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Custom Paint creation schematic by dangeruss Custom Paint creation schematic by dangeruss
For Max nerds only.

Here's an insight to how I created a very challenging composite paint material for a 3D drift car project:
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:iconjoshpurple:
joshpurple Featured By Owner Dec 9, 2012  Professional Digital Artist
Nice!!! Your work is outstanding :D ! Always great to see it. Hope Jeff Patton has, does, or will connect with you :D !
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:iconkhorask:
khorask Featured By Owner Nov 3, 2012
thanks for the info
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:iconmegatama:
megatama Featured By Owner Oct 14, 2012  Hobbyist Digital Artist
wow.. what a complex material setting.
been wondering me all the time, how did you unwrap without stretching the map?
You said using a shellac material, how much you blend it if I may know?
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:iconillused:
illused Featured By Owner Sep 21, 2012
-if only- I had the kind of time it takes me to do 3d cars. great stuff.
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:iconsniperk9:
SniperK9 Featured By Owner Aug 30, 2012  Hobbyist Digital Artist
hey i just wanna know what software did u actually use for modelling these???

is it Autodesk Max OR Maya OR something else........
please reply to this ,,,,,

I m Curious


Nice work though......
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:icondangeruss:
dangeruss Featured By Owner Aug 30, 2012  Professional Digital Artist
In all my 3D art descriptions you will find "3D Studio MAX - Vray - Photoshop". I assume this clears up your question.
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:iconsniperk9:
SniperK9 Featured By Owner Sep 6, 2012  Hobbyist Digital Artist
thanks mate
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:iconjapanass:
japanass Featured By Owner Aug 27, 2012
i don't use max BUT i understand - thanks for sharing!
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:iconsigmaviper11:
Sigmaviper11 Featured By Owner Aug 22, 2012  Student Digital Artist
Dude. . . serious Kudos for pulling that off.
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:iconopengl:
OpenGL Featured By Owner Aug 22, 2012  Hobbyist Digital Artist
excellent! thanks for sharing!
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:iconatc-design:
ATC-Design Featured By Owner Aug 17, 2012
thought some sort of masking would be the logical choice, never the less very nice work and a beautiful recreation of a stunning car!
Certainly worth all the effort
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:icon8ftspider:
8FtSpider Featured By Owner Aug 15, 2012  Professional Artist
This is awesome! Thanks for sharing!
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:iconsomej:
somej Featured By Owner Aug 15, 2012
thanks for manual :)
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:icontaibu:
taibu Featured By Owner Aug 15, 2012
Hmm my vray not include carpaint material :(... sniff
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:iconjameslink:
jameslink Featured By Owner Aug 15, 2012  Hobbyist Digital Artist
I've tried understanding this stuff for years in max. I never did get too far despite spending hundreds, if not thousands of hours in that program. You're using UVUnwrap for the masking and paint separation (texture #17) -- ??? I wish I could wrap my head around this.
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:iconwizzoo7:
wizzoo7 Featured By Owner Aug 15, 2012
OH WOW awesome job on the tutorial and thanks for sharing your knowledge I mean this is just proves why your work is top notch !!
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:iconcriarpo:
criarpo Featured By Owner Aug 14, 2012  Professional General Artist
looks complicated!
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:iconfaustgt:
FaustGT Featured By Owner Aug 14, 2012  Hobbyist Digital Artist
I waiting for this!
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:iconvasos82:
vasos82 Featured By Owner Aug 14, 2012  Hobbyist Artist
It's very nice and very clever !!
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:iconjoetakacs:
joetakacs Featured By Owner Aug 14, 2012  Professional Digital Artist
sick, good job, as always :) Do you usually use the standard VRayCarPaint Material for your paints or a Blend Material?
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:icondangeruss:
dangeruss Featured By Owner Aug 14, 2012  Professional Digital Artist
Not really - since most of my paints are a base coat - clear coat type, I typically use a shellac material with two Vray materials of differing specular and reflective qualities to emulate a metallic base coat with broad highlights and lo reflectivity and then a gloss coat that his quite reflective with strong highlights.

The Vray carpaint mat is a pretty weird beast. I'm not always happy with the results. The flakes never seem to cooperate the way I think they should.
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:iconjoetakacs:
joetakacs Featured By Owner Aug 14, 2012  Professional Digital Artist
Ah right cool. Yeah ive just been using the VrayCarPaint but like you say, its not always the best. Ill have to have a play around with the shellac method, ive seen a few examples of it lying about, i just need to devote more time to the materials as there just as important as the model in a sense!
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:iconaffet-kak:
Affet-kak Featured By Owner Aug 14, 2012
wow nice

you sir are a max god :)
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:iconrujero:
Rujero Featured By Owner Aug 14, 2012  Hobbyist Filmographer
thanks for sharing
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:iconyoung-chief:
young-chief Featured By Owner Aug 14, 2012  Hobbyist Digital Artist
thats very interesting, took me a while to try to understand the need of so many elements in the shader tree but it does increase your abiity to control and customize it as you want. Anyway enough with my brief rant rant i wonder if i can duplicate this method in maya, Thanks for sharing.
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:iconvankata:
vankata Featured By Owner Aug 14, 2012  Professional Digital Artist
F* yeaaahh! Wonder if it was mental ray, would it be more complex. You used to be mental ray guy...do you still use it anyway?
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:icondangeruss:
dangeruss Featured By Owner Aug 14, 2012  Professional Digital Artist
nope - use to wring everything I could out of the scanline renderer. Never was a big MR fan.
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:iconpaulv3design:
PaulV3Design Featured By Owner Aug 14, 2012   Digital Artist
:worship: :stereo:
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:iconnarcoticdream:
narcoticdream Featured By Owner Aug 13, 2012
i have very little understanding of this, but about enogu hto say "holy crap!"...
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:icongradylorenzo:
GradyLorenzo Featured By Owner Aug 13, 2012
even with a little understanding, you'd be saying that...
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:iconenzudes1gn:
EnzuDes1gn Featured By Owner Aug 13, 2012  Professional Interface Designer
interesting indeed, thanks
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:iconfritzvon:
FritzVon Featured By Owner Aug 13, 2012
Thanks for sharing ideas.. :D
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August 13, 2012
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