I Revamped this today, completely changed the style, enhanced points and added a few notes here and there.
another tricky tutorial! gonna read all of your tutorials!
*(personally i think gimp sucks however if you use then i think ive got to change my mind)
**(um, is it legal if i translate and share your tutrials with others? of course ill mention you name and share the links as well. would you allow me?)
Well I am not using the new GImp rather an old version (2.6.11). It's quite nice in a couple of things, Aseprite generally has a lot of nice features now and if I'd start again I'd use that - kI just don't like the UI and that it hardly works on a multi-screen setup.
Which language you'd like to translate them in? Depends really on the tuts, bc as I said, some would need improvements.
well, as you can guess(or maybe not??) some "third world languages"... call them Persian, Arabic, Turkish, and some others. however i get my word back caz 1 you are saying these tuts need improvements 2 im busy these days 3 who cares about game designing in third world? 4 i have no plan "exactly where" to share them and 5 now i think thats a bad idea
Both are atrocious in terms of their selection and the way the brushes work because the program shifts more toward sbeing an popen source photoshop.
I recommend the old one, because it's the program I am working with since 2010 for static images and no other program seems to come even close to it in terms of efficiency or sucks majorly in one of the core basic featurs.
I am valueing selection, the pencil, the colorpicker and the basic tools i need 95% during my day as professional artist.
If programs have fancy uber-engineered features you probably use once or twice per day (e.g. pyxeledit, aseprite or graphicsgale have all some exceptional feautres) I am just firing them up 10 minutes for the feature i need them.
If you drive a car and get from bright sunlight in a dark tunnel you are blinded.
Pretty much the same happens on a bright7dark canvas, bc. your eyes adjust telling the real color is hard.
i never worked with paint.net extensively therefore I don't know where it excels compared to the other software i mentioned and therefore I neither can nor can't recommend it.
If it's NES or so, sure i go with the NES colors.
Also everybody has colors the y like.
It's a delicate topic, suually it's good to look at stuff which kinda looks like the stuff you like and see how it's made.