I think that compared to other of your pieces, the depth on the picture is not very clear. Everything looks as if it is located on the same layer. And I think that if it wasn't for the whiter under-paint (outline) that you added below the characters, they wouldn't stand out at all because the values of the characters vs the values of the background are almost the same. I think the most contrasting part is the fence with dark details vs a lighter area.
I mean like this other piece you made leonidafremov.deviantart.com/a… which makes the characters stand out super well because of the contrast of them against a darker background. And also like in this picture leonidafremov.deviantart.com/a… where the horse is against a lighter background and the girl against a darker background.
And even if the brush detail is more elaborated, I feel like the shapes are kind of lost compared to the blocking with brush strokes of your other works. Like your newest piece leonidafremov.deviantart.com/a… I can see the shapes without effort, but in this picture of the couple it seems like fuzzy and it doesn't help with the flow of this picture, I can't see the shapes defined well.
I am a big fan of your work, but this picture seems rather uninspired and very different, maybe you were testing out some stuff? Hopefully my critique helps you a bit! <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title=" (Smile)"/>
I think colors look lovely, and the only thing I'd critique at the moment is the way the bird is standing, he's leaning forward, and his legs seem to both go forward as well, so gravity would make the bird to fall down sitting, unless it was another kind of creature where he'd gain balance with it's tail. I don't really know much of WoW, so I don't want to critique anything else because it might just be character design.
Just be careful with the position of the legs, next time, and to balance the body that is <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt="" title=" (Smile)" />
And I'd just suggest looking at similar animal anatomy to the creature you want to draw, that helps at times.
First of all, I think it is a really good perspective and I know you mentioned it is not polished, but I really want to help you, so here's a few things that I can see, I hope I'm able to explain myself correctly.
For example, some or your lines don't go vertical, like with some windows, you can see that easily because they follow the same vertical line the walls do like at the right building, try to find a parallel line between the wall and the window so you can make it work good, other wise the window will look crooked. Also the on the second building on the right, the highest window seems to be a lot bigger than the lowest window, and they're almost at the same distance in the building, unless it is a bathroom window, i think it should have similar proportions or it might look really off.
Now for the street, i think it looks a bit thin for a car to fit (proportion wise). You can see, compared it to the door on the left, the street has the same width, which usually, normal widest frontal single doors are 1.5 meters, now each division of the street needs at least 3 meters for the car to fit, so if it was only one way, the line in the middle of the street wouldn't be needed. Now if it was done for bicycles then it looks just fine.
The Ogival arcs on the middle buildings need to follow the same rule with the wall vertical lines as the windows and the rest. You divide the door in three lines where the middle line will be the point of the arc, and that will help considerably the perspective of the doors.
Try to separate the windows more from the edges of the buildings, because it is usually where columns are, and you cannot break the column to put a window in the middle.