3. Fix any remaining bugs that I’ve missed or simply left in the game.
5. Implement the scrapped minigames, or make new ones to finally have 8 minigames as originally intended.
9. Add more things to unlock for more lasting appeal.
10. Implement a proper pause menu.
The end-of-world minigame is now done. Probably still some balancing needing to be done, particularly the enemies that may fall. I could either limit how many of them may be allowed to spawn at once, or maybe alter their behavior a little when under 20 seconds. I may go for the former though if possible.
At the moment the minigame will appear at random, and it may or may not always be encountered. I'm still undecided on whether I should change this to make it appear more often. Maybe I'll come to a final decision later on...
Other changes include fixing up the game cutscenes, mainly the timings for when the characters switches frames. Additional character frames that previously weren't there, most notably the Uncle-John character. Minor polish to some of the graphics, and many other small changes.
With the endgame now done, I'll be focusing on the new minigames. One of them will involve Kazooa and Uncle John duking it out on a grassy field, with Uncle John driving on a tractor mower, while Kazooa is sitting on top of a lawn mower. The goal of this minigame, and its gameplay I have yet to think through, but I'll try and plan it out on paper first before I go ahead to work on it.
One of the other minigames will see Kazooa and Uncle John challenging each other to some kind of duel, either boxing or something else. Probably boxing. Its gameplay is going to be fairly simple though, so there won't be any complex patterns or so to remember.
Will be uploading more game dev stuff when I can and have time for it, as well as any new drawings I've made recently.