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:iconvgmaster9:
vgmaster9 Featured By Owner Edited 6 days ago
Hey, just wondering, does this sound like a practical animation production pipeline?

TVPaint for frame by frame animation and cleanup
Toon Boom Harmony for inking and coloring
Corel Painter for painting backgrounds
Photoshop for background adjustments
After Effects for standard compositing and Vfx
Nuke for complex compositing
Modo for modelling
Maya for 3d rigging and animation
Zbrush for sculpting
Houdini for additional 3d elements and CG effects
Renderman for rendering
Mari for texturing
Davinci Resolve for color grading
Media Composer for editing and post-production
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:iconcrowneprince:
CrownePrince Featured By Owner 6 days ago  Professional Filmographer
Definitely not "practical" because it involves so many programs and redundancy: TVPaint and Toon Boom, Corel Painter and Photoshop, After Effects and Nuke, Modo and Zbrush - you would need levels of documentation to keep a team on track of what they're supposed to use for each shot and what the shot has already been passed through. Every fix would require being send through six different programs all over again.
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:iconvgmaster9:
vgmaster9 Featured By Owner 5 days ago
Same for 2d animation software, you can take a raster program like TVP or Digicel Flipbook as use it like animation on paper, then just take the drawings to a vector program like Harmony or Opentoonz to finalize them. Back in the 90s and 2000s, many studios that did 2d films have done this, by drawing on paper then scanning them and bringing them to a program like CAPS, Toonz, or Animo, and use them for ink and paint.

One example of TVP and Harmony being used simultaneously is the Klaus teaser, and it looks very impressive.
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:iconvgmaster9:
vgmaster9 Featured By Owner Edited 5 days ago
As for the compositors, you can use AE and a node compositor depending on what scene you're doing. You could use AE for mostly 2d scenes, then using a node program for scenes that are mostly 3d. Triplets of Belleville is one example, used both AE and Fusion.
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:iconvgmaster9:
vgmaster9 Featured By Owner Edited 5 days ago
Fair enough, then I guess using Harmony, PS, AE, Maya with Renderman, and MC in the same pipeline would be more reasonable.

Then again, there have been projects that have used a lot more programs. The upcoming short "Space Between Stars" uses a wide range of different software.
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