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Always Raining on the Skydeck

By cwichura
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5 Comments
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DS4P -> Reality/LuxRender to 3150S/p

The rain is Flinks Rain #4 scaled down to 10% size and set to Lux's pseudo-water material with ripple set to zero. To give it the blur, I used Lux's MotionBegin/MotionEnd functionality to smear the rain drops.

The wet platform is a geometry shell set again to the water pseudo-material with ripple set to .1.
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2560x1440px 4.82 MB
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© 2012 - 2021 cwichura
Comments5
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FluffyBush's avatar
I like this.  Well done.
tats2's avatar
Wow - awesome scene. How long did it take to render?
cwichura's avatar
Thanks. It took about 15 hours with the master and two slave nodes cranking away at it.