I’m a pale and hairy construction worker, residing in the northern region of Sweden with game development as one of my greatest hobbies.
I’ve been hooked on game development since sometime around 2002 or -03 when I first discovered the level editor for Half-Life, although it took me until 2012-ish before I learned coding, modeling and texturing. Decided to learn how to cover all fields and begin developing my entirely own game.