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Totorical tutorial

By CmdrChaos
A primer on how to get textures on a torus based on a primer from :icondsynegrafix: and his
and of course :icondark-beam:'s
I used hextgridIFS for Fo2 and I know a few others work too but, not sure about all! Copy and paste the parameters from my [link]
and tweak from there!
Hope this helps a little!

Addendum
Not all the settings (position, rotation, formula settings) work on all dIFS formulas! This is merely a primer as to how I got from point A to Z on [link]! If you "Start from scratch" expect to play with the above settings to get round Tori! I also suggest to leave the formula settings on the TortoricalIFS at their default for now!
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CmdrChaos's avatar
CmdrChaos's avatar
You're welcome!
infinityfractals's avatar
CmdrChaos's avatar
You're welcome!
tiffrmc720's avatar
Thanks for posting, this helped me a lot. Here is something I did [link]
CmdrChaos's avatar
You're welcome Tiffany! The SphCageIFS looks and works good here! Thanks for the link back too!
tiffrmc720's avatar
No problem, glad you like it.
pinturaluil's avatar
Thanks for share:D:
CmdrChaos's avatar
You are very welcome Jo!
pinturaluil's avatar
CmdrChaos's avatar
You're welcome Cat! Lets see some tori from you! Can't wait! :lol:
PhotoComix2's avatar
ohh that is nice ! thanks for the tip i would never thought to set to 1 all formula
CmdrChaos's avatar
You are welcome PC2!
Topas2012's avatar
great tut... well done my friend :)
CmdrChaos's avatar
Thanks Sergio, appreciate the comment and the :+fav:
mikey1964's avatar
Thanks for sharing this! I had a bit of a play :) [link]
CmdrChaos's avatar
You're welcome! Your Silver-Totorical-Knot looks great! :handshake:
mikey1964's avatar
Thanks again! :)
CmdrChaos's avatar
Quite welcome!
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