Well, quite a bit actually... I've got a a number videos to do and upload on my YT channel, maybe posting some GTS stories on here that I've finished writing on earlier but didn't get up here, and some more concept stuff related to my Game Maker games.
Other than that though, I've been quite down in my mood as of late... Maybe it has with this particular season of the year or something... but one thing is for sure; I'm gonna take a bit of an break from doing GTS drawings, because I really want to focus on my own stuff, including ideas and/or concepts for any future projects I'm thinking about making.
I've begun drawing out the gameplay concept for one of the new minigames for Kazooa in The Treasure Land V2.0. So far I've been in wonder over the perspective of the minigame, mainly whether it should be top-down or sidescrolling of sorts. Top down would probably work better, but... I'm still a bit undecided there. I'll think about it some more though.
I'm also about to pick up my Kazooa's Woods game project again. This game I intend to be my last Game Maker project, basically. The reason for that is simple; I've been using Game Maker for over 10 years now, and while I've learnt a number of important(and less important) things about game design along the way, I feel that what I've learned during this time may be better utilized elsewhere, outside the barriers of the PC world. I still intend on finishing my other recent Game Maker projects(The Treasure Land V2.0 and Crower VS The Time V1.7) despite this.
After this game is done I'll be moving to programming homebrew games for videogame consoles, namely the Nintendo 64. Since I'm still waiting for better libraries and tools for aiding development of homebrew software, I'll be tinkering a ittle with Game Boy(DMG) programming and see if I can pull off some small project on it.
Other stuff... well, I may be uploading a new pic or so. Just don't expect any massive posting like I did from august to september this year. I'm running out of old game material of mine to post basically, at least when it comes to 3D models and artwork.