Cymae's avatar

Cymae

Alpacas!
Deviant for 21 years474 Watchers645 Watching99 Deviations
96.1K
Profile Views
884 Favourites8 Group Admin Roles62 Group Memberships
Artist // Professional // Digital Art
Badges
Whiskers: Submitted to the April Fools' Day category
Former Volunteer: badges.formervolunteer.header
I Heart DeviantArt Gear: Proud supporter of deviantGEAR
Platinum Fragment: The platinum pinnacle of fragment achievement!
Legacy Beta Tester: Thank you for your help over the years!
Super Albino Llama: Llamas are awesome! (299)

Favourite Visual Artist
Kinkei
Favourite Books
Light for Visual Artists
Favourite Gaming Platform
PC
Tools of the Trade
Photoshop, Maya, ZBrush, After Effects, Nuke Etc
Other Interests
Writing, film-making, papercrafts, snowboarding

Statistics

Pageviews96.1K
Deviations99
Watchers474
Watching645
Favourites884
Comments Made2.8K
Comments Received757

Watchers

474 Deviants
sofiahalbof's avatar
sofiahalbof
tonyc1arke's avatar
tonyc1arke
JonathanLillo
Ruizemu
Alekzandren
kLudwig1's avatar
kLudwig1
Yoshi-toshi
kapitanbar
Turduckenie's avatar
Turduckenie
HildePilde1977
lisaann123's avatar
lisaann123
ASmithartist123
ggenius78's avatar
ggenius78
Cgmn-uk
Cobaltmonsters's avatar
Cobaltmonsters

Watching

645 Deviants
CraftyPaper
Worldly-Papercrafts
100FavsGroup
AnimationCollege
Lucius-Ghost
mystified2007's avatar
mystified2007
DepthMaps
Perfect-3D
Chadamo
Grahamwise
Artgermination
Poser-Portraits
JessiBeans
xLuluHeartx
MakeStuffHapen

Group Admin

Group Member

Badges

304

Achievements Badges4

Celebrate the contributions you've made to the community, as recognized by your fellow deviants.

Challenge Badges1

Collect badges while growing your skills by completing various tutorials and community quests.

View all

Milestone Badges302

Stack fluffy friends and tasty treats gifted by fellow deviants to unlock all possible levels.

25 badges given, 304 badges received:
gave a Badge
gave a Badge
gave a Badge
gave a Badge
gave a Badge

Comments

:star::star::star::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star-half::star-empty::star-empty: Originality
:star::star::star::star-half::star-empty: Technique
:star::star::star::star-half::star-empty: Impact

The detail in this model is very nice. If the intent is for a games-based modelling portfolio, you may have trouble with this. The level of detail is that of a hero model, but the thing that will really make or break this is the textures. You want to make sure your textures add the extra things your model is too low poly to show. A good idea would be to bring it into Mudbox, ZBrush or similar and detail it, then export a normal map, which is used a great deal in the games industry.

Make sure all the faces that are not visible are deleted, and give a poly count.

The detail on the back is far more interesting than that of the front, but the vehicle does look as though it is a coherent piece with an obvious front, back and function. Watch the silhouette as the back is a bit square, the best way to check that is to grab your favourite angle and paint over the object in black. It should be obvious what it is just from the black silhouette.

Overall nice piece, as it is for games design, the sharp corners are not a big issue. Perhaps include some concept designs and an explanation of how you came to create it.

Looking forward to seeing some kick-ass texturing!
Whiplash WIP 02
commented on Duality by
:star::star::star::star: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star-half: Impact

This piece has an intresting symetry that binds the different media together to create an intriguing whole.

The design of this piece resembles traditional playing cards, flippable and useable on both sides. The traditional media, vectors and photography really blend in together nicely, and the contrast on it is superb, making the black and white really pop.

The piece seems to have a theme around 'S' curves, around the contours of the matching heads, the decorations in the middle and even the facial features, and this combination unties all the aspects together. The three media have been blended together in a very professional fashion, and the work is of very good quality.
Duality
commented on Un Templo by
:star::star::star::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star::star::star-empty: Originality
:star::star::star-half::star-empty::star-empty: Technique
:star::star::star::star-empty::star-empty: Impact

The concept is really nice and detailed and well thought out, and though it's not to my style, I can appreciate the thought that went into it. Technically though I see a few issues.

The first of which is scale, you've made sure to put the doors the same size, but those huge windows on the side make the building look very small, as does the massive wrtiing and those big gold accents next to the front balcony.

When doing 3D it's very important to bevel your edges. Nothing in the real world is perfectly sharp, and when you're trying to recreate this, you have to slightly round every edge you have, this will light better and help it look more realistic.

The other issue is the front, which is really blown out, I know it's supposed to be white but you've lost all the details because the light is too bright.

The interior design is a lot nicer, it really flows well, though aagain your lighting is too plain to make it a compelling image, try bringing in some beams of light from the outside to give it the key and then just a warm fill inside, it will look more majestic (whcih I think is what you were going for in the first place?).

The last important thing to think about is, what are your materials? What is everyhting made out of? Is your exterior stucco? What are the window frames made of, what fabric is on the seats? Thinking about this and trying to show it will really add more realisim to your work.

As a personal preference choice (and anything in this paragraph you can ignore because it's only my personal opinion), it's too busy, and too much. The columns and swirls and lions heads and shields don't fit with the neon signs and hard, modern lines, making it look very gaudy. The blue especially on the signs is too oversaturated and hurts my eyes a bit.
Un Templo
Support My Work
Browse My Shop