dangeruss provided Deviant Art with many icons, many of our first skins, and some great 3D renderings. His startlingly realistic artwork, and highly detailed skins, make him one of the most respected and sought after Deviants. We are very thankful for his hard work, effort and dedication in helping get Deviant Art off the ground.
So with (just a little) fanfare, I'll be hitting the 1000th deviation soon. I'm at 998 today. I can't even begin to estimate the hours of creation that went into this body of work.
So I've been wondering what sort of submission it might be. While I'm not looking for specific ideas, I am interested in hearing if my followers would like to see:
A. 3D car render
B 3D motorcycle render
C 3D Sci-fi future technology render
D 3D weapon render (something I'm just getting into)
E 2D Car illustration like I was really into a few years back
Of course if you feel like you have some spectacular idea for something, feel free to let me know wh
Even though I write it in 99% of my deviation descriptions, about three times a week I get comments, notes or emails asking what tools I use to create my work. Maybe this will help, but if people aren't reading the descriptions, it's difficult to believe they'll read this either. I hope this answers your questions as it's pretty detailed.
For Most 3D modelling:
I use 3D Studio MAX from Autodesk. - http://www.autodesk.com/products/autodesk-3ds-max/overview I've been using 3D Studio since rel.2 running on DOS. long before it was "Maxxed". It's my go-to 3D application for modelling and rendering.
For complex, detailed and accurate mechanica
A few months ago special feature editor Patrick McCarthy asked me if I'd be interested in supplying some art for Truckin' Magazine's monthly "Radical Renderings" feature spread. Pretty cool huh? So I whipped up a couple of new pieces just for them. You can find the feature on newsstands now (May 2013).
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