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www.youtube.com/watch?v=pc2vUL…
It is with great honor and gratitude that I present to you all the final round prompt and pairing of Labyrinth.
∞
DUM SPIRO, SPERO AETERNAM
or
WHILE I BREATHE, I HOPE ETERNALLY
∞
and
crafted this incredible piece together and I could not be more impressed with what they have accomplished. Each of them devoted intense time and effort to create something beautiful and fitting for this tournament’s end.
The music, Forbidden Knowledge, is from the soundtrack of Supergiant’s excellent game Pyre.
Voices were provided by
and myself for our respective characters.
Stone and Maestrale belong to
and
.
∞
ROUND GUIDELINES:
1. It is raining, and there is thunder and lightning. Whether the storm affects the finalists directly and if it has other qualities is up to you; they could be shielded from it or not at your preference. The only definite condition of it is that the vial will fill as the storm reaches its peak.
2. All those remaining behind in the plaza will be able to watch from gathering puddles of rain; these puddles function the same as the ones competitors have watched through in previous rounds. The finalists may also be able to see things in the fountain’s water and the storm’s puddles; faces of fellow competitors, parts of the labyrinth, or anything else you desire should you choose to depict it.
3. Only the worthy may drink without harm, but what exactly that means is up to you. Your character’s final act as a mortal - be it physically defeating their opponent, simply surviving the storm and ascending the fountain, or anything else - is the last thing they will be judged on by the fountain itself before they drink. How this judgment works and the reasoning behind it is entirely up to you.
4. Zolteotl and Cuahcoatl are watching, and once there is a clear victor, Zolteotl will appear near them as they claim the vial, which is placed at the top of the fountain.
∞










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