Deviation Actions

Daily Deviation
Daily Deviation
January 18, 2010
What a tremendous transformation this emote has had. Every part of it is in perfect sync as the entire scene revolves. Spectacular!

Super volley revamp revamp by `CookiemagiK
Featured by PurpelBlur
Suggested by elicoronel16
CookiemagiK's avatar

Super volley revamp revamp

By
1K Comments
55K Views
I have to admit that this looked a lot better in my head.. XD but I'm still happy with how it turned out after spending so much time on it.
I started on it in early July for =madb0y's revamp contest but then lost motivation when I saw that I wouldn't be able to make the deadline.
Got interested in it again last week so I decided to try and finish it ^^
There are still some tiny things I want to fix here, but that will have to wait. Too tired of this emote now :faint:


Anyway this is a revamp of:


which is a revamp of:


which is the very first emote I've received a comment on :lol:




Made in: Fireworks CS3
Frames: 188
Frame delay: 0.09



omg a DD! :excited: Huge thanks to ^PurpelBlur and ^elicoronel16!!!!! :hug:
Image details
Image size
150x100px 228.66 KB
Published:
© 2009 - 2021 CookiemagiK
Comments1180
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ILoveNature12345's avatar
:star::star::star::star::star: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star: Impact

Wow, another amazing piece by you!

You just keep on giving us awesome stuff to look at and this is truly a masterpiece, it is animated from lots of different perspectives and angles. The cool thing about this is that the net and angle spins around whilst the animation is being played.

The movement of the emojis is really smooth and I love how there is detail such as the shading, shadow and overall everything is amazing!

I can tell that this took you a lot of time and effort to make this amazing piece and I hope you make more awesome, masterpieces in the future!
p01son1vy's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star-half::star-empty: Impact

The awesomeness of this animation is overwhelming. This already seems like it would be hard to do on a still setting, yet you even added a 3D effect!

I'm not really all that good at drawing y'see, my art is made good by redoing the traces, over and over, thus consuming a lot of time in a single piece of art. I've tried pixel art and I found out that although simple, it's hard to produce a quality piece. To make such fluid animation and the rotation on top of it, I'd say you deserve a lot of respect. You've got a lot of talent, that much is clear. I can only begin to immagine the amount of work that went into this.

The frame rate is smooth, the emotes are really cute bouncing around like that, and the perspective is flawless. This... is amazing art. Simply beautiful.
X-Lord's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star::star-half: Impact

This animation is another form in the 3D format: the movement form. This is difficult implement because here now for more effort a smooth animation requested is. This work is now here also one of the darlings of the animator: A simple format with themselves moving animation. It looks really good here: He probably has a good look get and this result came out here. <img src="e.deviantart.net/emoticons/w/w…" width="23" height="15" alt=":wow:" title="Wow!"/>

<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Severe idea with good results.
<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Interesting concept.

Now is another new theme to see we recognize the ball and 4 emoticon players as they very hard play. Then there is a net to see and a shadow on the floor when jumping players. Everything was good processed and forms now this animation with good technique. It is again a pixel animation style. Fresh idea with good charisma. <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" title=":) (Smile)"/>

<img src="e.deviantart.net/emoticons/p/p…" width="11" height="10" alt=":pointl:" title="Point Left"/> 3rd Art of Animation: 3D in motion.
<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Interestingly designed and processed.

The technique is again a great success and each of the players moves themselves and turns the animation themselves with a great 3D effect. If the ball is far away it gets smaller and the players are smaller! They hop over and it looks too cute: Very exactly worked and with much effort to format. But here it shakes more, and each step is to see: But here it is also difficult for a smooth animation. The ball is always played and does not disappear: the animation has no bugs what here really not bad is. The animator has here as well as possible worked and this is also very good view: Emotion and design are good. One lap around the net goes the animation then there is restarted. Class work. <img src="e.deviantart.net/emoticons/s/s…" width="17" height="16" alt=":star:" title="Star!"/>

<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Very good 3D effect.
<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Small effect in further away!
<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Exact sequence of the game without errors!
<img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":below:" title="Post Below"/> Shaking slightly.
<img src="e.deviantart.net/emoticons/b/b…" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green"/> Very accurate animation without error in the drain and good again guck value.

Here is a difficult but also nice may be deemed animation with good presentation and strong 3D effect. With sweet players and clear drain the animation. The animator has themselves again trouble given and so far worked as he can. It is not known whether this animation or an improvement gets. In any case it is also a good visual treat for the observers. Here can no improvements are offered! <img src="e.deviantart.net/emoticons/c/c…" width="20" height="20" alt=":clap:" title="Clap"/>

<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Good again guck value and nice view!
<img src="e.deviantart.net/emoticons/a/a…" width="15" height="15" alt=":above:" title="Post Above"/> Not overloaded!

>>Style: Animation, style-type: Pixel, 3D.
>>The 3rd Animation of the same animator. [link]
CookiemagiK's avatar
dehydromon's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star::star: Impact

Although it may not have come out as good as you thought it would, I think it came out better than even I could do. You imagined what you wanted to do, and you did it. Many do this, but I believe few can do it with such talent and determination as you.

I'd have to say that this is probably one of the best emoticon deviations I've seen as far as originality. Not only does it feature volleyball, which I daresay isn't popularly used in emoticons, but the rotating perspective really caught my eye when I saw it.

The animation runs somewhat smoothly as far as I could see, but I can see that the net is jumping from frame to frame. As a minor graphics animation artist, I understand how difficult and time-consuming it can be to animate all the frames that would go in between, which is part of the reason I couldn't give any of my own animations any better of a rating. Otherwise, I can see how much work you put into this, and many other technical aspects of this deviation give me reason to add it to my Emoticons collection. The non-isometric 3D aspect of both the net and emoticons gives a realistic view to the deviation. It's almost enough in itself to make it look real.

After watching that net rotate and the players hitting a ball over it, the deviation actually makes me want to go start a game of volleyball, or at the very least go and watch one. I don't think I'll be forgetting the patience and experience that went into this deviation, and its outcome is stunning to say the least.
CookiemagiK's avatar
Wow thank you very much ^^
erkenbrant's avatar
:star::star::star::star::star: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star: Impact

Aww! Everything in this emote is completely awesome! The motion of the players, the motion path of the ball, even only the net seems so much fun! This is a deviation which bears the sign "Give me my attention!" kind and is worthy of having it.

You can see the cute factor of the emotes playing! The bulgy eyes with the smiling faces really do distinguish them having fun in their game. You can even see the shockwave of the purple and the blue emotes and the vigor of the red and orange emote! (or brown).

Deviants who haven't seen this emote have lost half of their emoticon-appreciation lives!

I hope this gets a DD. xD
CookiemagiK's avatar
Thank you very much :D
erkenbrant's avatar
Twas a short critique. Haha.
I really like the emote! I wish it gets used as an emote here in dA.
arrioch's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star-half: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star: Impact

The first thing that popped in my head when i read your description was the evolution, actually the analogy between evolving of your skills, and evolving of video games.

At first, there were old-school games, with bad (but at that time superior) graphics, choppy animation, which evolved later into beautiful 2D games with state of the art pixel sprites and backgrounds, and which later evolved into full 3D graphical miracles.

That's exactly what happened here, this one clearly portrays the level of skill you've achieved in pixel animation. Even the first revamp is worthy of praise, but this one... This is the best quality and execution i've ever seen.

I don't know where to start.. With great 3D rotation, or diversity of the movement, or the well represented depth of field, or the tiny details, like shadows and punch effect..
Truly, truly amazing work!

I only wonder how much time did this take from start to finish?
CookiemagiK's avatar
Thank you very much! :D

I worked on this in the weekends from July til August, then I spent 2 weeks in October to finish it :giggle: I have no idea how many hours I've spent in total but 100 is probably not too far off.
arrioch's avatar
Wow, that is a lot, i presumed you didn't finish it all in one interval, cause, after few hours, concetration goes way down.
How many layers (or objects, since it's Fireworks) did you have in the end? And in what order did you add objects? Did you do the net first, and then add emotes? Did you use a grid of some sort to determine the position of ball and emoticons?
CookiemagiK's avatar
Ah yeah I usually have to stop after sitting with it for 3-4 hours xD
Each emote consisted of 4 layers and the net had 3 layers and then the ball and the 5 shadows so 24 layers I think in each frame.
I animated the net first, so when I started animating the emotes I already knew exactly how many frames the entire animation will have. After the net, I animated the ball's movement and each time the ball hits an emote I animate that emote for a few frames, then I started animating the next emote for a few frames, and so on... Finally, after the ball had gone through the entire cycle, I finished the remaining emote animations.
I made a grid to help me decide when to draw the emotes smaller and bigger ^^ and a circular grid to help me rotate the net.
The final step was adding the special effects and fixing up small errors and making the bigger errors less visible :giggle:
arrioch's avatar
Well, that's pretty much the method i would use, only i never get to finish projects as big as this one, after a while, i lose concentration, and well, interest.. :D
Well done again, your emotes constantly break the boundaries..
Are you in art school or something? Or are you self thought?
CookiemagiK's avatar
Ah yeah I understand. I was on the verge of quitting several times but I really didn't have anything better to do at the time. :slow:
Thanks again ^^
I'm not in any art school. I learned all abouts emotes and animation from dA, so I guess that would be self-taught :giggle:
Plarzay's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star::star-empty: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star::star: Impact

Yes! At last a chance to use my amazingly critical mind <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" title=":D (Big Grin)" />

Ahem! Firstly this is a wonderfully lively little emote and to see the predecessors makes it all the more interesting. You have captured here the vibrancy and life of a sport that isn't in the forefront of many peoples minds.

Things I looooved: The colours, nicely done. The actions and sparkles when they really smash it :3. and the 3-D ness, of course. I also liked the perspective, the fact they get smaller as they rotate into the background.

Things to consider: the net rotates rather jerkily and doesn't seem to be moving alone with the players who are smooth and seamless in their actions. However thise could stem form the fact that the players are always moving all over, so the net must slow as it only rotates.

Vision 4.5 stars because you seem to have achieved what you had in mind.

Originality 4 stars because it was a remake of an older Idea (2-3 stars there), but the rotation is a nice factor so 1-2 more for it.

Technique 4.5 stars for making all 4 emotes work together, but the net is so close <img src="e.deviantart.net/emoticons/f/f…" width="15" height="15" alt=":(" title=":( (Sad)" />

Impact 5 stars because I just love how vividly your expressed the Idea

- Plar.
CookiemagiK's avatar
Thank you very much for your critique :D
Plarzay's avatar
Your very welcome to it.
SloorpWorld's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star: Impact

The first thing i loved in this emoticon, is the rotation. I love how the whole thing turns from side to side and it looks like 3D. I have never seen this again, it's very original! (5 Stars)

Another cool thing about this animation is the different moves the emoticons perform to hit the ball: Spin while jumping, hit with the head... etc.

Vision, why 4 stars: One thing that i didn't like in the animation above is that the emoticons move so smoothly while the net rotates so slow. I know it may be very hard to sychronise the rotation with the emoticons but i can just critique what i see... <img src="e.deviantart.net/emoticons/let…" width="15" height="15" alt=":P" title=":P (Lick)" /> lol And another reason for not giving another star on vision is because the purple emoticon, when it gets hit by the ball it becomes smaller. I guess this will be fixed...

To sum up, it was very smart to make it look like 3D, the emotes are full of life and the volleyball moves are very close to the real moves. <img src="e.deviantart.net/emoticons/w/w…" width="15" height="15" alt=";)" title=";) (Wink)" />

Great Job! <img src="e.deviantart.net/emoticons/c/c…" width="20" height="20" alt=":clap:" title="Clap" />
TenshiHikari's avatar
I just wanna say that, while I notice the purple one gets smaller after he's smacked, he's gotta get smaller to keep in with the whole perspective thing. As the court is rotating, he's moving away from the "Camera", thus he gets smaller...

At least, that's how I see it. :shrug:
CookiemagiK's avatar
That was my intention. :dummy: I'm glad you saw it that way too :giggle:
TenshiHikari's avatar
:la: I'm just awesome, I guess. XD
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