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BMW M3 GT2 Final 01
By dangeruss   |   Watch
413 67 29K (1 Today)
Published: November 12, 2009
© 2009 - 2019 dangeruss
OK!! It's all done now. Here is the complete car in a 3D garage environment. HDRI are used for ambient lighting and reflections. There is only one light (a shadow casting spot), the rest is IBL from the HDRI. The Garage geometry has been reused from previous scenes with a few new textures to update it and make it match the car.

Check my gallery for the rear view and WIPs.

3D Studio Max - Vray - Photoshop

:icondonotuseplz::iconmyartplz:
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Comments (64)
zaco21's avatar
BMW's race car huh?
Reply  ·  
AloneRacecar's avatar
AloneRacecar|Hobbyist General Artist
Well done.
Reply  ·  
goseventieth's avatar
goseventieth|Professional Traditional Artist
my fave German cars
Reply  ·  
Mistikfantasy's avatar
Mistikfantasy|Hobbyist General Artist
i love this car!
Reply  ·  
jin7787's avatar
Good job, Nice work.

[link]
Reply  ·  
Gymnart's avatar
Gymnart|Hobbyist General Artist
I was looking through your WIP on this and it inspires me to try and learn how to do all that texturing and mesh modeling myself. BTW, I wonder if you had Art Of Illusion if you could do all this using that too. ^_^
Reply  ·  
Balling's avatar
Awesome render. The level of detail is unbelieveable.

Just a note though. Both the front and rear tyre sais "92 S6 RF". RF stands for "Right Front".
On a model this is just details. On a race car it could be a huge mistake.
Reply  ·  
Al-Kabeer's avatar
Excellent work… Keep it up!
Reply  ·  
SiathLinux's avatar
SiathLinux|Hobbyist Digital Artist
The car looks like any of your 3D - perfect.

I do like how you re-textured parts on the garage for it to match this cars 'styling'.

Great work man!
Reply  ·  
jomet's avatar
jomet|Professional Digital Artist
This WIPs were really useful for 3d modelers like me. I've seen many tutorials of modeling the car using polygon modeling and NURBS spline modeling but you have used the good parts from both of this methods. :)

I just wanted to see the polygonal model(wireframe view) of this car and what is the polygone count? :?
Reply  ·  
appelt65's avatar
TKX MASTER,YOU´RE THE GUY!!!!![link]
Reply  ·  
oOo-n3o-oOo's avatar
brilliant like ever !

Forza 4 ? ;)
Reply  ·  
RedAntSkittles's avatar
Hey man, I hate to nit-pick on such an amazing piece but the 90 car is actually the one that has blue accents on the side of the spoiler, blue mirrors, and blue stickers on the front bumper. The 92 car is the one with the red accents. ;)

Fantastic work though, I loved watching it develop through all the WIP shots!
Reply  ·  
DragonSamurai2911's avatar
Awesome! And thanks for showing us how it's all done. :3
Reply  ·  
SpawnReaper's avatar
God I wish I could do this!
Reply  ·  
Lots-A-Fun's avatar
WOW, this looks so photo-realistic. Awesome work man.
Reply  ·  
HESAM222's avatar
HESAM222|Professional Interface Designer
The honor for me that I'm friend with you
This is really admire your work
Reply  ·  
TekuConcept's avatar
TekuConcept| Digital Artist
The ways you put this together is all the more inspiration to me in complex vehicle assemblies.
Have you ever attempted to assemble a fiction/ concept car design?
Reply  ·  
cPT-cAPSLOCK's avatar
cPT-cAPSLOCK| Digital Artist
Amazing!
Reply  ·  
jsnarts's avatar
jsnarts|Professional General Artist
this is just phenomenal.

I so want to get into doing 3D Studio Max

this is so inspiring.
Reply  ·  
IIIXandaP's avatar
IIIXandaP|Hobbyist Digital Artist
YOU ARE TOO SKIIILLEDDD !!
Reply  ·  
Samholy's avatar
unbelievable. you made one of my most favourite car of all time, and it looks stunningly realistic. those front lights are above top notch !!!
even the background is so realistic you wanna cry.

there is one place where i wonder where the reflection comes from. the seems to be a yellow shape reflected on the door
Reply  ·  
dangeruss's avatar
dangeruss|Professional Digital Artist
Yellow pit lane markings on the pavement out of camera
Reply  ·  
anonymous's avatar
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