Also, check out our group There are other MMD in Blender tutorials there as well as art
I created an updated version of this tutorial and it is broken up into two parts. You can find part 1 here fav.me/dclo4au and part 2 here fav.me/dcloa6q
I decided to make another MMD in Blender Tutorial and this time I chose to make it on importing motions. It took me a long time to figure out how to get the physics to work so I thought I would make a tutorial about it lol XD
I used Blender 2.77 for this tutorial but this will also work for 2.78 and earlier versions of Blender. This tutorial focuses on how to import MMD motions, how to turn the physics on, and how to add sound. If you have any questions feel free to ask. I'm still new to Blender and I don't know how to do a lot, so I may not know the answer to your question but I'll try to help if I can ^^
Also if anyone knows how to get the rigid body to move with the model to create your own animations in Blender let me know. I want to be able to make my own animations using MMD models ^^
I found a weird fix for it. If you want to make your own animations in Blender the model has to be in T pose for the first keyframe. The model also has to be in the center of the 3D viewport where it imports in. Then afterwards you can move the model around and the rigid body should follow the model without any issues. If you want me to make a tutorial about it let me know ^^
This is where I found out about it blenderartists.org/forum/showt…
Here are my other MMD in Blender tutorials I made
MMD to Blender 2.79 Tutorial (New Version) fav.me/dbvo83i
MMD to Blender Tutorial (Old Version) fav.me/d9anqi0
MMD in Blender Basic Posing Tutorial fav.me/d9qroj9
MMD in Blender Importing Motions Tutorial Part 1 (New Version) fav.me/dclo4au
MMD in Blender Importing Motions Tutorial Part 2 (New Version) fav.me/dcloa6q
Model used in the tutorial is
Kaito V3 (c) Biyo
Poses from Glide Motion (c) Yurie
Tutorial made by me in Photoshop CS5
MMD in Blender 2.79 Importing Motions Tutorial Part 1 and MMD in Blender 2.79 Importing Motions Tutorial Part 2
This is what powroupi wrote about exporting motions. You can find it here as well github.com/powroupi/blender_mm… You'll have to scroll down to find it ^^
Basic support for exporting motions is now available. Currently, it can export bone animation, shape key animation, and camera/lamp animation, but self shadow, and other vmd specific animations are not supported yet. Also keep in mind these notes/issues:
- Support f-curves only, drivers or NLA tracks are not supported. You may bake the animation to a new action if you want to export a final animation.
- The interpolations of bone rotation and camera rotation may not look right, since MMD use the same interpolation for all channels of rotation (x, y, z, w).
- In blender, select root empty object to export model animation (bone and shape key), select armature object to export bone animation only, select mesh object to export shape key animation only, select MMD camera object to export camera animation. And only active object's animation will be exported.
- Bone names are limited to 15 bytes (about 7 words of unicode character), there is no error message, just remember to keep bone names short.
I'll make sure to keep all this in mind as I start to get more familiar with blender.
On another note, do you think you'll be updating this tutorial for 2.79 or is it all still basically the same? I've been having issues with it since I upgraded.
When you saying separate the texture, what do you exactly mean by that?
When you want all the materials to be together again so you can select the entire model just select everything on the model, and click on the join mesh button below the separate materials button to join them together again. The join mesh button is only in powroupi's version. If you're using sugiany's version you can press the ctrl key with the J key and it will do the same thing ^^
Do you know if pow's version can handle shortcuts?
I see that I have ver. 0.6.0-something of MMD tool, and I am using blender 2.77.
It should work, right?
I started reading the tutorial and quickly realized that this was far different from the other tutorials I had visited, far more detailed and easy to follow. I wish there were more tutorials like these when I started using the addon. I will most likely direct people to this tutorial if they have questions about MMD -> Blender in the future.
Then I got to this tutorial. Got 3/4 of the way down...stopped and stared at the screen for a long time.
THAT'S how you get the physics to work??? I always thought it had something to do with the cache but could't figure how to update it. Usually rigid bodies update their cache automatically in Blender and thus don't have their own bake button.
I have been animating with mmd models in blender for a long time and helping others with it as well, but could never figure out the physics.
No more stiff capes. No more hair intersecting the body mesh. (sobs happily)
If this works, I will finally be able to use mmd_tools to its full extent, and release some decent animations at last.
Thank you so much!!!
If you ever need any assistance, just ask! Best of luck in your blendevors! May I feature this in my group?
It took me a long to time and a lot of searching to figure out how to get the physics to work. I think I found out about it in a youtube video that wasn't in English lol. It still may have some issues and not work 100% though. I made a walk cycle animation and the physics stopped working halfway through and I'm not sure why, but when you import a motion from MMD the physics seem to work pretty well.
I will and thanks! Yes you may feature this in your group I am planning on making updated versions of these tutorials when 2.79 comes out because the MMD tools addon has had changes made to it since I made these tutorials ^^
Properties|Scene|Rigid Body Cache|Bake All Dynamics
Nice to know there are others still tinkering with MMD/Blender crossovers, as I'm new here and seem to have discovered MMD very late in the day.
I have a question.
I want to use .BVH file on internet for Mikumikumoving. Is it imposible that re-tagert MMD model to edit bvh file in blender . After that export new BVH file to use MMM?
Video I watched: www.youtube.com/watch?v=Ux959s…
Could you help me out? please.
(sorry my bad english)
Hmm, I'm not sure because I've never used a .BVH file. It might be possible to give a MMD model a motion from a .BVH file but I don't know how to do it. I still haven't figured out if you can make a motion in Blender and then export the motion to use it in MMD or MMM since the mmd tools add on doesn't have an export button for motions. I'm sorry I don't know the answer ^^
You could try going here and see if anyone may know how to do it blenderartists.org/forum/ I think you have to create an account to post in the forum though ^^
they dance really weird like splitting their legs