Shop Forum More Submit  Join Login
MMD in Blender Importing Motions Tutorial by crazy4anime09 MMD in Blender Importing Motions Tutorial by crazy4anime09
Read all comments in all the MMD in Blender tutorials I've made to see if your question has been answered before you ask ^^
Also, check out our group :iconmmd2blender-mmdart: There are other MMD in Blender tutorials there as well as art :D


New :iconupdatedsignplz: I created an updated version of this tutorial and it is broken up into two parts. You can find part 1 here fav.me/dclo4au and part 2 here fav.me/dcloa6q

I decided to make another MMD in Blender Tutorial and this time I chose to make it on importing motions. It took me a long time to figure out how to get the physics to work so I thought I would make a tutorial about it lol XD

I used Blender 2.77 for this tutorial but this will also work for 2.78 and earlier versions of Blender. This tutorial focuses on how to import MMD motions, how to turn the physics on, and how to add sound. If you have any questions feel free to ask. I'm still new to Blender and I don't know how to do a lot, so I may not know the answer to your question but I'll try to help if I can ^^

Also if anyone knows how to get the rigid body to move with the model to create your own animations in Blender let me know. I want to be able to make my own animations using MMD models ^^

(Edit)
I found a weird fix for it. If you want to make your own animations in Blender the model has to be in T pose for the first keyframe. The model also has to be in the center of the 3D viewport where it imports in. Then afterwards you can move the model around and the rigid body should follow the model without any issues. If you want me to make a tutorial about it let me know ^^

This is where I found out about it blenderartists.org/forum/showt…


Here are my other MMD in Blender tutorials I made
MMD to Blender 2.79 Tutorial (New Version) fav.me/dbvo83i
MMD to Blender Tutorial (Old Version) fav.me/d9anqi0
MMD in Blender Basic Posing Tutorial fav.me/d9qroj9
MMD in Blender Importing Motions Tutorial Part 1 (New Version) fav.me/dclo4au
MMD in Blender Importing Motions Tutorial Part 2 (New Version) fav.me/dcloa6q



Model used in the tutorial is

Kaito V3 (c) Biyo
Poses from Glide Motion (c) Yurie

Tutorial made by me in Photoshop CS5
Add a Comment:
 
:iconthemushroomwars:
themushroomwars Featured By Owner Oct 11, 2018  Hobbyist Digital Artist
There's an error when I try to import the motion.
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Oct 11, 2018  Hobbyist Digital Artist
I don't think I've ever gotten an error with a motion before. What is the error you are getting? ^^
Reply
:iconcutiebxt:
cutiebxt Featured By Owner Aug 24, 2018  Hobbyist General Artist
for some reason only the facial animations move and not the body, do you know why that is? thanks!
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Aug 24, 2018  Hobbyist Digital Artist
Yep I do, you have to select both the armature and the model to import the motion. You only selected the model so the facials only got imported. This tutorial is outdated and the MMD Tools addon has gotten updated a lot since I made this. I am working on an updated version of this tutorial that should be done soon :D ^^
Reply
:iconcutiebxt:
cutiebxt Featured By Owner Aug 24, 2018  Hobbyist General Artist
oh sweet!! thank you~
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Aug 24, 2018  Hobbyist Digital Artist
You're very welcome! :D ^^
Reply
:icongallagher101:
gallagher101 Featured By Owner Jan 27, 2018  Hobbyist Digital Artist
I have a question that I haven't seen any tutorials on yet. Do you know if it's possible to export motions or animations made in blender to a vmd format?
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Jan 28, 2018  Hobbyist Digital Artist
It should be possible but I'm not sure how well it works. I tried to export an animation I made a while ago to VMD to see if it works but I got a traceback error. I just tried making a quick head turn animation and I was able to export it to VMD. I imported it back into Blender and it seemed to work. To export an animation you have to select all the bones and if you want to export a shape key animation you have to select the model. If you want to export both you can select the bones and model ^^

This is what powroupi wrote about exporting motions. You can find it here as well github.com/powroupi/blender_mm… You'll have to scroll down to find it ^^

Export Motion

Basic support for exporting motions is now available. Currently, it can export bone animation, shape key animation, and camera/lamp animation, but self shadow, and other vmd specific animations are not supported yet. Also keep in mind these notes/issues:

  • Support f-curves only, drivers or NLA tracks are not supported. You may bake the animation to a new action if you want to export a final animation.
  • The interpolations of bone rotation and camera rotation may not look right, since MMD use the same interpolation for all channels of rotation (x, y, z, w).
  • In blender, select root empty object to export model animation (bone and shape key), select armature object to export bone animation only, select mesh object to export shape key animation only, select MMD camera object to export camera animation. And only active object's animation will be exported.
  • Bone names are limited to 15 bytes (about 7 words of unicode character), there is no error message, just remember to keep bone names short.
Reply
:iconpenny6:
Penny6 Featured By Owner Aug 24, 2018  Hobbyist Traditional Artist
Thank you^^
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Aug 24, 2018  Hobbyist Digital Artist
You're very welcome! :D ^^
Reply
:icongallagher101:
gallagher101 Featured By Owner Jan 29, 2018  Hobbyist Digital Artist
Thanks for getting back to me! I appreciate it!

I'll make sure to keep all this in mind as I start to get more familiar with blender.

On another note, do you think you'll be updating this tutorial for 2.79 or is it all still basically the same? I've been having issues with it since I upgraded.
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Jan 29, 2018  Hobbyist Digital Artist
You're very welcome! :D I am planning on updating it. It's still basically the same but I have noticed that there are a few things that are different now ^^
Reply
:icongallagher101:
gallagher101 Featured By Owner Jan 29, 2018  Hobbyist Digital Artist
The main thing I am running into is when I import the motions to the rig, the legs go all wonky. Like they are going all over the place.
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Edited Jan 29, 2018  Hobbyist Digital Artist
That's one of the things that have changed. When you search in the File Browser for a motion to import into Blender go to the lower left side. There is a scale that is set to 1.00 by default. Make sure you change it to .20 (The same scale you used when you imported the model in) Then the legs shouldn't freak out anymore ^^

Motion Scale by crazy4anime09
Reply
:icongallagher101:
gallagher101 Featured By Owner Jan 29, 2018  Hobbyist Digital Artist
OMG!!! Thank you soooooo much!!!!! It's working fine now! You are a real life saver!!!!
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Jan 29, 2018  Hobbyist Digital Artist
You're very welcome! :D ^^
Reply
:iconhyouryuuna:
HyouryuuNa Featured By Owner Oct 3, 2017  Hobbyist Traditional Artist
How can I export the model along with the animation in .fbx format?
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Oct 3, 2017  Hobbyist Digital Artist
I'm not really sure, but you can try selecting both the model and the armature and then go to export then click on FBX (.fbx) I've never really tried to export a model with an animation before ^^
Reply
:iconhyouryuuna:
HyouryuuNa Featured By Owner Oct 3, 2017  Hobbyist Traditional Artist
Oh, ok. I'll try that :)
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Oct 4, 2017  Hobbyist Digital Artist
Hopefully it works :D ^^
Reply
:iconpenny6:
Penny6 Featured By Owner Sep 4, 2017  Hobbyist Traditional Artist
What version of mmd_tools are you using?
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Sep 4, 2017  Hobbyist Digital Artist
In the tutorial I used sugiany's version github.com/sugiany/blender_mmd… and right now I'm currently using powroupi's version github.com/powroupi/blender_mm… I haven't updated to the newest version of it yet tho. The one I'm using I think is several months old ^^
Reply
:iconpenny6:
Penny6 Featured By Owner Sep 4, 2017  Hobbyist Traditional Artist
Ok.
When you saying separate the texture, what do you exactly mean by that?
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Edited Sep 4, 2017  Hobbyist Digital Artist
There is a button right under the convert materials to cycles button called separate by materials. If you have the model selected and hit the button it will make everything on the model separate like their shirt, pants, hair etc so that you can click on them separately.

When you want all the materials to be together again so you can select the entire model just select everything on the model, and click on the join mesh button below the separate materials button to join them together again. The join mesh button is only in powroupi's version. If you're using sugiany's version you can press the ctrl key with the J key and it will do the same thing ^^
Reply
:iconpenny6:
Penny6 Featured By Owner Sep 21, 2017  Hobbyist Traditional Artist
Have you tried to export a model from scratch to pmx/pmd?
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Sep 21, 2017  Hobbyist Digital Artist
I have not, I haven't learned how to make models yet ^^
Reply
:iconpenny6:
Penny6 Featured By Owner Sep 22, 2017  Hobbyist Traditional Artist
Oh, okey^^
Reply
:iconpenny6:
Penny6 Featured By Owner Sep 4, 2017  Hobbyist Traditional Artist
Right.
Do you know if pow's version can handle shortcuts?

I see that I have ver. 0.6.0-something of MMD tool, and I am using blender 2.77.
It should work, right?
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Sep 5, 2017  Hobbyist Digital Artist
I think it can, I don't really use shortcuts that much.

It should, if not you could always update it to the newest version of MMD tools ^^
Reply
:iconpenny6:
Penny6 Featured By Owner Sep 7, 2017  Hobbyist Traditional Artist
Ok.
Thank you!
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
You're very welcome! :D ^^
Reply
:iconblenderenderer:
I first discovered these tutorials when you mentioned me on the first one. I attempted to help fix some other problems as well and was quite impressed to see how you had attempted to answer all questions already.Clap 

I started reading the tutorial and quickly realized that this was far different from the other tutorials I had visited, far more detailed and easy to follow. I wish there were more tutorials like these when I started using the addon. I will most likely direct people to this tutorial if they have questions about MMD -> Blender in the future. 

Then I got to this tutorial. Got 3/4 of the way down...stopped and stared at the screen for a long time.OMG 

THAT'S how you get the physics to work??? I always thought it had something to do with the cache but could't figure how to update it. Usually rigid bodies update their cache automatically in Blender and thus don't have their own bake button.

I have been animating with mmd models in blender for a long time and helping others with it as well, but could never figure out the physics.

(mind blown)Shocked Eyepopping 

No more stiff capes. No more hair intersecting the body mesh. (sobs happily)
If this works, I will finally be able to use mmd_tools to its full extent, and release some decent animations at last. w00t! Dance! 

Thank you so much!!!Hug 

If you ever need any assistance, just ask! Best of luck in your blendevors! May I feature this in my group?
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Aug 28, 2017  Hobbyist Digital Artist
You're very welcome! :hug: I'm glad my tutorials have helped you out :D I made them because it took me forever to figure out how to use MMD models in Blender, so I thought I'd share what I learned ^^

It took me a long to time and a lot of searching to figure out how to get the physics to work. I think I found out about it in a youtube video that wasn't in English lol. It still may have some issues and not work 100% though. I made a walk cycle animation and the physics stopped working halfway through and I'm not sure why, but when you import a motion from MMD the physics seem to work pretty well.

I will and thanks! Yes you may feature this in your group :D I am planning on making updated versions of these tutorials when 2.79 comes out because the MMD tools addon has had changes made to it since I made these tutorials ^^
Reply
:iconchrisff:
chrisff Featured By Owner Jul 4, 2017
Just wanted to say a massive thanks for this awesome tutorial. With google I managed to discover the model, motion and sound parts before landing here. But the jewel in the crown was your tutorial because it showed me the physics and baking steps. They make all the difference! FWIW I'm tinkering with animating 2B, 9S and A2 from the game Nier: Automata. Awesome game and I'm fascinated enough by these characters that I'm trying to learn how to make them dance, coz I sure can't :) 
Reply
:iconadelineprimrose:
AdelinePrimrose Featured By Owner Jul 5, 2017
Have to agree, a very useful tutorial. Like chrisff, it was the 'bake all physics' bit that was my missing step, although I'm using Blender 2.72 and reached it from..

 Properties|Scene|Rigid Body Cache|Bake All Dynamics

Nice to know there are others still tinkering with MMD/Blender crossovers, as I'm new here and seem to have discovered MMD very late in the day.
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Jul 4, 2017  Hobbyist Digital Artist
You're very welcome! I'm glad this tutorial has helped you :D That's awesome! I haven't played the game but it looks good. Good luck in learning how to make them dance ^^
Reply
:iconvranimeted:
VRAnimeTed Featured By Owner Apr 15, 2017  Hobbyist Filmographer
Simply amazing.  Excellent instructions, nothing left out and visually appealing enough to hold my very short attention span lol.
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Apr 15, 2017  Hobbyist Digital Artist
Thank you very much! I'm glad you find it helpful! :D ^^
Reply
:iconfonso2:
fonso2 Featured By Owner Edited Apr 15, 2017
Your tutorials have been extremely useful to me.  However, baking physics seems to be confusing and unpredictable / inconsistent at best in instances where you move the armature to another location, or to several locations after that (say I'm not planning to import a VMD file).  After so many hours of trying to figure out how to get any form of consistency, in addition to not having any prolonged success in baking physics, what eventually worked for me was to remove any IK on the leg bones, then go to frame 1, right click on the mesh to select it, go to the very last tab (physics tab) on the properties window located by default on the right, and clicking on "Rigid Body Constraint".  From this point forward, succeeding location and animation changes showed problem-free behavior.
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Apr 15, 2017  Hobbyist Digital Artist
I'm glad you've found them helpful :D and thanks for the info about baking physics! ^^
Reply
:iconbuidoi8x:
buidoi8x Featured By Owner Mar 13, 2017
Thank for your tutorial.
I have a question. 
I want to use .BVH file on internet for Mikumikumoving.  Is it imposible that re-tagert MMD model to edit bvh file in blender . After that export new BVH file to use MMM?
Video I watched: www.youtube.com/watch?v=Ux959s…
Could you help me out? please.
(sorry my bad english)
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Mar 13, 2017  Hobbyist Digital Artist
You're very welcome! :D ^^

Hmm, I'm not sure because I've never used a .BVH file. It might be possible to give a MMD model a motion from a .BVH file but I don't know how to do it. I still haven't figured out if you can make a motion in Blender and then export the motion to use it in MMD or MMM since the mmd tools add on doesn't have an export button for motions. I'm sorry I don't know the answer ^^

You could try going here and see if anyone may know how to do it blenderartists.org/forum/ I think you have to create an account to post in the forum though ^^
Reply
:iconbananerzdonurtz83:
Thnaks for the tutorial but i'm having some problems when i put some motion in mqdl's nano models...
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Jan 24, 2017  Hobbyist Digital Artist
You're very welcome! What are the problems you are having? I haven't used mqdl's nano models before ^^
Reply
:iconbananerzdonurtz83:
BananerzDonurtz83 Featured By Owner Jan 25, 2017
When I port mqdl's nano models

they dance really weird like splitting their legs
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Jan 25, 2017  Hobbyist Digital Artist
I downloaded one of them and I saw that too. I tried looking it up and I couldn't find anything for Blender but there is a fix for it in MMD. Here is a video tutorial for it www.youtube.com/watch?v=lOabZ6… I haven't figured out how you can do this in Blender though ^^
Reply
:iconbananerzdonurtz83:
BananerzDonurtz83 Featured By Owner Jan 26, 2017
oh ok thanks!
Reply
:iconcrazy4anime09:
crazy4anime09 Featured By Owner Jan 26, 2017  Hobbyist Digital Artist
You're very welcome! :D ^^
Reply
:iconsketchyrae:
SketchyRae Featured By Owner Jan 19, 2017
This is done very well! OwO/
Reply
Add a Comment:
 
×




Details

Submitted on
December 12, 2016
Image Size
9.4 MB
Resolution
900×21668
Link
Thumb

Stats

Views
6,554 (11 today)
Favourites
85 (who?)
Comments
54
Downloads
127