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The iD Theory by Daniel-AV666 The iD Theory by Daniel-AV666

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Greetings, ladies and gentlemen.

This is a document I have decided to call the iD theory. In short, it ties all of the classic, and some of the modern, iD games into a cohesive universe with a continuous storyline that gathers everything from Commander Keen to Wolfenstein the New Order, passing through Doom and Hexen and Heretic.

It is all speculation, logic and conjecture, and I would quite like to listen to your thoughts on it, as well as discuss on any possibilities about the games' consistency. If my theory can be proofed then, ladies and gentlemen, we may have stumbled upon one of the most enormous, overarching and fantastic stories in all of gaming History, period.

Remember, remember, that iD lasts forever.
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:iconcaptaingreninja:
CaptainGreninja Featured By Owner Apr 22, 2016
I knew all the Id games were connected somehow, but expanding it to Raven's games was beyond me. Until now.

How was your mind able to put this all together, if I may ask? Because I'm impressed, VERY impressed.
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:icondaniel-av666:
Daniel-AV666 Featured By Owner Apr 22, 2016  Hobbyist General Artist
Well to put it simply, I was talking with a friend about how the Tome of Power appears in Wolfenstein from 2008, I tried to explain why was that, and from there it went.

Granted, it's most likely a case of using a cool asset they had lying around somewhere, but I'd like to think that what you encounter are the remaining Tomes from Eidolon's days, and all the stuff that I described. Other than that, I like thinking about stories and plausibility, even in 90's games where story was more of a moot point; for Heretic and Hexen, even though they have a rather fleeting storyline, I really like the world, the creatures, its magic and all the conflict against the Serpent Riders, and a massive conflict spanning eons and various dimensions is, to me, quite thrilling.
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:iconcaptaingreninja:
CaptainGreninja Featured By Owner Apr 22, 2016
I feel the exact same way about the setting as well. So... otherworldy, and dark. I think I'm a little nuts for wanting to be in a setting which is inherently much worse off than our own.

I also want to point out that, while retro games in the 70's and 80's generally have no story, the 90's is not devoid of plot-driven games in the slightest. As my personal example, I look to the Final Fantasy series; while it started with the original title in 1987 (1990 for North America), the series didn't really (in my opinion) gain its reputation of being plot driven until Final Fantasy IV (known as Final Fantasy II in North America) in 1991. These games have been literal emotional roller-coasters since then, many gamers will agree.

I didn't mean for that to be a "Gotcha!" statment, I just wanted to point it out, as Final Fantasy also runs deep with me. I'm taking this as time to geek out about classic games I love in general, I guess. Love Sorry for going off-track. :/
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:icondaniel-av666:
Daniel-AV666 Featured By Owner Apr 22, 2016  Hobbyist General Artist
Well when you think about it, it's not that much worse off: People kept ignorant, dispirited, ruled with an iron fist. The Arcanum used its magics to dull people's minds; the Church dominated their spirits through prohibitions and fanaticism, and the Legion kept them at bay through military power. Substitute the Arcanum for the media, and seriously it ain't that different. Then Korax arrived yea, but it was easy for him to take over Cronos, considering its people were ill prepared to mount any kind of resistance.

Aah well it's fairly enough my mistake, as I overgeneralized. I meant specifically 90's shooter games, where the most story you got was "Here's your gun, go kill stuff," of course readmes and manuals had some semblance of story, but most were there just because. Games with deep stories were indeed taking off during that time, but mostly on consoles with JRPGs; it was about mid to late 90's when PC games became more story heavy, with games such as Baldur's Gate, Fallout and so on. Shooters too, with Quake II and Hexen II getting more story heavy, and of course Half Life.

I respect Final Fantasy, and respect it for its impact in the industry, as well as the stories it tries to tell, especially in Final Fantasy VI, though personally, I don't really enjoy the JRPG turn based gameplay too much. I grew with PC action shooters: Explosions, kickass weapons, horrid creatures and so on, and then western RPGs such as the Elder Scrolls series. I didn't get into JRPGs until the 2000's, and by then I really didn't find as much enjoyment from their gameplay style. Though I do enjoy watching then as let's plays.
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:iconbokhaj:
bokhaj Featured By Owner May 10, 2014
Indeed you've woven a great web throughout, great work man :thumbsup:
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:icondaniel-av666:
Daniel-AV666 Featured By Owner May 11, 2014  Hobbyist General Artist
Thanks. There's still more to it, after thinking on it a little further. 
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:iconmetalparts:
metalparts Featured By Owner May 9, 2014
This is incredible work you have there. I had noticed the links between Doom and Quake and appreciated that there seemed to be continuity, but I would have never thought it went so deep.

I don't even think that the things you cited as going against this theory are really inconsistencies, actually. Quake III is set by its own canon as taking place outside of time and space - and having all the characters of Quake III fight in a special dimension is a choice that makes perfect sense from the Vadrigar's perspective if the links that would allow the demons to get in the world of humans are broken for all eternity. They can't manifest physically, but perhaps they can extend their influence enough to take their favorite heroes from their home dimension. As you said, they would have to be very powerful creatures, and your theory that they might be linked to the Serpent Riders makes perfect sense (the Vadrigar's brief in-game appearance does show them as somewhat similar to the Serpent Riders, design-wise). And perhaps their plot might be just as malignant as the Serpent Riders' - perhaps by removing a few key characters from their home dimensions they hope to alter the flow of events in a way that is beneficial to them.

Thank you very much for the enlightening essay. I'll keep an eye out for potential future discoveries concerning this theory.
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:icondaniel-av666:
Daniel-AV666 Featured By Owner May 11, 2014  Hobbyist General Artist
I thank you. Indeed the links are there, if one knows what to look for, things such as the upgrade from BFG9k to 10k, the presence of demons and other things; if one thinks about it however, all of ID's games have the same recurring topics: Alien technology, supernatural things, teleportation, demons and that kind of thing. Even the more modest Wolfenstein-3D meddles with the metaphysical in the form of Hitler's ghosts and Doctor Schabbs methods for creating mutants.

The inconsistencies are mainly regarding what to consider canon. For example, Doom 3 being a reboot of the original game may present a continuity clash depending on what does the player see as canon; however, I believe that it can be made to fit within a continuity, if the events of Doom 3 were to precede those in Doom by at least 5 years or so. Regarding Quake III, it may actually be both the backstage and the one constant in the universe; thinking this way, the Vadrigar may actually have put in motion the events coming since before Heretic and until the present day, in order to find warriors worthy of fighting in the Arena Eternal. As you have stipulated, it might indeed be plausible that they have motioned events in a way that's beneficial for them. The question is, why? Why to find the strongest, meanest, most capable warriors in the universe only to make them fight each other? While at first sight "amusement" may be the most immediate answer, there might be more behind their plotting.

It has been a pleasure, and indeed, I have thought up about other things that are of interest within a possible continuity, mainly regarding the somewhat set aside game STRIFE. 
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:iconcybermage303:
cybermage303 Featured By Owner May 5, 2014
i always kinda view the id games as being connected in the grand scope of things. most of the games focus on gameplay instead of story, but if you decide to look at it this way the story is pretty in depth. I always wanted to see a Wolfenstein game directly tie in the events with Doom. Like say, in the beginning you're fighting nazis and then you uncover their magic gimmick but it goes horribly wrong and demons pour in whatever creepy castle fortress bj's in. they possess nazi soldiers and the demons from Doom appear (as in cacodemons and barons) and you have to take a trip into hell to close the gate into Earth. It would eventually end with you fighting the cyborg, demonic spirit of Adolf Hitler who must be defeated with the Spear of Destiny. it would've functioned plot-wise the same way as Doom's soul cube. everything gets covered up by the allied forces and fast-forward a few years, doom happens.
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:icondaniel-av666:
Daniel-AV666 Featured By Owner May 11, 2014  Hobbyist General Artist
I always saw them as disconnected, until I saw the Tome of Power in Wolfenstein. And the rest became history.

In a way that has already happened, with the RPG games. As I said, in Wolfenstein RPG, B.J. Blazkowics fights the Harbinger and manages to blow away its arm and leg; in the future, the Harbinger returns as the Cyber Demon. That's the strongest tie there is between Wolfenstein and Doom, or at least the most evident one.
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:iconcybermage303:
cybermage303 Featured By Owner May 13, 2014
The Wolf idea thingy was meant as a filler between Wolf RPG and Doom 1. It was, more or less, a pipe dream in my head that would use ZDoom. There are already Wolf-inspired mods for Doom like WildWeasel's "Nazis!" for example and really I just wanted to have an excuse to kill SS and Imps in the same game. Never made it off the scrapbook though. :P
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:icontodpole:
todpole Featured By Owner May 3, 2014
I'll take a look but I like the idea. But I won't settle with just iD. I seek to add the Apogee games to the universe too.
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:icondaniel-av666:
Daniel-AV666 Featured By Owner May 3, 2014  Hobbyist General Artist
But of course.

It does include Commander Keen though, as he's the grandson of B.J. Blaskovicz.
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:icontodpole:
todpole Featured By Owner May 4, 2014
I knew that. But I wonder if he ever fought Harbinger?
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:iconnekrosith:
nekrosith Featured By Owner May 3, 2014  Hobbyist Digital Artist
Nice work Daniel, I didn't knew such things but I agree with you after reading it
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:icondaniel-av666:
Daniel-AV666 Featured By Owner May 3, 2014  Hobbyist General Artist
Thanks. It just clicked in me as I wondered why are there Tomes of Power in 2009's Wolfenstein. Then I recalled that Thyrion was pretty much Earth, one thing led to the next and a few hours and a couple cups of coffee later I had finished a veritable essay.

Thank you for the fave!
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:iconnekrosith:
nekrosith Featured By Owner May 5, 2014  Hobbyist Digital Artist
After a few hours, a couple cups of coffee, a night without sleep.. :D
You're welcome Daniel ;)
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:icondaniel-av666:
Daniel-AV666 Featured By Owner May 11, 2014  Hobbyist General Artist
A few hours, a deadly dose of coffee, no sleep. And lots of heavy metal. 
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:iconnekrosith:
nekrosith Featured By Owner May 12, 2014  Hobbyist Digital Artist
B-)
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