Another year passed, Another anniversary for this char. Another time "the same" sprite design. Wanted to keep up the tradition.
Executed to the best of my current ability.
15 color sprite, 1 color for cast shadow (maybe transparency)
Click here to see all versions together
Lace-clothes, ponytail, red hair, natural curls, corset, garter belt, high-heel shoes, well-placed mole, business and that expression that seemingly tells us she looks sexy, maybe turns heads bit too much and it damn proud of it. What's not to love?
I did animated facial expressions and idle animations at this size before, but the downside of it is that it takes really long and currently I don't have any time to do so.
Just looked at all versions together and damn, the more time passes, the less colors are used and the better it looks.
It feels like you really improved with every single version, wow.
oh and well done of course
Yeah th emore time passes and the longer you keep the craft up, the more you learn.
Usually you learn a lot in the first years and then it's mainly detail improvements and style decisions because you get better with knowing all options at your hands - options you can't even clearly see once you start out.
thx for commenting
Und ich kann nachvollziehen was du meinst, ich mache das jetzt vielleicht 5-6 Wochen, aber wenn ich mir mein erstes Bild anschaue und dann meine Neusten, erkenne ich sofort wie sehr ich mich verbessert habe. Gleichzeitig ist mir klar, dass bei Pixel Art irgendwo eine Grenze ist, vorallem wenn beispielsweise ein,zwei Pixel einen Fuß ausmachen. Ab da werde ich wohl, wie du sagst mich mehr mit Details beschäftigen, da ich die "Basics" dann drauf habe
Und danke fürs Antworten^^
There are many things I tested the last year and some things I found out.
I barely have possibilities to build a lot of those technical observations in sprites.