3D Gallery Scavenger Hunt!

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Welcome to 3D Week Day 3: The Scavenger Hunt



As promised, today we have a Scavenger Hunt, but it wouldn't be Project Educate without learning something cool, so we're going to do that too!

Don't forget to check the =3D Week Announcement= regularly for updates on events and contests, we've got a lot on this week!


It's a good idea to observe the work of those around you, and we certainly have some fantastic work in the 3D Gallery. Today we're going to learn to spot particular traits in the work of your fellow deviants!

Pirate Treasure Hunt by ByPriorArrangement

The Scavenger Hunt task for today is to look through the 3-Dimensional Art Gallery  on DeviantArt and find examples of the specific traits that are outlined in the '3D Traits' section of this journal. :gallery: rvmp by Bad-Blood


You will need reply in the comments with 1 example each for 5 of the traits listed.


You can pick any 5 you like, Here's an idea of what your comment will look like:

<link> Organic Modeling
<link> Digital Sculpting
<link> 3D Fractal
<link> Poser
<link> SSS

Scavenger Hunt Prizes:


:bulletgreen:The overall nicest set of deviations will receive an Emoticon Complete Set!

:bulletgreen:The set with the clearest examples of the traits they are portraying will receive a $15 DA Print.

3 Deviants will receive 500 DA points for telling us about other traits!
Simply name another trait that is easily recognisable in a 3D work and write an outline of it, just like the ones listed below. At the end of the event, we'll grab everyone's ideas and add a  big article into the 3DLibrary! The 3 best deviants will win 500 points each.
Important: You must also list your 5 items in the same comment!

You have exactly 24 hours to reply in order to be eligible for prizes.


Rules:


:bulletred: This contest ends 24hrs after the timestamp on the journal. (timestamp appears differently for everyone based on YOUR local time, no conversion needed.)
:bulletred: Each participant must use 5 different deviation (you can't use the same one for all 5 of your traits, even if it fits under all of them).
:bulletred: You may not use your own work.
:bulletred: Only the first entry will be accepted from each deviant. (Comments not containing entries will not be counted, duplicate traits may be reposted and second post will be counted).
:bulletred: You cannot win multiple prizes (though if you go for as much of the criteria as you can, you're obviously more likely to win).
:bulletred: Only the first of a duplicate set of deviations will be counted, so make sure you haven't picked exactly the same deviations as someone else.
:bulletred: Only the first of a duplicate trait will be accepted as a "trait description". If your trait has already been said, you may repost a new one with the same 5 deviations listed with it and your new post will be counted.
:bulletred: Prizes will be announced on Sunday.



Thank you to Ricsmond for putting together most of the following article.

Here are the traits to hunt for:


:thumb41211225:
Organic Modeling
Organic models generally deform, which means they can be soft, with curving flowing shapes and no sharp corners or flat surfaces. Living things like animals, trees, food, people, etc. are organic models.
Organic modeling methods include box modeling, subdivision modeling, nurbs and others.

Hard Surface Modeling
Rigid objects with flat surfaces and sharp corners and edges are hard surface models. This includes things like vehicles, weapons, buildings, machinery etc.
Hard surface modeling methods are similar to those for organic modeling, with a preference for starting with boxes and geometric shapes.

For more information about modeling, click here
Some modeling applications: 3DSMax, Blender, Cinema 4D, Maya, Modo, Lightwave and Sketchup.

Digital Sculpting
Sculpting is used to create detailed objects which would be very hard, or nearly impossible to create in traditional 3D modeling applications.
The main tools in sculpting applications are push, pull, grab, pinch and smooth.
Objects created this way can reach millions of polygons, thus cannot be animated efficiently on their own. To get around this, 3D artists use techniques including normal mapping, texture baking and displacement to make a lower resolution version of the model have all the detail of the sculpted one.

Click here for more info about digital sculpting
Some example for sculpting applications: ZBrush, Sculptris (Free), Mudbox, 3D-Coat

Scenery Generator Applications
These type of applications can be used to create large, realistic landscapes easily with procedural generation. (textures and landscapes are created algorithmically)

Examples for scenery generator applications: Vue, Terragen, Bryce
Click here for more information about this type of 3D software

3D Fractals
Fractals are geometric patterns which are repeated infinite times on smaller scales.
Just like in scenery generator applications, you use algorithms to generate them. They often look like large complicated patterns.

Click here for more information on fractals :D
Examples of 3D fractal generator applications include Mandelbulb 3D and Apophysis.

Poser
Poser is an application used for animating and rendering models that are pre-modeled, rigged and textured. It's a popular choice for artists because it allows users to create animations and images quickly and easily. Elements of Poser are incorporated into Daz Studio.
Click here for more information on Poser

Foliage generators
Foliage generators are plugins or standalone applications which can be used for generating leaves, foliage and notably Ivy on the surface of models to make them more visually appealing.
Here's a link for a standalone ivy generator

Complexity Generators
Complexity generators break up the surface of an object and place geometric primitives or random extrusions on them In order to generate more detail and make an object appear less simple.
Greeble is a highly popular complexity generation plugin.
Click here for information on greeble

Environment lighting
Advanced renderers offer global illumination, final gather, HDRI lighting and in some cases spherical harmonics, which are all methods of creating realistic lighting coming from a range of sources in the environment, notably including light bounced off other surfaces. The colour, reflectivity/refractivity of the objects are influencing the bounced off light.
Read more about it here

Subsurface scattering (SSS)
Many objects are translucent, which means when light enters under the surface of an object, it  scatters and gradually absorbs the light. SSS is necessary for rendering realistic skin, milk, marble and other type of translucent materials.
More info on SSS



Now that you know a few specific types of 3D, Good hunting, and looking forward to hearing about even more!


© 2011 - 2026 Cymae
Comments23
anonymous's avatar
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gemznbeadz's avatar
Where did you announce the winners of the scavenger hunt, ^Cymae?