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Featured Artist

Hey Concepteez,

As you may remember that we recently ran a poll asking you to vote for your favourite artist so we can get to know a bit more about them. The top winner in the category was Jonathan González aka BrotherOstavia. For me Jonathan is a robo crushing mech busting fast paced futuristic artist and his gallery is dripping with military bots.

For anyone who is new to Jonathan's world, below is a quick summary of Jonathan's present.

Please introduce yourself to the group
My name is Jonathan González Gómez, I'm 28 and I currently live in the Canary Islands, Spain.

Featured Artist

Your area of interest
I specially love Sci-Fi concept art, from soldiers to space ships, being mech design my favourite field.

Your background
Even though I studied an Art Degree most of my background is self-taught. I also joined three master classes in the CGMA 2d.cgmasteracademy.com/ and that experience made a great difference fixing some of my fundamentals. Besides being part of the Crimson Dagger's helpful community crimsondaggers.com/forum/, I draw almost everyday.

Featured Artist

Present occupation?
Freelance artist. But I'm also part of a small, talented team trying to develop a point and click adventure game.

Where do you find your inspiration?
In science, technology and nature. But other artist's work is the biggest boost mostly. When I have design problems I usually go deep into Sci-Fi artists galleries and  find plenty of solutions to translate into my work.

I also asked Jonathan to share with us his thought process for any of his new pieces and he was generous enough to let us in on his newest mech painted for his client.

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I got a briefing from my client for this cover so in the sketch stage I only had to figure the vanishing point. I start with a small sketch, just trying to find the silhouettes for the three mechs in the composition. I wanted a dramatic, powerful mood for the main mech so I went for a low horizon.

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Going for values here in a painterly approach. I try to figure where the light sources come from and also have more contrast in the figures and less contrast in the background. I also have my perspective grid / vanishing points in a separated layer so I can hide it when it's needed.

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Even if I had a really basic value sketch for this one, I wanted to jump into colours. I used an overlay layer for it, and had some pictures with ruined warzones so I get an idea about the colour palette and the atmosphere. I also work in a multiply layer when I think I need to turn some colours more darker.

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At this point, I just paint in a normal layer. I try to pay attention to details, shapes and light sources. Added some textures for the buildings in the background and definded highlights.

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More detailing. Using the lasso tool I define edges and add more elements. I also changed some parts based on client's feedback and used the line tool for defining the lasers path.

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More, more details and FXs. added damage, decals, dirt, lasers, pew pew and whatnot. Highlights and shadows need to be more contrasted in the focus point so it gets our attention.

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And the final pass. Tweaked some colours and added some noise and debris. Through the whole process you need to think about doing passes like: shapes, lights, details, effects..." Don't try to detail the entire cockpit first and then go for the hand while zooming out because you won't control the whole composition. If you work looking almost your entire canvas you'll be able to see how things work together.

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Remember: values do the work, colours get the credit. If you want to be sure you're controlling your values, create a Color layer and paint it completely in black over your painting. If it works in greyscale, you're going good!

You asked for it and now you have it. Thank you so much to Jonathan for taking the time out and sharing his process and his thoughts with us and we look forward to seeing more bone crushing mech's from his gallery.
You can view more of his work by clicking on this icon BrotherOstavia

To see your favourite artist being featured in the future blog, comment below?

Have a great weekend,

Gagan
:icongdsworld:
Add a Comment:
 
:iconskihaas1:
Skihaas1 Featured By Owner Nov 9, 2013  Hobbyist Digital Artist
I love the value trick, and I will forever remember the phrase :)
Reply
:iconbrotherostavia:
BrotherOstavia Featured By Owner Nov 9, 2013  Professional Digital Artist
Thank you very much for the feature, :iconconceptworld: has been my favourite dA group for years and I'm still reading every new journal of yours. :)
Reply
:iconvladgheneli:
vladgheneli Featured By Owner Nov 10, 2013  Professional Digital Artist
Hey man, I have a quick question for you: how do you make your edges sharp enough? I'm having this problem when painting sci-fi hard edged stuff
Are you using lasso or you just use a brush with no opacity jitter? I just hate using those two... because it takes away all the painting fun... and I really wanna paint, not use warp on photos and manipulate shapes, that's not painting anymore.
I only get one more solution, using a hard edge eraser, with opacity turned off, and erase the edges to get clean sharp ones, but sometimes I hate that method too...
Any advice on that?
Thanks a lot!
Reply
:iconbrotherostavia:
BrotherOstavia Featured By Owner Nov 10, 2013  Professional Digital Artist
Hey man, yeah I'm afraid I use the lasso tool for the edges. having the character in a separate layer and painting over it with a clipping mask also works. Hope this helps!
Reply
:iconaumari:
Aumari Featured By Owner Nov 9, 2013  Student Digital Artist
Whoa! I'm SO glad I found this group. I'm discovering useful info all the time!
Reply
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