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MMD in Blender Importing Motions Tutorial

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Read all comments in all the MMD in Blender tutorials I've made to see if your question has been answered before you ask ^^
Also, check out our group :iconmmd2blender-mmdart: There are other MMD in Blender tutorials there as well as art :D


New :iconupdatedsignplz: I created an updated version of this tutorial and it is broken up into two parts. You can find part 1 here fav.me/dclo4au and part 2 here fav.me/dcloa6q

I decided to make another MMD in Blender Tutorial and this time I chose to make it on importing motions. It took me a long time to figure out how to get the physics to work so I thought I would make a tutorial about it lol XD

I used Blender 2.77 for this tutorial but this will also work for 2.78 and earlier versions of Blender. This tutorial focuses on how to import MMD motions, how to turn the physics on, and how to add sound. If you have any questions feel free to ask. I'm still new to Blender and I don't know how to do a lot, so I may not know the answer to your question but I'll try to help if I can ^^

Also if anyone knows how to get the rigid body to move with the model to create your own animations in Blender let me know. I want to be able to make my own animations using MMD models ^^

(Edit)
I found a weird fix for it. If you want to make your own animations in Blender the model has to be in T pose for the first keyframe. The model also has to be in the center of the 3D viewport where it imports in. Then afterwards you can move the model around and the rigid body should follow the model without any issues. If you want me to make a tutorial about it let me know ^^

This is where I found out about it blenderartists.org/forum/showt…


Here are my other MMD in Blender tutorials I made
MMD to Blender 2.92 Tutorial (New Version) www.deviantart.com/crazy4anime…
MMD to Blender 2.80 Tutorial (Old Version) fav.me/ddgt81n
MMD to Blender 2.79 Tutorial (Old Version) fav.me/dbvo83i
MMD to Blender Tutorial (Old Version) fav.me/d9anqi0

MMD in Blender 2.82 Posing Tutorial (New Version) fav.me/dduuyu4
MMD in Blender Basic Posing Tutorial (Old Version) fav.me/d9qroj9

MMD in Blender Importing Motions Tutorial Part 1 (New Version) fav.me/dclo4au
MMD in Blender Importing Motions Tutorial Part 2 (New Version) fav.me/dcloa6q



Model used in the tutorial is

Kaito V3 (c) Biyo
Poses from Glide Motion (c) Yurie

Tutorial made by me in Photoshop CS5
Image details
Image size
900x21668px 9.4 MB
© 2016 - 2022 crazy4anime09
Comments67
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RHSC-Productions's avatar

So I followed your tutoria to the best I could. I am using blender 2.83.

I got the model in. I was able to apply the motion file to it and get the audio , I believe, in sync.

But the model bounces all over the place while doing the dance moves.

I used the Ia model and the IA_Conqueror_full_key_version.vmd

Its almost as though the camera is drunk.


Any suggestions?


my eventual goal is to export the motion or adapt it for use with a Daz Genesis 8 character. Either in Daz Studio or within blender.


thanks in advance.

-DP

RHSC-Productions's avatar

OK I think I figured it out. It was the scaling of the model on import.

I reimported the model without scaling it to the .2. Yes it loaded in HUGE but the motion file was more in place.

Now to figure out how to apply the motion to a Daz fig.

-DP

crazy4anime09's avatar

I'm glad you found a way to get it to work. When you imported the model at .2 and then imported the motion did you change the motion to .2 as well? That could be why the model was bouncing around. This is an older tutorial and doesn't show that you need to change the scale of the motion because it wasn't in the older versions of the addon ^^


This is an updated tutorial I made for importing motions in 2.79. MMD in Blender 2.79 Importing Motions Tutorial I haven't made one for 2.80-2.83 yet, but I plan to in the future ^^

mmdlizzy2000's avatar
How do i import a MMD motion to blender model? (obj)
AaronAnims's avatar
Most people coming from MMD will need this tutorial. Great!
crazy4anime09's avatar
Thanks a lot! I'm planning on making an updated tutorial for this at some point :D ^^
zyumiiii's avatar

hey, the tutorial was really helpful but may i know how to make the physics work? It looks stiff when it tries to move when i load the motion..

crazy4anime09's avatar
I'm glad you found it helpful :D Did you turn the physics on? If you are using Blender 2.79 you will find the build physics button above the motion import button in the MMD tab on the left side of the viewport. If you are using Blender 2.80/2.81 you will find it above the import button in the MMD tab on the right side of the viewport. If you are using Blender 2.78/2.77 the button is still above the motion import button, but it's called rigidbody. Is this what you mean by the physics being stiff? Or did you already click on the build physics button and the motions still look stiff ^^
zyumiiii's avatar

Oh thank you so much ^^ that really helps

crazy4anime09's avatar
You're very welcome! :D ^^
themushroomwars's avatar
There's an error when I try to import the motion.
crazy4anime09's avatar
I don't think I've ever gotten an error with a motion before. What is the error you are getting? ^^
crazy4anime09's avatar
I have updated this tutorial since there have been a lot of changes made to the MMD Tools addon by powroupi since I made this tutorial. The new tutorial is broken up into two parts since I had new info to add. Here are the links to both of them ^^

MMD in Blender 2.79 Importing Motions Tutorial Part 1  MMD in Blender 2.79 Importing Motions Tutorial by crazy4anime09  and MMD in Blender 2.79 Importing Motions Tutorial Part 2  MMD in Blender 2.79 Importing Motions Tutorial 2 by crazy4anime09
cutiebxt's avatar
for some reason only the facial animations move and not the body, do you know why that is? thanks!
crazy4anime09's avatar
Yep I do, you have to select both the armature and the model to import the motion. You only selected the model so the facials only got imported. This tutorial is outdated and the MMD Tools addon has gotten updated a lot since I made this. I am working on an updated version of this tutorial that should be done soon :D ^^
cutiebxt's avatar
oh sweet!! thank you~
crazy4anime09's avatar
You're very welcome! :D ^^
gallagher101's avatar
I have a question that I haven't seen any tutorials on yet. Do you know if it's possible to export motions or animations made in blender to a vmd format?
crazy4anime09's avatar
It should be possible but I'm not sure how well it works. I tried to export an animation I made a while ago to VMD to see if it works but I got a traceback error. I just tried making a quick head turn animation and I was able to export it to VMD. I imported it back into Blender and it seemed to work. To export an animation you have to select all the bones and if you want to export a shape key animation you have to select the model. If you want to export both you can select the bones and model ^^

This is what powroupi wrote about exporting motions. You can find it here as well github.com/powroupi/blender_mm… You'll have to scroll down to find it ^^

Export Motion

Basic support for exporting motions is now available. Currently, it can export bone animation, shape key animation, and camera/lamp animation, but self shadow, and other vmd specific animations are not supported yet. Also keep in mind these notes/issues:

  • Support f-curves only, drivers or NLA tracks are not supported. You may bake the animation to a new action if you want to export a final animation.
  • The interpolations of bone rotation and camera rotation may not look right, since MMD use the same interpolation for all channels of rotation (x, y, z, w).
  • In blender, select root empty object to export model animation (bone and shape key), select armature object to export bone animation only, select mesh object to export shape key animation only, select MMD camera object to export camera animation. And only active object's animation will be exported.
  • Bone names are limited to 15 bytes (about 7 words of unicode character), there is no error message, just remember to keep bone names short.
Penny6's avatar
crazy4anime09's avatar
You're very welcome! :D ^^
gallagher101's avatar
Thanks for getting back to me! I appreciate it!

I'll make sure to keep all this in mind as I start to get more familiar with blender.

On another note, do you think you'll be updating this tutorial for 2.79 or is it all still basically the same? I've been having issues with it since I upgraded.
crazy4anime09's avatar
You're very welcome! :D I am planning on updating it. It's still basically the same but I have noticed that there are a few things that are different now ^^
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