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Admist The White Flags by Danarogon-AP Admist The White Flags by Danarogon-AP
Playing around with the game engine Unity.
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:iconpolymerwantacracker:
PolymerWantACracker Featured By Owner May 4, 2016  Hobbyist Digital Artist
Ah, I can see this being made in a bunch of boxes. Still awesome! :D
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:icondaemoria:
Daemoria Featured By Owner Oct 28, 2015  Hobbyist General Artist
Did this have any post work done on it, or did you get the atmospheric haze like that just inside the editor itself.

Either way, really interesting work. You definitely got the transition from concept to production art down.
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:icondanarogon-ap:
Danarogon-AP Featured By Owner Oct 28, 2015   Digital Artist
I made a slight color correction in Photoshop, but the way the picture looks is pretty much what is seen in-game.
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:icondaemoria:
Daemoria Featured By Owner Oct 28, 2015  Hobbyist General Artist
I'm pretty sure there is tone mapping/color grading functionality in Unity at this point. If you used a color adjustment layer, you can add that as a post effect.

Unreal implemented the use of LUT adjustment, so you can modify a screen capture in post, and then get the direct results back in the editor. I think Unity might have something similar.

--

some quick searching found this forum.unity3d.com/threads/intr…

Seems like someone actually got it working.
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:icondanarogon-ap:
Danarogon-AP Featured By Owner Oct 31, 2015   Digital Artist
That's actually pretty cool! Didn't know about this. Although I've only been working with Unity for little more than a month :p
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Submitted on
September 26, 2015
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