Comment on konemaster's profile

konemaster's avatar
Hi Tzoli, sry for late reply. On fridays I can currently not reply at all. :-)
First: thank you for coming back.
Second: Don't be so shy. You are quite good.

So, lets get to business:
You are redrawing in high quality the original pictures, right? Even if they don't look soo good at full resolution this is not a problem. We don't need to SHOW them in full res. Also: you already DID them. I don't even know where to look for someone who actually likes transarctica, is good at painting, AND would actually help for free. (helping: not helping ME to do MY project - helping THE / OUR project).

You maybe are overestimating my first goal, let me point it out to you:

I don't even have a proper name right now, maybe:
"Transarctic Steamroads - (Transarctica fan remake)" or something like that.

Horizon 1: Have a playable demo in which you can just drive between two cities and do some basic trading. Still needed for this: Basic programming, graphics (full pictures: trade-city, cockpit of transarctica. Map-Tiles: Snow, Railway, City. Misc: The basic screen of the map-view.)
Horizon 2: Have a full game of the basic transarctica. Include some features not found in original game like zooming on the map, maybe a Pause-button in fights (lots of arguments for this but also against) and so on. We can also have different graphic sets. So with a switch of a button in the settings you can switch between original transarctica graphics, YOUR graphics or other graphics which we could buy (kickstarter) or find later.
Horizon 3: Technical Demo of Transarctica2 in 3D game engine. Adding Dieselpunk and Tesla-Punk (aka Diesel Engines and Electrical Engines).
Horizon 4: Full Game: Transarctica 2 in 3D. Start as a walking guy and work your way up to trains with differnet gauges - until you can finally find a atomic powered engine which needs no fuel whatsoever (but is slower than the transartica and slower than the best diesel engine).

Thats basically it.
Starting with Horizon3 we will need to change the underlying graphics engine - if we can build up enough momentum in the previous horizons that is. Else I will stop working on it.
Horizon2 and 4 can be Kickstarter-backed.

I'm heavily thinking between a downloadable game exe and full-browser featured. I cant decide right now. Maybe start horizon1 with game exe since this will be faster to program for me.

The problem:
you will need to show something to get support for something. So we would still need to build horizon 1 and a website to get going.

You only would need to redraw some more graphics and we would have a basic game within 1-2 months I think. Even when the whole thing will be abandoned for some reason we still MADE A GAME.
What do you think?
Tzoli's avatar
TzoliHobbyist Digital Artist
I think we should first try to recreate the original game just improved. I'm not sure we should go the the 3D way an isometric is very good, and prone to less bugs and problems and easier to work with!

I first want to finish the Urga picture as it's background mountains are used in almost every event screen (Loch-ness, Wolves, bridge building etc) After that maybe I create a map of sort. The cities would be very difficult to re draw as there are many things present in them! And tried to guess something if it's only 2x2 pixel large???

I still think we need a better artist for this work!

Maybe you should try to contact with the original cast:
konemaster's avatar
Ok, I think I got it sorted out. Thanks for the links.
Yes, I concur, we should start with the original game.
We should write down the additional features we want to implement before starting.
I don't know if isometric is a good thing since we couldn't use the original graphics (or re-drawings of them).
Also I don't think DA is the best place to discuss this and have it for a good read later - I think I'll set up a website for this, what do you think?

Maybe we 'need' a better artist - right now we only have you and I like it. If you find someone better who wants to help its okay. You know - changing graphics later on is not the problem if the program is working. But I need some high-res graphics to start with and yours are perfect for this need. Yes, cities are not easy, I know. :-) You will get it.

I don't think I can find the original cast since all their links are broken or down. If you find some email adresses or something I have no problems contacting them. I doubt that they can GIVE us allowance to use their graphics since they sold it via a publisher which is bankrupt right now. But that doesnt mean that the rights are free - understand? Its really important to use own graphics.

So. I propose this deal:
You will finish the Urga picture as said. Then the map-tiles for snow, track (just one direction is ok), city and the big picture of a trade-city aswell as the picture for the transarctica-engine. Also we need some goods.
I will start setting up a website and program the first tech demo of this. (horizon1). We can add other people and graphics and sound on the go.
What do you think?
Tzoli's avatar
TzoliHobbyist Digital Artist
A website is good I think

About the locomotive I already have it:
And in the description another one

About the first map, what about that first two trade towns next to the starting position.
Also which map you need? The "radar" Map with the zoom tool. or the actual game screen map which you see all the time?

Radar Map:

Game screen map:
konemaster's avatar
Regarding the locomotive:
I need the following graphic:

Regarding the map:
I need the game screen map.
I don't need the whole map, just the tiles. You know: for the track make a 48x48 picture or something. Let's say that 1x1 = 48x48 pixel. Then a town would be 3x2 I guess, so it would need 144x96 or something like that.
I plan to use the tiled editor:

And I need the command interface (just a big picture). So in that game-screen-map link from you everything below the actual map. The clock, the icons.
I think you can do it! :-)
Tzoli's avatar
TzoliHobbyist Digital Artist
That is a lot of work!
The map tiles would be easy I kinda like pixel stuff

So one tile unit is 48x48 pixel large yes?
konemaster's avatar
Yes, let's make it 48x48. :-)

Regarding the other stuff we will talk about in my new forum/website when it starts. Maybe just start with the easy stuff, the stuff you like . :-)
Why is the other stuff a lot of work? Can you tell me how much you would probably need to create it?
Tzoli's avatar
TzoliHobbyist Digital Artist
if you can send me in a note your skype address I can contact you more easily.

Why it's hard? Let's see the original screens (Without the interface things) are very small 320x148 pixel while mine are much enlarged:
1280×594 pixels. Try enlarge a picture and you will see how hard to recognize something! also it's a lot of work to look like as they should be and I'm no pro artist at all!
If you ask how much time, I do not know. I never checks how much time I need to redraw one picture as I sometimes only work 1-2 hours sometimes a few minutes per day on a picture
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