning of Rambi's theme.
GodDragonKing's avatar
So I imagine his regulars will have a lot of kicks and horn jabs.
evilwaluigi's avatar
evilwaluigiHobbyist Digital Artist
I really like the concept for the final smash