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Wyvern - texture phase [WIP2]
By ChristopherOnciu   |   Watch
91 16 3K (1 Today)
Published: September 9, 2015
© 2015 - 2019 ChristopherOnciu
Christopher Onciu - Freelance concept artist/illustrator 
skillsets: Creature/Character design/illustration and 3D modeling/texturing/animating . 
twitter: twitter.com/chrisconceptart
youtube: www.youtube.com/channel/UC54xf…
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Comments (14)
MiyaYoshi's avatar
MiyaYoshi|Hobbyist Digital Artist
Amazing work! Blender, right? I love what you've done in it!
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ChristopherOnciu's avatar
ChristopherOnciu|Professional General Artist
thank you ^_^ yep it's blender, amazing software!
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MiyaYoshi's avatar
MiyaYoshi|Hobbyist Digital Artist
Agreed! It's really versatile and powerful.

That texturing is glorious, both soft and rich with detail. I'm super-impressed by your skill! Question: did you paint it inside Blender or export your UVs to paint it elsewhere?
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ChristopherOnciu's avatar
ChristopherOnciu|Professional General Artist
both in blender and in photoshop.
get most of the detailing in blender, bring it in photoshop to sharpen details, adjust colors and tweak things here and there, work again in blender to fix any parts of the UV that are not a smooth transition and repeat the process till complete.

mark seams
unwrap
save uv
paint the overall color and rough details in blender
save UV image
open in photoshop (or any other paint/edit software)
detail/edit
save image
refresh uv image in blender.
repeat process as needed.
(its not as tedious as it sounds lol)

it can all be done in blender but if you are doing low poly and want small uv resolutions is better to do tiny (almost pixel) details in photoshop or gimp since blenders brushes can't really get to detailed on small UV's.
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Eden-West's avatar
Eden-West|Professional Digital Artist
Really love the paint job for this guy. Awesome work.
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naspuck's avatar
naspuck|Professional Interface Designer
Good color choice and design style.
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JadeRavenwing's avatar
JadeRavenwing|Student Digital Artist
Hnnnnn. It's so beautiful. All the scale details, and the colors you chose. He's like a warm sunset or early sunrise, and the way you did the scales and shading on its neck make the muscles seem to flow so wonderfully. The subtle contrast between warm and cool colors, especially around the throat, are perfect. <3
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ChristopherOnciu's avatar
ChristopherOnciu|Professional General Artist
:squee: ty-ty-ty!
best comment EVER I am a dummy! 
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JadeRavenwing's avatar
JadeRavenwing|Student Digital Artist
<3

I'm looking forward to seeing how you rig him (saw you mentioned you were doing a timelapse of your progress on him). I do a bit of animating myself, and rigging is always a challenge, so it's interesting and helpful to see how other people approach challenges sometimes. :)
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xXDeviousPixelXx's avatar
xXDeviousPixelXx|Hobbyist Digital Artist
If they made a Skyrim styled Pokemon game this would be a perfect Charizard :D

This is so cool!
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Akaizer's avatar
Akaizer|Student General Artist
wow, such amazing, such graphics, such dragon o.o I like it! <:
I think Zbrush let it more realistic, but in Blender ir more simple and clean, I don't know... whatever, I love dragons, imagine a dragon game ;o;
Now he needs to spit flames!
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ChristopherOnciu's avatar
ChristopherOnciu|Professional General Artist
Not true.
Blender can make reality grade graphics no issue.
But this is a low poly model intended as a low spec game asset at only 3k tris as a boss enemy.
As for texturing I prefer stylized graphics like in ff11, f12, monster hunter, anime jrpg etc.
Go to blenders website and look their latest video demo and you'll see that blender has amazing creative posabilities if you can learn the cycles renderer.
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Akaizer's avatar
Akaizer|Student General Artist
True and it's free 
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ChristopherOnciu's avatar
ChristopherOnciu|Professional General Artist
www.youtube.com/watch?v=lXOWgp…
perfect example of blender's capabilities ;) 
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