This is the place where you can personalize your profile!
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get Core Membership.
Some widgets have options that are only available when you get Core Membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
The geometry editor in DAZ Studio allows hiding faces of a mesh. Unfortunately, this is not stored persistently. If the mesh is a simple prop, the alternative is to simply delete the faces. However, deleting faces does not work well for conforming figures (e.g., clothing), as Studio does not update the morphs in the figure to reflect the deleted faces. As a result, the mesh explodes the next time you load it back into Studio.
This video shows a couple alternatives to persistently hiding faces in Studio. The first is to re-assign all desired faces to a new material zone and then each time you reload the object, you can quickly re-hide the undesired faces. This method works with any and all geometry in Studio. But it's not ideal, as you still have to manually re-hide the faces any time you reload it. However, if your object is weight mapped, you can utilize Studio's geografting system to persistently hide the faces, which is shown as the second technique.