I love these zooms, especially the ones like this one that show really beautiful and somewhat unusual shapes. I have previously used Pauldelbrot's (from Fractal Forums) colouring algorithms for UF zooms and have been thrilled with the smooth, silky results - have you tried?
Really glad you do I really love unusual shapes which are that you may obtain when you you perform Julia morphings (a special way of decide where to zoom). All of those in my recent series are extremely centered, which of cause not is "obligatory". An interesting thing, when you have them such centered, is that the nearest mini Mandelbrot always is to be found in the center. That even if the center is very tiny with complicated structures surrounding
As for the coloring I almost always use the most basic, counting the number of iterations which anyhow may give very smooth coloring if you use the gradient map in "certain ways". Sometimes I think too much spectacular coloring methods takes away the attention to the fractal pattern(s). But all my fractals are published under Creative Common License and the parameter files included so you are welcome to run them and play around with them and even publish them if you link back to the original and also publish the new parameter file
Actually that's a great idea, I hadn't thought of that, thanks! I haven't posted a fractal in many years but perhaps I'll fire up UF again and take one of your parameter sets for a spin! I'll keep you posted :-)
.. But then you must have UF 6 with the ultra fast calculation algorithm.
Otherwise the rendering will be so slooow.
Hello again! I have spent some time diving deep into your parameters and some of my own with UF6 and it's been fun. But on two of the final renders of my own there are some artifacts and I don't really understand why they're there - not sure what went wrong. Would you be willing to take a look if I send them to you? I'd also send the two I did of your parameters so you can see the results of the colouring algorithm I mentioned. (And even with UF6 two of the renders took over 24 hours!)
Well, if UF is on deep zooming mode and you under the tab "Fractals" the perturbation is set to "Very fast", switch it to "Fast" or "Precise" before you render. You can use "Very fast when you explore, but I think there is high risk for artifacts when you render. Yeah, some of these renders are really tuff
BTW, I am about to go on holiday by bike, so I will not have access to my stationary computer for a while ..