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Pixelart Sins - Beginner Issues

By Cyangmou
577 Favourites
19 Comments
11K Views
A little tutorial on some of the most common beginner mistakes in pixelart.
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Comments19
anonymous's avatar
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SensibleChristian's avatar

I just started, and have been working on small (100x100 max generally) images. Note my profile pic. Any tips on handling single pixels in such small pieces?


As I get more comfortable, I'll increase the size and complexity of my images, but I'm having fun ATM figuring out how to express ideas with such tight constraints. Plus I can make a lot of cool simple pics, in a fairly short time. It's fun.

Cyangmou's avatar
CyangmouProfessional Digital Artist

Regarding to pixel art, 100x100 I'd already consider really big for a sprite.


Jus tdo more, try to find ways which work for you and try to develop and refine your techniques. Experimenting can go a long way.

puppydrum64's avatar
puppydrum64Hobbyist Traditional Artist
Jaggies on the outline are the cardinal sin lol
Cyangmou's avatar
CyangmouProfessional Digital Artist

That's a common one too.

I was talking about that in part 2 of this =)

Nebelstern's avatar
Nebelstern Digital Artist
the "noise" one is very interesting... : ) def worth looking into
RedSpotSylphina's avatar
RedSpotSylphinaProfessional Digital Artist
Thanks for advice!
JonathanL96's avatar
JonathanL96Professional Digital Artist
thank you for the tips!! 
ZeuqzalevOdekan's avatar
ZeuqzalevOdekanHobbyist Digital Artist
Thx for the tips man! It was very helpfuly!! =) 
imkipper's avatar
imkipperHobbyist Digital Artist
Idk i like the bottom left better than the right but good tips
Cyangmou's avatar
CyangmouProfessional Digital Artist
do bottom left on a full screen repeated a ton of times and the issue is a lot more evident.
imkipper's avatar
imkipperHobbyist Digital Artist
can you check out some of my pixel art plz? im new to it and i like your work alot.
World-of-NoeL's avatar
World-of-NoeLProfessional General Artist
You don't even have any pixel art - just weird navel fetish pics.
imkipper's avatar
imkipperHobbyist Digital Artist
Ya I took them down for a bit and am reuploading them
Cyangmou's avatar
CyangmouProfessional Digital Artist
no, got absolutely no time for overlooking osmeone's art and writing personalized critique.
imkipper's avatar
imkipperHobbyist Digital Artist
seems like in the comments u had time to help others out?
Cyangmou's avatar
CyangmouProfessional Digital Artist
Yeah probably because I felt like answering.
If you ask for something, you also got to accept a no.
imkipper's avatar
imkipperHobbyist Digital Artist
kk
StrandedGeek's avatar
Yeah, I've seen some of these kinds of things in the minecraft textures, but then again, minecraft is a little different. Despite it's simplistic design and mimics the pixel style, that's the key word there, it's actually a bit more complex. And it kind of needs to be a bit more detailed in order to keep the game from looking barren.
Cyangmou's avatar
CyangmouProfessional Digital Artist
Minecraft is a 3D game, not a 2D game, the textures use something what might be called "pixelart" but at the end we are having a 3D game with textures.
Once you start warping a texture in space and you are moving in space and not on a 2D plane a whole different visual ruleset applies and there are similar tips for keeping 3D clean looking.

Pixel art deals with a grid. A pixel will always be the same size and it won't get transformed by a viewpoint camera.
Asprite in 2D will always be displayed as it's intented.
And this is clearly intented for pixelart and not for 3D texturing.
anonymous's avatar
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