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clee-cm

Chris Lee
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Artist // Photography
  • United States
  • Deviant for 14 years
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Ninja Llama: Llamas are awesome! (847)
I have finally learned how to use shape keys, I am in the process of applying shape keys to the models I have created, so far I have finished Kasumi, Ayane, Mila, and Rio. Mileen and Johnny are next on the list of items. Shape Keys make a big difference in how your model looks, especially elbows and the other joints in the model. As you can see Ayane and Mila's joints look more natural when you compare them to Johnny's elbows. If you have not used blender shape keys, I encourage you to learn how to use them.
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I have added a few images of Mila and a number of images of Ayane, both girls have haid their image map hair converted to Blender Hair Particles. So far I am pleased with the results, the only thing I don't like is having to move misaligned hair strands back into position. The one big issue I have is that the hair particles have to be redone if I add additional bones to the body rig, I had to redo the hair a few times after I added extra bones for the eyes, eye lids, mouth and jaw. Otherwise their hair now looks much more natural that it did before with the image maps, my only other warning is that you wil have to have a lot of ram and a powerful processor to handle the extra load your machine. I have found that when I work on the model, I have to turn off all of hair particles so that the body rig can move normally. Well now that Ayane and Mila are done, I have to work on Kasumi and Rio, then I will start work on the Unwanted Guest story again.
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Hi Everyone, I know that it has been a while since I have made any real updates to the gallery, but I have added a new number of new images of Mileena. I changed the normal Tarkarkan Jaw to a Human mouth, I also changed out the image textures of her hair to hair particles generated in Blender. So far I like using hair particles, I am able to create different hairstyles to go with the different poses, the time savings in terms of reduced work time is immense. I am able to reduce the amount of time spent on creating the hair for a Blender model, but there are some drawbacks to using particles. The biggest one is the performance hit that you take when you have too many hair particles generated with each strand, while you are in the Blender work environment. The thing to remember is to reduce the number of hair particles displayed vs the number generated during rendering, the othering that bothers me is that when you if you delete or add polygons to the model after the hair is
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Hey!! Thanks for the fave!:la::happybounce:

The Detective

Cheers for the fav

Thanks for the favs! Jeffrey Dean Morgan - Icon

Thank you for the new favorites, friend!

Thanks for the fav! :)

thanks again for the fav

Thanks for the favs! Jeffrey Dean Morgan - Icon