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your oc can only pick 2 skills per battle
231 posible combinations at the moment
Skills happen (for dice) always after base stats (crit/eva)
Skill direct damages cant be blocked or evaded
Insta Kill (+10% success rate) Instantly kills an enemy. [self turn]
Parry (+40% success rate) Blocks an attack. [enemy turn/doesnt consume turn]
Stun (+30% success rate) Produce Stun status on target. [self turn]
Terror (+50% success rate) Produce Terror status on target. [self turn]
Restore (+80% success rate) Cure Status and restore 50% HP. [selfturn]
Parasite (+50% success rate) Produce Parasite Status. [selfturn]
Reflect (+40% success rate) Send PD or MD back to the attacker.(works before parry) [enemy turn/doesnt consume turn]
Soul Worm (+20% success rate) Destroys permanently an enemy skill. [self turn]
Crystal Swords (+40% success rate) Doubles PD or MD before attacking. /works after critical if [selfturn]
Sleep Arrow (+50% success rate) Produces Stun status on an enemy using an active skill. [enemy turn/doesnt consume turn]
Blind (+50% success rate) Produces Blind Status. [selfturn]
Focus (passive) Doubles chance of an active skills x2.
Spike Heart (passive) Multiplies HP x3.
Force Mask (passive) Multiplies Physical Damage and Magical Damage x2.
Thief Glove (passive) Multiplies Evasion Chance x2.
Demon Soul (passive) Multiplies Critical Chance x3.
Executor Mask (passive) Inmunity to all skills.
Serpent Dagger (passive) PD produces poison damage.
Fencer (passive) PD and MD ignores completely PA and MA.
Terror Mask (passive) Attacker obtain Terror Status.
Medic Glove (passive) Regenerates HP each turn, uses MA as regeneration amount.
Dead Ring (passive) when killed the enemy suffer your MAX HP as unblockable damage.
Stun Status (player lose 1 turn) Stun status fade away the moment the player receives any kind of damage while under stun status the evasion of the player is (0%) and any skill has (100%) chance to hit on the player.
Terror Status (Stays on target until removed) target MAX HP is divided by 2.
Parasite Status (Stays on target until removed) target evasion and critical chance are (0%) while on this status.
Poison status (Stays on target until removed) each attack of poison stacks it, deal the amount of stack poison as damage per turn.
Blind Status (Stays on target until removed) skills % divided by 2.
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#DA-FIGHT (https://www.deviantart.com/da-fight) was everything I worked for years, never dedicated so much time to an rp group butt deviantart has too many limitations for what we wanted to make, so we are making our own place were there is no f* limitations owo! a place where anyone will have all the tools to make their own rp group with the quality of DaFight* Give it a try here RpVoid
Go back to the Ocpedia ~DF-Fire (https://www.deviantart.com/df-fire) Battle Basics :icondf-fire: A battle or spar :icondf-blue::icondf-black: its a group of events, this events are called Moves. A move its as simple like the action of hitting someone and that person reacting to that, so a move its an [Action]+[Reaction] you can only Hit (action) someone, if you have an "Offensive" Skill you can only Block (reaction) someone, if you have an "Defensive" Skill :target: the Attacker is the one that starts the event, it doesnt matter the skill he/she uses as long as its an offensive skill :target: in rp, the Attacker will write the Action he/she is doing, and proceed to d
[#] Da World [#]
- Story -Built by SrGrafo and Thomas The FireFly Pub is known to be the most common place in Da World, created by Damphyr in the time of Light, originaly created as the beacon that divides the the natural biomas and creates changes in the world. To this day its considered the capital of DaWorld and the place thousands of travellers visit each year. - Utility - The superior part of the building its covered by inside rooms, having a total of 32 double, triple and some bigger rooms. Its main use its to provide shelter to the one in need like it was planned the day of its creation. The kitchen provides automaticly not the fanciest but enough food
Unsure right now. He might be busy or ignoring me. I just asked about the weapon shop though so we'll be getting that changed later on. Probably when we have about the same number of items for it.