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It's been less than a week since the last dev log but i felt like doing an update post since there have been some interesting internal updates.
Unity - TMX importer
Unlike the sprite animation library (ragepixel) there aren't any libraries that allow you to import tile based maps that work efficiently, so i had to make one from scratch.
Instead of building my own system which would require an editor, i decided to use the Tiled Map editor TMX format and build a simple importer for unity.
Don't expect a lot of features from it. As it requires to be saved in TMX-csv format, and loads only one tilesheet per file. (I wont change this since most probably i wont need more than that, and in any case if you want to use multiple tilesheets you can export it easily in 2 files).
Finally, the current version doesn't create colliders (which are in my roadmap, so probably by the next update they will work), and it needs a small rewrite and documentation on some parts (which are ugly).
I'll probably make the library standalone, with it's own repo yada yada pretty soon but if you want to use the library in your own project today just copy TileMapper directory, put the "Empty Tilemap" on your scene.
Control and Camera improvements
Better management of the multitouch events, pixel perfect autorescaling camera according screen resolution.
Code refactor
I've done a major refactor on the game classes, making them more clear, although things like the character state machine need some changes.
Hurray! We got action buttons
Roadmap
- Implement collisions.
- Build the first level.
You can download the latest binaries from here
Mac: [Link]
Windows: [Link]
Android: [Link]
Source: <[Link]
If it gives a 404 error it's because the files are being uploaded/updated.
Unity - TMX importer
Unlike the sprite animation library (ragepixel) there aren't any libraries that allow you to import tile based maps that work efficiently, so i had to make one from scratch.
Instead of building my own system which would require an editor, i decided to use the Tiled Map editor TMX format and build a simple importer for unity.
Don't expect a lot of features from it. As it requires to be saved in TMX-csv format, and loads only one tilesheet per file. (I wont change this since most probably i wont need more than that, and in any case if you want to use multiple tilesheets you can export it easily in 2 files).
Finally, the current version doesn't create colliders (which are in my roadmap, so probably by the next update they will work), and it needs a small rewrite and documentation on some parts (which are ugly).
I'll probably make the library standalone, with it's own repo yada yada pretty soon but if you want to use the library in your own project today just copy TileMapper directory, put the "Empty Tilemap" on your scene.
Control and Camera improvements
Better management of the multitouch events, pixel perfect autorescaling camera according screen resolution.
Code refactor
I've done a major refactor on the game classes, making them more clear, although things like the character state machine need some changes.
Hurray! We got action buttons
Roadmap
- Implement collisions.
- Build the first level.
You can download the latest binaries from here
Mac: [Link]
Windows: [Link]
Android: [Link]
Source: <[Link]
If it gives a 404 error it's because the files are being uploaded/updated.
Twisted Potions: The official blog
Well i decided to move all the logs to an official blog for the project.
you can visit it on twistedpotions.com
Sintiendome algo artistico
Llevo 2 dias con ganas de hacer algo artistico que no esté relacionado con el trabajo / código pero no conseguia ponerme a ello asi que hoy abrí blender (despues de eones sin usarlo) y me puse a trastear hasta que salio esto.
No hay rig ni texturas y en general esta algo rusheado pero no me quejo teniendo en cuenta la cantidad de tiempo que hacía que no modelaba nada medianamente en serio.
Probablemente no lo acabe, pero si alguien quiere el blend, que me deje un comment o algo y lo subiré
Twisted Potions: Double Trouble, dev log I
I decided to write a development for Twisted Potions: Double trouble , i guess i could use my tumblr or a blog but since while not heavily art active i visit da quite a lot, i decided to do it here.
First i'll introduce the project a bit.
Twisted Potions Double Trouble (TP from now on), is a platformer game derived from the original Little onion game that never came to be:
:thumb187538976: :thumb183424727:
The original tests
But i'll be altering a lot of things.
First of all i'm aiming for a retro pixel art look instead of a nice vector art.
Secondly the entire game will be free (as in freedom) so you will be able to peek the code, ge
I'm alive
I should be posting something like oh haven't done anything on the last year but im not really in the mood xD, i'll do it shortly tho
© 2012 - 2024 dacamara
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