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Custom Paint creation schematic
By dangeruss   |   Watch
84 32 6K (1 Today)
Published: August 14, 2012
© 2012 - 2019 dangeruss
For Max nerds only.

Here's an insight to how I created a very challenging composite paint material for a 3D drift car project:
Image size
1333x798px 621.86 KB
IMAGE DETAILS
Software
Adobe Photoshop CS6 (Windows)
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Comments (32)
joshpurple's avatar
joshpurple|Professional Digital Artist
Nice!!! Your work is outstanding :D ! Always great to see it. Hope Jeff Patton has, does, or will connect with you :D !
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khorask's avatar
thanks for the info
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megatama's avatar
megatama|Hobbyist Digital Artist
wow.. what a complex material setting.
been wondering me all the time, how did you unwrap without stretching the map?
You said using a shellac material, how much you blend it if I may know?
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illused's avatar
-if only- I had the kind of time it takes me to do 3d cars. great stuff.
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SniperK9's avatar
SniperK9|Hobbyist Digital Artist
hey i just wanna know what software did u actually use for modelling these???

is it Autodesk Max OR Maya OR something else........
please reply to this ,,,,,

I m Curious


Nice work though......
Reply  ·  
dangeruss's avatar
dangeruss|Professional Digital Artist
In all my 3D art descriptions you will find "3D Studio MAX - Vray - Photoshop". I assume this clears up your question.
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SniperK9's avatar
SniperK9|Hobbyist Digital Artist
thanks mate
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japanass's avatar
i don't use max BUT i understand - thanks for sharing!
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Sigmaviper11's avatar
Sigmaviper11|Student Digital Artist
Dude. . . serious Kudos for pulling that off.
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OpenGL's avatar
OpenGL|Hobbyist Digital Artist
excellent! thanks for sharing!
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ATC-Design's avatar
thought some sort of masking would be the logical choice, never the less very nice work and a beautiful recreation of a stunning car!
Certainly worth all the effort
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8FtSpider's avatar
8FtSpider|Professional Artist
This is awesome! Thanks for sharing!
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somej's avatar
thanks for manual :)
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taibu's avatar
Hmm my vray not include carpaint material :(... sniff
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jameslink's avatar
jameslink|Hobbyist Digital Artist
I've tried understanding this stuff for years in max. I never did get too far despite spending hundreds, if not thousands of hours in that program. You're using UVUnwrap for the masking and paint separation (texture #17) -- ??? I wish I could wrap my head around this.
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wizzoo7's avatar
OH WOW awesome job on the tutorial and thanks for sharing your knowledge I mean this is just proves why your work is top notch !!
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criarpo's avatar
criarpo|Professional General Artist
looks complicated!
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FaustGT's avatar
FaustGT|Hobbyist Digital Artist
I waiting for this!
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vasos82's avatar
vasos82|Hobbyist Artist
It's very nice and very clever !!
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joetakacs's avatar
joetakacs|Professional Digital Artist
sick, good job, as always :) Do you usually use the standard VRayCarPaint Material for your paints or a Blend Material?
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dangeruss's avatar
dangeruss|Professional Digital Artist
Not really - since most of my paints are a base coat - clear coat type, I typically use a shellac material with two Vray materials of differing specular and reflective qualities to emulate a metallic base coat with broad highlights and lo reflectivity and then a gloss coat that his quite reflective with strong highlights.

The Vray carpaint mat is a pretty weird beast. I'm not always happy with the results. The flakes never seem to cooperate the way I think they should.
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joetakacs's avatar
joetakacs|Professional Digital Artist
Ah right cool. Yeah ive just been using the VrayCarPaint but like you say, its not always the best. Ill have to have a play around with the shellac method, ive seen a few examples of it lying about, i just need to devote more time to the materials as there just as important as the model in a sense!
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Affet-kak's avatar
wow nice

you sir are a max god :)
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Rujero's avatar
Rujero|Hobbyist Filmographer
thanks for sharing
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