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GBA Fire-Emblem Research - Archer 2/3

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This was part of an investigation series I did on the GBA archer, to find out how the animation was created and what tricks the artists on the game used.
I didn't create this artwork, I merely added the timeline below.

some of my notes

A visualization of the Fire Emblem 7 archer crit animation
"concentration" intro with 3 new frames. reused the standing inbetween (dark blue) a 3-frame spinning arrow loop which is displayed twice. assumed 2h additional work on top of normal atk

1) :thumb718415228: fav.me/dbvq4qk
3) :thumb718415960: fav.me/dbvq5aw

final result:
f) :thumb718416208: fav.me/dbvq5hs
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Comments9
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Kaelmn's avatar
This is really interesting to see. Thanks for sharing your investigations :)
TRUEvector's avatar
You are too kind to post such not only beautiful but useful thing. Thank you. Actually it gave me a couple of good advice how to stop getting pain while making animation attempts. 
Sayaro's avatar
I fucking love the gba fire emblems
Cyangmou's avatar
yeah they are great.
Redatomisk's avatar
The movement is very fluid but ive noticed alot of your models have twitchy pixels in the feet. Need to work on the stance
Cyangmou's avatar
that's the original graphic from FE6/FE7/FE8 as written in the description I didn't make this, just added the bar to visualize the movement. The last upgraded one I created from scratch.
Redatomisk's avatar
Oh, i didnt realize that. But i did notice that problem in your archer sprite, so i thought I'd bring it up
Cyangmou's avatar
well I edited it the last one I created originally, but this one is 1:1 the version which was used in the games.
real cool that you analyze stuff like this. No wonder your work turns out so good! :)
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