Hey everyone, in about two months everyone should be able to see the awesome backgrounds I'm doing for an upcoming indie video game. The game is called Particle Fleet: Emergence and I myself am a fan of the creator's last game Creeper world 3: Arc Eternal
After playing through it I contacted him and asked if he would like my services on his upcoming game, and he happily agreed.
So I'm doing dozens of space backgrounds. Once the game is released I will be able to share them. :)
Cant wait to show them off, you're gonna love them!
Also, possibly getting an additional offer from a game studio doing
Trying to explain nebula painting is like trying to explain how to engineer a bridge (my other profession). If I start at the very basics we'll all die of boredom before we get a beautiful picture. This is an art tutorial, so I will favor pictures over words.
So, lets start with a crucial idea:
The basis of realistic nebula painting is shape randomness.
I have found that my best nebula are those that I didn't plan at all, they emerged from me haphazardly spraying with a brush and then I picked out some cool shapes.
So lets begin:
Step 1: Background Stars
The creation of stars is outside the scope of this tutorial. My method is to use a c
Check this out:
I did four backgrounds for an upcoming game Dominus Galaxia
It's a 4X space strategy game, basically Civilization in space, the creators are really cool guys who have been working on this full time for a year now.
They are planning on doing a kickstarter, I will post about it when they do it. For now enjoy this artwork that will be back behind the main gameplay.