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Pixel / Gameart 101 #06 Pixelart/Screen Resolution

By Cyangmou
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39 Comments
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YOU HAVE TO DOWNLOAD THE FILE VIA THE DOWNLOAD FIELD ON THE RIGHT SIDE (if you are using a pc!)

A visual overview of the most important screensizes regarding to pixelart and modern indie games development.

I created this because I don't know of any good ressource visualizing this knowledge in a compact way, you could quickly pull out and use for choosing your game resolution.
MOBILE NOT INCLUDED!

edit 30.6.2017 - I added some new information regarding laptop resolution and used more readable colors.
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© 2017 - 2020 Cyangmou
Comments39
anonymous's avatar
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SylvieTG's avatar
SylvieTGHobbyist Digital Artist
en.wikipedia.org/wiki/Aspect_r…

There are a significant number of WXGA, WUXGA (16:10) displays out there still.  Some tablets and laptops are now using 3:2 (Microsoft Surface, etc.)
JustinGameDesign's avatar
JustinGameDesignProfessional Digital Artist
You might include the 3DS resolution of 400x240 on the top screen. The bottom is good, old 320x240.
DanVzare's avatar
Brilliant, I love it. The only thing it's missing is "320x180 1/6 of full HD" which I've seen a few indie game developers use. But apart from that, it's perfect.

Very useful. Thanks for making this. :D
Cyangmou's avatar
CyangmouProfessional Digital Artist
yup added those (320x160, 640x180) unusually scaled resolutions as well
Oomles's avatar
OomlesHobbyist Digital Artist
this is EXACTLY the kind of thing I'm looking for!! Just now trying to dip my toes into game dev stuff and was looking for something like this

thanks!
Cyangmou's avatar
CyangmouProfessional Digital Artist
hope it's useful =) added a new version with 2 more resolutions.
shynpc's avatar
shynpcHobbyist
While I'm not interested in making a game, these guides are pretty interesting stuff. It might sounds stupid, but I never really realised just how small screens were haha. Layed out like this is obvious but I guess I never really thought about.
Cyangmou's avatar
CyangmouProfessional Digital Artist
yeah not only howw small screens are, but also by what factors a gameboy screen is smaller than a snes screen for example and how much you got to work with.
shynpc's avatar
shynpcHobbyist
:nod: Interesting indeed.
BigBoss14085's avatar
BigBoss14085Hobbyist Traditional Artist
Very useful info. Thanks you!
Cyangmou's avatar
CyangmouProfessional Digital Artist
hope you'll put it to good use =)
Banished-Dreams's avatar
Thank you very much!
Cyangmou's avatar
CyangmouProfessional Digital Artist
please \o/
TRUEvector's avatar
TRUEvectorHobbyist General Artist
Mah gawd! That was the info I was hopelessly looking for for like 2 months! Thank you so much, all your tuts are priceless.
Cyangmou's avatar
CyangmouProfessional Digital Artist
feel free to share it :D
Krad1213's avatar
Krad1213Hobbyist Digital Artist
How would you set it up for phones?
Cyangmou's avatar
CyangmouProfessional Digital Artist
don't have experience for phones and not much interest to look into that, bc. nearly every device has a different resolution.
cookehhs's avatar
cookehhsHobbyist Digital Artist
thank you so much
Cyangmou's avatar
CyangmouProfessional Digital Artist
hope it helped you.
wanyo's avatar
wanyoProfessional Digital Artist
Thanks so much for a visual example of this, I've just been going off this list forever ( pacoup.com/2011/06/12/list-of-… ), which is a huge pain trying to visualize some of the variations. >_<
Cyangmou's avatar
CyangmouProfessional Digital Artist
yeah, there ar enot many great comparable images like this in the net, so i decided the world needs this :D
Higgo2008's avatar
But will this picture run at 60fps?
Cyangmou's avatar
CyangmouProfessional Digital Artist
if you set 60fps in your engine, most likely :D
JNJNRobin1337's avatar
Pictures Don't Have A Frames Per Second. That's Only If It's A GIF.
anonymous's avatar
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