Cpow3 without overlapsAll the needed plugins can be found in Essential Plugin Pack
You need a shape with a hole of same shape in the middle (it doesn't really have to be in the middle, but that is trickier )
Cpow3_d is the ratio of the hole to the whole shape. For example, if the hole is a circle of radius 0.5 and the shape is a circle of radius 1, cpow3_d is 0.5 / 1 = 0.5. If the hole is a square of side 1, and the shape is a square of side 3, cpow3_d is 1 / 3 = 0.333333.
Cpow3_r is equal to 360 / (rotation of hole). Lets see a few examples:
1. A circle with a circular hole. In this case, the hole can be rotated any angle compared to main shape, and it will still remain the same. So cpow3_r can take any value without creating overlaps.
Hypertile BasicsFirst of all, special thanks to Zueuk who had the patience to explain me all the hypertile stuff
There is also an awesome hypertile tutorial that you should check out first: Hypertile Uncovered With 3D
To make a basic hypertile, you will need 2 transforms: Basic hypertile
hypertile2, rotated 180 degreesbubble (small amount, about 0.25 lets say) with pre_blur
The exact bubble size to fill a hypertile can be calculated exactly, or you can just change the amount of bubble until it fits.
The hypertile has two parameters, p and q. Basically, this means it takes p-gons, with q polygons meeting at each vertex (this do
Inverting Things with SphericalA few uses of spherical. Those are not all, not any close to it even, but hopefully a good bunch of directions and ideas.
Part of "structured IFS" Series
Circle / Spherical
To make an inverse of a circle, you can use spherical as linked transform:
Circle_blur (left) and same with a post linked spherical (right)
Hypertile (left) and hypertile with a linked spherical (right).
When you need to create an inverse but don't want to interfer with the shape, you may use 2 chained sphericals. Their effect on the other transforms will cancel each other (one inverts the circle, and the next one inverts the inverse of the circle, bringing it back to the original shape).
Lets see another example, disc + julian (Apo-Tuto_Disc-Julian