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Pool Shark

By cwichura
20 Favourites
6 Comments
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DS4P -> Reality/LuxRender to 1750S/p

This is my first attempt at using the new Look At My Hair plugin to create hair for a figure. The hair is 120,000 strands, with root thickness set to 50 and tip thickness set to 15 in LAMH. LAMH is a tool that will require some getting used to to make really good looking hair, but I see promise in it.

The background looks pretty bad, I know, even with replacing all the textures with tiled+normaled ones. And the table felt isn't that great, either. (It's a tiled texture set to Lux's velvet material.) The pool balls came out nice, though. To get their effect, each ball has a geometry shell set to volumetric ("hyper-realistic" in Reality's "friendly" naming) glass with an IOR of 1.5.

The skin is the new V5 Elite Texture Nichole.
Image details
Image size
2560x1440px 4.31 MB
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© 2013 - 2021 cwichura
Comments6
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LotteHerSecrets's avatar
Oh yes! very nice indeed :)
fsmcdesigns's avatar
Nice work, especially on the balls. Will have to try the shell trick soon. I have to agree on the felt, maybe tiled to much, but still a nice image. Hoping to pick up LAMH soon also.
cwichura's avatar
Geometry shells have been pretty useful for various things. Hopefully Reality 3 fixes the bugs with them, such as the inability to make a shell surface an emitter.
JoswanKodaigo's avatar
The balls are awesome. That reflection of the lights does it for me. I don't think the felt came out that badly, and I'm also intrigued by the hair possibilities.
BigLoader69's avatar
Wow! Really Great!
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