So, I should probably clarify my rhetoric here:
My opinion is that MMD as a software is garbage. My opinion is that most models for it out there are a bit haphazardly put together. My experience is that these models break when imported elsewhere. That is not a statement on the authors of the models, nor the community that makes them. It's me saying that there's clearly a bit of a bridge between softwares and that bridge is made completely out of landmines, and whatever gets tossed across it will turn out to be garbage as well, no matter how nice it looks within the original software.
----Edit Note (Jan 29th 2018);
Given the, uh, "backlash" from some extremely very vocal members of the MMD community who really, really do not like when you badmouth their software I'm unlikely to release these in any heavy capacity. On that note I have to say I find it extremely ironic that for a modelling-group composed almost entirely of people who haphazardly assemble and release 10+ different characters usually without the part-authors permissions or credits, they sure take model distribution guidelines super-seriously. 🙄 If or when I complete this we'll see what happens. For now, it's limbo.
After 4 years in the professional industry I've gotten so spoiled by rigs that just work when you want them to, and few things are as frustrating as just wanting to get your creativeness on in your spare time only to find every rig that should enable you to do so is half-assed, or for some reason limited to MMD.
Now I'm of the opinion that MMD is hot garbage (There's some good stuff in there too, I very fondly remember Bad Apple), and I wouldn't personally touch it with a ten-foot pole - but I get why people might like it.
So when I stumble onto something I want to work with I just have to bite the bullet and port them to Maya and clean up the resulting UTTER MESS that is double-skeletons, broken skinning, overlapping geometry, duplicate materials, awful rigging. Most of this is probably the plugins faults during import, but the fact that a lot of these .PMX's are frankensteined from 10 different characters probably doesn't help!
I guess to clarify - I'm mostly being villainous towards MMD as a software. I also really, really hate Blender.
The models are generally fine - but flawed. And I wanna fix that and make something that is a little bit more flexible, and more generally software-friendly.
So, uh, here's my WIP attempt at un-uglying an MMD model after it's been imported to Maya, and cleaning it up so the rest of us can use it. Here's some stuff it does so far:
- Original rig utterly destroyed, replaced with a Mixamo basic rig (rigs do not need to be this complicated, MMD).
- HumanIK control rig (Because why fix what isn't broken?).
- Geometry fixed to more closely resemble the character.
- Toon-shaders for Maya Software/Hardware/Mental Ray rendering. (For PBR-based rendering (ie Redshift) the materials have ambience to work better with lights).
- Improved eye-texture
Among the stuff I plan to fix is a better neck-tie-bow-thing, higher resolution vest-thingymajig, reintroducing joints for skirt & hair (maybe dynamicJoints???) and just overall QOL improvements that should make using these models a little less of a pain.
I also might maybe make a facial rig to utilize all the blendshapes. There's a LOT of them though, so I'll try to figure it out. No promises.
Things I won't do tho: Fix every broken and unwelded vertex. There's just too goddamn many of them.
No, I will not make this model available for MMD. It'll be as .MB-files for Maya-nerds, and an FBX for anyone else.
Can't guarantee shaders will work completely in anything else though. I don't even want to imagine what Source would do to this thing.
Original models released by
and I guess all these people:[TDA/Xoriu/Sefina-NZ/kreifish/Deezllulu/Shaka-yo/CCV/kaahgomedl/cacti-sloom/Agahat/cham/PD/Chocofunduk/Moyonote/mmdyesbutterfly/Tehrainbowllama/Shioku-990/manashiku]
By the time I'm done with this thing it'll be likely beyond recognition from the originals anyway, but hey.