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How to post pixel art on twitter by Cyangmou How to post pixel art on twitter by Cyangmou
Lil infograph on what to look out for if you want to post pixelart on twitter (since there is a fair bit of confusion)

The red haired char's name is Creya. She's my mascot =) (Smile)
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:iconpaumol:
Paumol Featured By Owner 1 day ago  Student Filmographer
thanks to you, my animations were never blurred anymore. :love:
thank you very much for this twitter information

I really love your pixel art style >3<
hey...just in case ...
do you have any idea what would be the ideal size to upload pixel art in instagram? ^^;
or is that really impossible to do?
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:iconcyangmou:
Cyangmou Featured By Owner 1 day ago  Professional Digital Artist
Heya Paumol.
I am glad this helped you and that you enjoy my art.
Actually I just set up an Instagram account, so I don't know what to do there yet, but if I find out I will make a similar chart, promised.
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:iconmadhatterworkshop:
MadHatterWorkshop Featured By Owner Apr 25, 2018  Hobbyist Digital Artist
I love redhead, exactly in glasses :)
Btw, do you have any tutorial about creating colour palette or ramps?
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:iconcyangmou:
Cyangmou Featured By Owner Apr 30, 2018  Professional Digital Artist
I don't have any tuts on color, because there is not really a "right way" to do it and a lot comes down to pure personal preference.
So it's a very challenging topic on its own merits.
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:iconavering:
Avering Featured By Owner May 2, 2018
What about shading? That's a bit less subjective thing. I'd certainly appreciate it.
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:iconmadhatterworkshop:
MadHatterWorkshop Featured By Owner Apr 30, 2018  Hobbyist Digital Artist
Thanks for reply :)
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:iconshanenopolis:
shanenopolis Featured By Owner Apr 25, 2018  Professional Digital Artist
Great suggestion about the last frame timing on the animations. I've been wondering how to fix my loops. Thanks!
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:iconcaptain-supreme:
Captain-Supreme Featured By Owner Apr 25, 2018  Hobbyist General Artist
Thank you. I tried posting a gif earlier this week and it got all blown up
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:iconsagetheinferno:
Cool good to know. I shall mark this for if I ever do stuff. 
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:iconjustingamedesign:
JustinGameDesign Featured By Owner Apr 25, 2018  Professional Digital Artist
Are you sure 506x506 is the resolution you want? I did some testing with other pixel artists on Twitter recently, and screenshots showed that size still got squashed by a couple pixels on some displays. 504x504 worked though.

On my PC 506x506 is the exact size for a Twitter post. It's just that others showed me that my images still got squashed on their screens.

Interested if you've found otherwise or could explain more.

Thanks for sharing.
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:iconcyangmou:
Cyangmou Featured By Owner Apr 25, 2018  Professional Digital Artist
depends if the image is animated or not.
for static ones i never experienced any issues with 506x506

ALthough today I heard that For gif animation it works with 504x504 but gets squashed if you open it.
Although saving it big enough really helps there with compression for animations.

So no idea, so far nobody seemed to encounter any problems with 506x506 except your friends?
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:iconjustingamedesign:
JustinGameDesign Featured By Owner Apr 25, 2018  Professional Digital Artist
I only got a couple contradictory responses last time I polled people. I was expecting none, though, so it left me unsure. I tweeted you a copy of my test template and the results saved by another pixel artist. Maybe you can poll your own followers.

Pedro Medeiros posts animated gif tutorials on Twitter. The raw GIFs on his Patreon are 512x512, but lately, they seem to be squashed to display at 506x506 on Twitter, even though the actual MP4 file that's playing is 512x512.

Compare his Twitter MP4s with the Patreon GIFs and see if it's the same for you.

twitter.com/saint11
www.patreon.com/saint11

Personally, I wish they'd just release a formatting doc for artists, so we wouldn't need to test for changes over time.
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:icondnabeast:
DNABeast Featured By Owner Apr 25, 2018  New Deviant Hobbyist Digital Artist
I too have found issues with 506px wide images. I think it might have something to do with the relative height. Most of my images are around 260px high and 506px distorts the image. I use 505px. This is on Chrome.
I do wish Twitter wasn't quite so "clever" when it comes to images.
invisiblespiders.com/pixeldail…
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:iconjustingamedesign:
JustinGameDesign Featured By Owner Apr 25, 2018  Professional Digital Artist
The issue reported to me was also in Chrome.

If you want to test it: twitter.com/JustinGameDev/stat…

I see the distortion in the link above, but not when the image is viewed on my profile. Again, it seems to only be an issue in Chrome.
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:iconcyangmou:
Cyangmou Featured By Owner Apr 26, 2018  Professional Digital Artist
Oh that's useful indeed.

yours it's sharp in the timeline on firefox and gets distorted if you open up the link (bc that seems to be a smaller box)
yours is distorted on chrome in the timeline and sharp if you open it up there

mine (.gif) is sharp on firefox in the timeline and if you open it up.
mine (.gif) is a bit blurry in the timeline in chrome, but sharp once it gets opened up there.

SO there is one death you have to choose.
For me 506 is as of the current algorhytms work more effective, bc. in the timeline it is only bad on chrome (on the mobile twitter app it works fine) - on chrome in the timeline it is blurry, but once you open it or post the links it's sharp.
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:iconjustingamedesign:
JustinGameDesign Featured By Owner Apr 26, 2018  Professional Digital Artist
Well, maybe Chrome will change how it rounds numbers some day, and 506x506 will stop being blurred in the timeline. That seems to be the only trouble. I use Firefox myself, so I never see the problem, but about 60% of desktop users browse with Chrome, so they would see it blurred until they open it. Seems like mobile users will be OK with the app regardless.

Thanks for looking into it, both of you.
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